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/****************************************************************************
**
** Copyright (C) 2015 The Qt Company Ltd.
** Contact: http://www.qt.io/licensing/
**
** This file is part of the examples of the Qt Gamepad module
**
** $QT_BEGIN_LICENSE:BSD$
** You may use this file under the terms of the BSD license as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
** * Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** * Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in
** the documentation and/or other materials provided with the
** distribution.
** * Neither the name of The Qt Company Ltd nor the names of its
** contributors may be used to endorse or promote products derived
** from this software without specific prior written permission.
**
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick 2.2
import QtQuick.Window 2.0
import QtGamepad 1.0
Window {
visible: true
width: 640
height: 480
title: qsTr("Gamepad Mouse Item")
Text {
id: instructionLabel
anchors.centerIn: parent
text: qsTr("Simulate mouse input using a Gamepad")
}
Text {
id: outputLabel
anchors.horizontalCenter: instructionLabel.horizontalCenter
anchors.top: instructionLabel.bottom
text: ""
}
Connections {
target: GamepadManager
onGamepadConnected: gamepad1.deviceId = deviceId
}
Gamepad {
id: gamepad1
deviceId: GamepadManager.connectedGamepads.length > 0 ? GamepadManager.connectedGamepads[0] : -1
onButtonAChanged: {
if (value == true) {
gamepadMouse.mouseButtonPressed(Qt.LeftButton);
outputLabel.text = "Mouse click at: " + gamepadMouse.mousePosition.x + "," + gamepadMouse.mousePosition.y;
} else {
gamepadMouse.mouseButtonReleased(Qt.LeftButton);
outputLabel.text = "";
}
}
}
GamepadMouseItem {
id: gamepadMouse
anchors.fill: parent
gamepad: gamepad1
active: true
Rectangle {
id: cursor
width: 9
height: 9
radius: 4.5
x: gamepadMouse.mousePosition.x
y: gamepadMouse.mousePosition.y
color: "transparent"
border.color: "red"
Rectangle {
x: cursor.width * 0.5 - 0.5
y: 1
width: 1
height: cursor.height - 2
color: "black"
}
Rectangle {
x: 1
y: cursor.height * 0.5 - 0.5
height: 1
width: cursor.width - 2
color: "black"
}
}
}
MouseArea {
anchors.fill: parent
onClicked: {
console.log("clicked at: " + mouse.x + "," + mouse.y);
}
}
}
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