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author | Samuel Gaist <samuel.gaist@edeltech.ch> | 2015-10-17 21:37:02 +0200 |
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committer | Samuel Gaist <samuel.gaist@edeltech.ch> | 2015-10-19 07:23:10 +0000 |
commit | 5ffdbd76d229dc87c9f8bf0510010df257afa62e (patch) | |
tree | 20083509de339cc932c1a553cd1341321820a9ee | |
parent | a00a5a151bb7e98ff81c7a47ab9db507cb348c6c (diff) |
Correct value of GL_MAX_VARYING_FLOATS
The constant value used for GL_MAX_VARYING_FLOATS is the value
of GL_MAX_VARYING_VECTORS.
Change-Id: I80c3bd8be34503bcc31cc040435248834fd811a1
Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
-rw-r--r-- | src/effects/private/qgfxshaderbuilder.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/effects/private/qgfxshaderbuilder.cpp b/src/effects/private/qgfxshaderbuilder.cpp index 87b1a45..8f81332 100644 --- a/src/effects/private/qgfxshaderbuilder.cpp +++ b/src/effects/private/qgfxshaderbuilder.cpp @@ -46,7 +46,7 @@ #endif #ifndef GL_MAX_VARYING_FLOATS -#define GL_MAX_VARYING_FLOATS 0x8DFC +#define GL_MAX_VARYING_FLOATS 0x8B4B #endif QGfxShaderBuilder::QGfxShaderBuilder() |