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+/****************************************************************************
+**
+** Copyright (C) 2015 The Qt Company Ltd.
+** Contact: http://www.qt.io/licensing/
+**
+** This file is part of the Qt Gamepad module
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QGAMEPADKEYNAVIGATION_H
+#define QGAMEPADKEYNAVIGATION_H
+
+#include <QtCore/QObject>
+#include <QtCore/QMap>
+#include <QtGamepad/qtgamepadglobal.h>
+
+#include <QtGamepad/QGamepadManager>
+
+QT_BEGIN_HEADER
+QT_BEGIN_NAMESPACE
+
+class QKeyEvent;
+class QGamepad;
+class Q_GAMEPAD_EXPORT QGamepadKeyNavigation : public QObject
+{
+ Q_OBJECT
+ Q_PROPERTY(bool active READ active WRITE setActive NOTIFY activeChanged)
+ Q_PROPERTY(QGamepad *gamepad READ gamepad WRITE setGamepad NOTIFY gamepadChanged)
+ Q_PROPERTY(Qt::Key upKey READ upKey WRITE setUpKey NOTIFY upKeyChanged)
+ Q_PROPERTY(Qt::Key downKey READ downKey WRITE setDownKey NOTIFY downKeyChanged)
+ Q_PROPERTY(Qt::Key leftKey READ leftKey WRITE setLeftKey NOTIFY leftKeyChanged)
+ Q_PROPERTY(Qt::Key rightKey READ rightKey WRITE setRightKey NOTIFY rightKeyChanged)
+ Q_PROPERTY(Qt::Key buttonAKey READ buttonAKey WRITE setButtonAKey NOTIFY buttonAKeyChanged)
+ Q_PROPERTY(Qt::Key buttonBKey READ buttonBKey WRITE setButtonBKey NOTIFY buttonBKeyChanged)
+ Q_PROPERTY(Qt::Key buttonXKey READ buttonXKey WRITE setButtonXKey NOTIFY buttonXKeyChanged)
+ Q_PROPERTY(Qt::Key buttonYKey READ buttonYKey WRITE setButtonYKey NOTIFY buttonYKeyChanged)
+ Q_PROPERTY(Qt::Key buttonSelectKey READ buttonSelectKey WRITE setButtonSelectKey NOTIFY buttonSelectKeyChanged)
+ Q_PROPERTY(Qt::Key buttonStartKey READ buttonStartKey WRITE setButtonStartKey NOTIFY buttonStartKeyChanged)
+ Q_PROPERTY(Qt::Key buttonGuideKey READ buttonGuideKey WRITE setButtonGuideKey NOTIFY buttonGuideKeyChanged)
+ Q_PROPERTY(Qt::Key buttonL1Key READ buttonL1Key WRITE setButtonL1Key NOTIFY buttonL1KeyChanged)
+ Q_PROPERTY(Qt::Key buttonR1Key READ buttonR1Key WRITE setButtonR1Key NOTIFY buttonR1KeyChanged)
+ Q_PROPERTY(Qt::Key buttonL2Key READ buttonL2Key WRITE setButtonL2Key NOTIFY buttonL2KeyChanged)
+ Q_PROPERTY(Qt::Key buttonR2Key READ buttonR2Key WRITE setButtonR2Key NOTIFY buttonR2KeyChanged)
+ Q_PROPERTY(Qt::Key buttonL3Key READ buttonL3Key WRITE setButtonL3Key NOTIFY buttonL3KeyChanged)
+ Q_PROPERTY(Qt::Key buttonR3Key READ buttonR3Key WRITE setButtonR3Key NOTIFY buttonR3KeyChanged)
+public:
+ explicit QGamepadKeyNavigation(QObject *parent = 0);
+
+ bool active() const;
+ QGamepad *gamepad() const;
+
+ Qt::Key upKey() const;
+ Qt::Key downKey() const;
+ Qt::Key leftKey() const;
+ Qt::Key rightKey() const;
+ Qt::Key buttonAKey() const;
+ Qt::Key buttonBKey() const;
+ Qt::Key buttonXKey() const;
+ Qt::Key buttonYKey() const;
+ Qt::Key buttonSelectKey() const;
+ Qt::Key buttonStartKey() const;
+ Qt::Key buttonGuideKey() const;
+ Qt::Key buttonL1Key() const;
+ Qt::Key buttonR1Key() const;
+ Qt::Key buttonL2Key() const;
+ Qt::Key buttonR2Key() const;
+ Qt::Key buttonL3Key() const;
+ Qt::Key buttonR3Key() const;
+
+signals:
+ void activeChanged(bool isActive);
+ void gamepadChanged(QGamepad *gamepad);
+
+ void upKeyChanged(Qt::Key key);
+ void downKeyChanged(Qt::Key key);
+ void leftKeyChanged(Qt::Key key);
+ void rightKeyChanged(Qt::Key key);
+ void buttonAKeyChanged(Qt::Key key);
+ void buttonBKeyChanged(Qt::Key key);
+ void buttonXKeyChanged(Qt::Key key);
+ void buttonYKeyChanged(Qt::Key key);
+ void buttonSelectKeyChanged(Qt::Key key);
+ void buttonStartKeyChanged(Qt::Key key);
+ void buttonGuideKeyChanged(Qt::Key key);
+ void buttonL1KeyChanged(Qt::Key key);
+ void buttonR1KeyChanged(Qt::Key key);
+ void buttonL2KeyChanged(Qt::Key key);
+ void buttonR2KeyChanged(Qt::Key key);
+ void buttonL3KeyChanged(Qt::Key key);
+ void buttonR3KeyChanged(Qt::Key key);
+
+public slots:
+ void setActive(bool isActive);
+ void setGamepad(QGamepad *gamepad);
+
+ void setUpKey(Qt::Key key);
+ void setDownKey(Qt::Key key);
+ void setLeftKey(Qt::Key key);
+ void setRightKey(Qt::Key key);
+ void setButtonAKey(Qt::Key key);
+ void setButtonBKey(Qt::Key key);
+ void setButtonXKey(Qt::Key key);
+ void setButtonYKey(Qt::Key key);
+ void setButtonSelectKey(Qt::Key key);
+ void setButtonStartKey(Qt::Key key);
+ void setButtonGuideKey(Qt::Key key);
+ void setButtonL1Key(Qt::Key key);
+ void setButtonR1Key(Qt::Key key);
+ void setButtonL2Key(Qt::Key key);
+ void setButtonR2Key(Qt::Key key);
+ void setButtonL3Key(Qt::Key key);
+ void setButtonR3Key(Qt::Key key);
+
+private slots:
+ void processGamepadButtonPressEvent(int index, QGamepadManager::GamepadButton button, double value);
+ void procressGamepadButtonReleaseEvent(int index, QGamepadManager::GamepadButton button);
+
+private:
+ void sendGeneratedKeyEvent(QKeyEvent *event);
+
+ bool m_active;
+ QGamepad *m_gamepad;
+ QGamepadManager *m_gamepadManger;
+ bool m_buttonL2Pressed;
+ bool m_buttonR2Pressed;
+ QMap<QGamepadManager::GamepadButton, Qt::Key> m_keyMapping;
+};
+
+QT_END_NAMESPACE
+QT_END_HEADER
+
+#endif // QGAMEPADKEYNAVIGATION_H