diff options
Diffstat (limited to 'src/gamepad/qgamepadkeynavigation.h')
-rw-r--r-- | src/gamepad/qgamepadkeynavigation.h | 159 |
1 files changed, 159 insertions, 0 deletions
diff --git a/src/gamepad/qgamepadkeynavigation.h b/src/gamepad/qgamepadkeynavigation.h new file mode 100644 index 0000000..03ea422 --- /dev/null +++ b/src/gamepad/qgamepadkeynavigation.h @@ -0,0 +1,159 @@ +/**************************************************************************** +** +** Copyright (C) 2015 The Qt Company Ltd. +** Contact: http://www.qt.io/licensing/ +** +** This file is part of the Qt Gamepad module +** +** $QT_BEGIN_LICENSE:LGPL3$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see http://www.qt.io/terms-conditions. For further +** information use the contact form at http://www.qt.io/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPLv3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl.html. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or later as published by the Free +** Software Foundation and appearing in the file LICENSE.GPL included in +** the packaging of this file. Please review the following information to +** ensure the GNU General Public License version 2.0 requirements will be +** met: http://www.gnu.org/licenses/gpl-2.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#ifndef QGAMEPADKEYNAVIGATION_H +#define QGAMEPADKEYNAVIGATION_H + +#include <QtCore/QObject> +#include <QtCore/QMap> +#include <QtGamepad/qtgamepadglobal.h> + +#include <QtGamepad/QGamepadManager> + +QT_BEGIN_HEADER +QT_BEGIN_NAMESPACE + +class QKeyEvent; +class QGamepad; +class Q_GAMEPAD_EXPORT QGamepadKeyNavigation : public QObject +{ + Q_OBJECT + Q_PROPERTY(bool active READ active WRITE setActive NOTIFY activeChanged) + Q_PROPERTY(QGamepad *gamepad READ gamepad WRITE setGamepad NOTIFY gamepadChanged) + Q_PROPERTY(Qt::Key upKey READ upKey WRITE setUpKey NOTIFY upKeyChanged) + Q_PROPERTY(Qt::Key downKey READ downKey WRITE setDownKey NOTIFY downKeyChanged) + Q_PROPERTY(Qt::Key leftKey READ leftKey WRITE setLeftKey NOTIFY leftKeyChanged) + Q_PROPERTY(Qt::Key rightKey READ rightKey WRITE setRightKey NOTIFY rightKeyChanged) + Q_PROPERTY(Qt::Key buttonAKey READ buttonAKey WRITE setButtonAKey NOTIFY buttonAKeyChanged) + Q_PROPERTY(Qt::Key buttonBKey READ buttonBKey WRITE setButtonBKey NOTIFY buttonBKeyChanged) + Q_PROPERTY(Qt::Key buttonXKey READ buttonXKey WRITE setButtonXKey NOTIFY buttonXKeyChanged) + Q_PROPERTY(Qt::Key buttonYKey READ buttonYKey WRITE setButtonYKey NOTIFY buttonYKeyChanged) + Q_PROPERTY(Qt::Key buttonSelectKey READ buttonSelectKey WRITE setButtonSelectKey NOTIFY buttonSelectKeyChanged) + Q_PROPERTY(Qt::Key buttonStartKey READ buttonStartKey WRITE setButtonStartKey NOTIFY buttonStartKeyChanged) + Q_PROPERTY(Qt::Key buttonGuideKey READ buttonGuideKey WRITE setButtonGuideKey NOTIFY buttonGuideKeyChanged) + Q_PROPERTY(Qt::Key buttonL1Key READ buttonL1Key WRITE setButtonL1Key NOTIFY buttonL1KeyChanged) + Q_PROPERTY(Qt::Key buttonR1Key READ buttonR1Key WRITE setButtonR1Key NOTIFY buttonR1KeyChanged) + Q_PROPERTY(Qt::Key buttonL2Key READ buttonL2Key WRITE setButtonL2Key NOTIFY buttonL2KeyChanged) + Q_PROPERTY(Qt::Key buttonR2Key READ buttonR2Key WRITE setButtonR2Key NOTIFY buttonR2KeyChanged) + Q_PROPERTY(Qt::Key buttonL3Key READ buttonL3Key WRITE setButtonL3Key NOTIFY buttonL3KeyChanged) + Q_PROPERTY(Qt::Key buttonR3Key READ buttonR3Key WRITE setButtonR3Key NOTIFY buttonR3KeyChanged) +public: + explicit QGamepadKeyNavigation(QObject *parent = 0); + + bool active() const; + QGamepad *gamepad() const; + + Qt::Key upKey() const; + Qt::Key downKey() const; + Qt::Key leftKey() const; + Qt::Key rightKey() const; + Qt::Key buttonAKey() const; + Qt::Key buttonBKey() const; + Qt::Key buttonXKey() const; + Qt::Key buttonYKey() const; + Qt::Key buttonSelectKey() const; + Qt::Key buttonStartKey() const; + Qt::Key buttonGuideKey() const; + Qt::Key buttonL1Key() const; + Qt::Key buttonR1Key() const; + Qt::Key buttonL2Key() const; + Qt::Key buttonR2Key() const; + Qt::Key buttonL3Key() const; + Qt::Key buttonR3Key() const; + +signals: + void activeChanged(bool isActive); + void gamepadChanged(QGamepad *gamepad); + + void upKeyChanged(Qt::Key key); + void downKeyChanged(Qt::Key key); + void leftKeyChanged(Qt::Key key); + void rightKeyChanged(Qt::Key key); + void buttonAKeyChanged(Qt::Key key); + void buttonBKeyChanged(Qt::Key key); + void buttonXKeyChanged(Qt::Key key); + void buttonYKeyChanged(Qt::Key key); + void buttonSelectKeyChanged(Qt::Key key); + void buttonStartKeyChanged(Qt::Key key); + void buttonGuideKeyChanged(Qt::Key key); + void buttonL1KeyChanged(Qt::Key key); + void buttonR1KeyChanged(Qt::Key key); + void buttonL2KeyChanged(Qt::Key key); + void buttonR2KeyChanged(Qt::Key key); + void buttonL3KeyChanged(Qt::Key key); + void buttonR3KeyChanged(Qt::Key key); + +public slots: + void setActive(bool isActive); + void setGamepad(QGamepad *gamepad); + + void setUpKey(Qt::Key key); + void setDownKey(Qt::Key key); + void setLeftKey(Qt::Key key); + void setRightKey(Qt::Key key); + void setButtonAKey(Qt::Key key); + void setButtonBKey(Qt::Key key); + void setButtonXKey(Qt::Key key); + void setButtonYKey(Qt::Key key); + void setButtonSelectKey(Qt::Key key); + void setButtonStartKey(Qt::Key key); + void setButtonGuideKey(Qt::Key key); + void setButtonL1Key(Qt::Key key); + void setButtonR1Key(Qt::Key key); + void setButtonL2Key(Qt::Key key); + void setButtonR2Key(Qt::Key key); + void setButtonL3Key(Qt::Key key); + void setButtonR3Key(Qt::Key key); + +private slots: + void processGamepadButtonPressEvent(int index, QGamepadManager::GamepadButton button, double value); + void procressGamepadButtonReleaseEvent(int index, QGamepadManager::GamepadButton button); + +private: + void sendGeneratedKeyEvent(QKeyEvent *event); + + bool m_active; + QGamepad *m_gamepad; + QGamepadManager *m_gamepadManger; + bool m_buttonL2Pressed; + bool m_buttonR2Pressed; + QMap<QGamepadManager::GamepadButton, Qt::Key> m_keyMapping; +}; + +QT_END_NAMESPACE +QT_END_HEADER + +#endif // QGAMEPADKEYNAVIGATION_H |