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+/****************************************************************************
+**
+** Copyright (C) 2015 The Qt Company Ltd.
+** Contact: http://www.qt.io/licensing/
+**
+** This file is part of the Qt Gamepad module
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef JOYSTICKMANAGER_H
+#define JOYSTICKMANAGER_H
+
+#include <QtCore/QObject>
+#include <QtCore/QList>
+#include <QtGamepad/qtgamepadglobal.h>
+
+QT_BEGIN_HEADER
+QT_BEGIN_NAMESPACE
+
+class QGamepadBackend;
+class QGamepad;
+
+class Q_GAMEPAD_EXPORT QGamepadManager : public QObject
+{
+ Q_OBJECT
+ Q_FLAGS(GamepadButton GamepadButtons)
+ Q_FLAGS(GamepadAxis GamepadAxes)
+
+public:
+ enum GamepadButton {
+ ButtonInvalid = -1,
+ ButtonA = 0,
+ ButtonB,
+ ButtonX,
+ ButtonY,
+ ButtonL1,
+ ButtonR1,
+ ButtonL2,
+ ButtonR2,
+ ButtonSelect,
+ ButtonStart,
+ ButtonL3,
+ ButtonR3,
+ ButtonUp,
+ ButtonDown,
+ ButtonRight,
+ ButtonLeft,
+ ButtonGuide
+ };
+ Q_DECLARE_FLAGS(GamepadButtons, GamepadButton)
+
+ enum GamepadAxis {
+ AxisInvalid = -1,
+ AxisLeftX = 0,
+ AxisLeftY,
+ AxisRightX,
+ AxisRightY
+ };
+ Q_DECLARE_FLAGS(GamepadAxes, GamepadAxis)
+
+ static QGamepadManager* instance();
+
+ bool isGamepadConnected(int index);
+
+signals:
+ void gamepadConnected(int index);
+ void gamepadDisconnected(int index);
+ void gamepadAxisEvent(int index, QGamepadManager::GamepadAxis axis, double value);
+ void gamepadButtonPressEvent(int index, QGamepadManager::GamepadButton button, double value);
+ void gamepadButtonReleaseEvent(int index, QGamepadManager::GamepadButton button);
+
+private slots:
+ void forwardGamepadConnected(int index);
+ void forwardGamepadDisconnected(int index);
+ void forwardGamepadAxisEvent(int index, QGamepadManager::GamepadAxis axis, double value);
+ void forwardGamepadButtonPressEvent(int index, QGamepadManager::GamepadButton button, double value);
+ void forwardGamepadButtonReleaseEvent(int index, QGamepadManager::GamepadButton button);
+
+private:
+ QGamepadManager();
+ ~QGamepadManager();
+ QGamepadManager(QGamepadManager const&);
+ void operator=(QGamepadManager const&);
+
+ void loadBackend();
+
+ QGamepadBackend *m_gamepadBackend;
+ QList<int> m_connectedGamepads;
+
+};
+
+Q_DECLARE_METATYPE(QGamepadManager::GamepadButton)
+Q_DECLARE_METATYPE(QGamepadManager::GamepadAxis)
+
+QT_END_NAMESPACE
+QT_END_HEADER
+
+#endif // JOYSTICKMANAGER_H