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+/****************************************************************************
+**
+** Copyright (C) 2015 The Qt Company Ltd.
+** Contact: http://www.qt.io/licensing/
+**
+** This file is part of the examples of the Qt Gamepad module
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import QtQuick 2.2
+import QtQuick.Controls 1.1
+import QtGamepad 1.0
+
+ApplicationWindow {
+ id: applicationWindow1
+ visible: true
+ width: 800
+ height: 600
+ title: qsTr("QtGamepad Example")
+
+ Rectangle {
+ id: background
+ color: "#363330"
+ anchors.fill: parent
+
+ Item {
+ id: buttonL2Item
+ height: leftTrigger.height
+ width: leftTrigger.width + buttonL2Value.width
+ anchors.left: parent.left
+ anchors.leftMargin: 8
+ anchors.top: parent.top
+ anchors.topMargin: 8
+
+ ButtonImage {
+ id: leftTrigger
+ anchors.top: parent.top
+ anchors.left: parent.left
+ anchors.bottom: parent.bottom
+ source: "xboxControllerLeftTrigger.png"
+ active: gamepad.buttonL2 != 0
+ }
+
+ ProgressBar {
+ id: buttonL2Value
+ anchors.top: parent.top
+ anchors.bottom: parent.bottom
+ anchors.left: leftTrigger.right
+ orientation: 0
+ value: gamepad.buttonL2
+ }
+ }
+ ButtonImage {
+ id: buttonL1
+ anchors.left: buttonL2Item.left
+ anchors.top: buttonL2Item.bottom
+ anchors.topMargin: 8
+ source: "xboxControllerLeftShoulder.png"
+ active: gamepad.buttonL1
+ }
+
+
+ Item {
+ id: buttonR2Item
+ height: rightTrigger.height
+ width: rightTrigger.width + buttonR2Value.width
+ anchors.right: parent.right
+ anchors.rightMargin: 8
+ anchors.top: parent.top
+ anchors.topMargin: 8
+
+ ButtonImage {
+ id: rightTrigger
+ anchors.top: parent.top
+ anchors.right: parent.right
+ anchors.bottom: parent.bottom
+ source: "xboxControllerRightTrigger.png"
+ active: gamepad.buttonR2 != 0
+ }
+
+ ProgressBar {
+ id: buttonR2Value
+ anchors.top: parent.top
+ anchors.bottom: parent.bottom
+ anchors.right: rightTrigger.left
+ orientation: 0
+ value: gamepad.buttonR2
+ }
+ }
+ ButtonImage {
+ id: buttonR1
+ anchors.right: buttonR2Item.right
+ anchors.top: buttonR2Item.bottom
+ anchors.topMargin: 8
+ source: "xboxControllerRightShoulder.png"
+ active: gamepad.buttonR1
+ }
+
+ Item {
+ id: centerButtons
+ anchors.horizontalCenter: parent.horizontalCenter
+ anchors.top: parent.top
+ anchors.topMargin: 8
+ height: guideButton.height
+ width: guideButton.width + 16 + backButton.width + startButton.width
+ ButtonImage {
+ id: backButton
+ anchors.verticalCenter: parent.verticalCenter
+ anchors.right: guideButton.left
+ anchors.rightMargin: 8
+ source: "xboxControllerBack.png"
+ active: gamepad.buttonSelect
+ }
+ ButtonImage {
+ id: guideButton
+ anchors.centerIn: parent
+ source: "xboxControllerButtonGuide.png"
+ active: gamepad.buttonGuide
+ }
+ ButtonImage {
+ anchors.verticalCenter: parent.verticalCenter
+ anchors.left: guideButton.right
+ anchors.leftMargin: 8
+ id: startButton
+ source: "xboxControllerStart.png"
+ active: gamepad.buttonStart
+ }
+ }
+
+
+
+
+ DPad {
+ id: dPad
+ gamepad: gamepad
+ anchors.left: parent.left
+ anchors.bottom: parent.bottom
+ anchors.margins: 8
+ }
+
+ Row {
+ anchors.horizontalCenter: parent.horizontalCenter
+ anchors.bottom: parent.bottom
+ anchors.margins: 8
+ spacing: 16
+
+ LeftThumbstick {
+ id: leftThumbstick
+ gamepad: gamepad
+ }
+
+ RightThumbstick {
+ id: rightThumbstick
+ gamepad: gamepad
+ }
+ }
+
+
+ Item {
+ width: 200
+ height: 200
+ anchors.right: parent.right
+ anchors.rightMargin: 8
+ anchors.bottom: parent.bottom
+ anchors.bottomMargin: 8
+ ButtonImage {
+ id: buttonA
+ anchors.bottom: parent.bottom
+ anchors.horizontalCenter: parent.horizontalCenter
+ source: "xboxControllerButtonA.png";
+ active: gamepad.buttonA
+ }
+ ButtonImage {
+ id: buttonB
+ anchors.right: parent.right
+ anchors.verticalCenter: parent.verticalCenter
+ source: "xboxControllerButtonB.png";
+ active: gamepad.buttonB
+ }
+ ButtonImage {
+ id: buttonX
+ anchors.left: parent.left
+ anchors.verticalCenter: parent.verticalCenter
+ source: "xboxControllerButtonX.png";
+ active: gamepad.buttonX
+ }
+ ButtonImage {
+ id: buttonY
+ anchors.top: parent.top
+ anchors.horizontalCenter: parent.horizontalCenter
+ source: "xboxControllerButtonY.png";
+ active: gamepad.buttonY
+ }
+ }
+
+ }
+
+
+
+ Gamepad {
+ id: gamepad
+ }
+
+}