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author | Jerome Pasion <jerome.pasion@digia.com> | 2012-09-24 16:57:55 +0200 |
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committer | The Qt Project <gerrit-noreply@qt-project.org> | 2012-09-25 11:31:42 +0200 |
commit | 1ecb9cbdc40dc177fcb906f983f6b47714f0c521 (patch) | |
tree | f7ad8af2d61b4c8511ea23656fa04da20ca84304 /src/effects/DirectionalBlur.qml | |
parent | 405a17b16855863e24e9fdd18420ef482f25ae50 (diff) |
Doc: Modularized documentation.
-moved API documentation in QML files
-moved snippets, images, and qdoc files to src/effects/doc
-deleted old .pri and .qdocconf files
-fixed relative paths
Change-Id: I4e757e707b5f93a215506f8c2cbb7eb1f2321d4c
Reviewed-by: Geir Vattekar <geir.vattekar@digia.com>
Diffstat (limited to 'src/effects/DirectionalBlur.qml')
-rw-r--r-- | src/effects/DirectionalBlur.qml | 151 |
1 files changed, 151 insertions, 0 deletions
diff --git a/src/effects/DirectionalBlur.qml b/src/effects/DirectionalBlur.qml index 10cccb3..844b18d 100644 --- a/src/effects/DirectionalBlur.qml +++ b/src/effects/DirectionalBlur.qml @@ -41,13 +41,164 @@ import QtQuick 2.0 import "private" +/*! + \qmltype DirectionalBlur + \inqmlmodule QtGraphicalEffects 1.0 + \since QtGraphicalEffects 1.0 + \inherits QtQuick2::Item + \ingroup qtgraphicaleffects-motion-blur + \brief Applies blur effect to the specified direction. + + Effect creates perceived impression that the source item appears to be + moving in the direction of the blur. Blur is applied to both sides of + each pixel, therefore setting the direction to 0 and 180 provides the + same result. + + Other available motionblur effects are \l{QtGraphicalEffects1::ZoomBlur}{ZoomBlur} and + \l{QtGraphicalEffects1::RadialBlur}{RadialBlur}. + + \table + \header + \li Source + \li Effect applied + \row + \li \image Original_bug.png + \li \image DirectionalBlur_bug.png + \endtable + + \section1 Example + + The following example shows how to apply the effect. + \snippet DirectionalBlur-example.qml example + +*/ Item { id: rootItem + + /*! + This property defines the source item that is going to be blurred. + */ property variant source + + /*! + This property defines the percieved amount of movement for each pixel. + The movement is divided evenly to both sides of each pixel. + + The quality of the blur depends on \l{DirectionalBlur::samples}{samples} + property. If length value is large, more samples are needed to keep the + visual quality at high level. + + The value ranges from 0.0 to inf. + By default the property is set to \c 0.0 (no blur). + + \table + \header + \li Output examples with different length values + \li + \li + \row + \li \image DirectionalBlur_length1.png + \li \image DirectionalBlur_length2.png + \li \image DirectionalBlur_length3.png + \row + \li \b { length: 0.0 } + \li \b { length: 32.0 } + \li \b { length: 48.0 } + \row + \li \l samples: 24 + \li \l samples: 24 + \li \l samples: 24 + \row + \li \l angle: 0 + \li \l angle: 0 + \li \l angle: 0 + \endtable + + */ property real length: 0.0 + + /*! + This property defines how many samples are taken per pixel when blur + calculation is done. Larger value produces better quality, but is slower + to render. + + This property is not intended to be animated. Changing this property may + cause the underlying OpenGL shaders to be recompiled. + + Allowed values are between 0 and inf (practical maximum depends on GPU). + By default the property is set to \c 0 (no samples). + + */ property int samples: 0 + + /*! + This property defines the direction for the blur. Blur is applied to + both sides of each pixel, therefore setting the direction to 0 and 180 + produces the same result. + + The value ranges from -180.0 to 180.0. + By default the property is set to \c 0.0. + + \table + \header + \li Output examples with different angle values + \li + \li + \row + \li \image DirectionalBlur_angle1.png + \li \image DirectionalBlur_angle2.png + \li \image DirectionalBlur_angle3.png + \row + \li \b { angle: 0.0 } + \li \b { angle: 45.0 } + \li \b { angle: 90.0 } + \row + \li \l samples: 24 + \li \l samples: 24 + \li \l samples: 24 + \row + \li \l length: 32 + \li \l length: 32 + \li \l length: 32 + \endtable + + */ property real angle: 0.0 + + /*! + This property defines the blur behavior near the edges of the item, + where the pixel blurring is affected by the pixels outside the source + edges. + + If the property is set to \c true, the pixels outside the source are + interpreted to be transparent, which is similar to OpenGL + clamp-to-border extension. The blur is expanded slightly outside the + effect item area. + + If the property is set to \c false, the pixels outside the source are + interpreted to contain the same color as the pixels at the edge of the + item, which is similar to OpenGL clamp-to-edge behavior. The blur does + not expand outside the effect item area. + + By default, the property is set to \c false. + + */ property bool transparentBorder: false + + /*! + This property allows the effect output pixels to be cached in order to + improve the rendering performance. + + Every time the source or effect properties are changed, the pixels in + the cache must be updated. Memory consumption is increased, because an + extra buffer of memory is required for storing the effect output. + + It is recommended to disable the cache when the source or the effect + properties are animated. + + By default, the property is set to \c false. + + */ property bool cached: false SourceProxy { |