diff options
author | Marko Niemelä <marko.a.niemela@nokia.com> | 2012-01-04 13:19:08 +0200 |
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committer | Marko Niemelä <marko.a.niemela@nokia.com> | 2012-01-04 13:19:08 +0200 |
commit | 51a0b0a9dc23b74357fa4698c58b44e0d6e36b3c (patch) | |
tree | 6896ff5f09288adf17fe033677e41c12714e02bf /src | |
parent | 21918253460df39f8c1665648656b49d6729f5de (diff) |
Added LevelAdjust effect
Diffstat (limited to 'src')
-rw-r--r-- | src/effects/LevelAdjust.qml | 118 | ||||
-rw-r--r-- | src/effects/qmldir | 1 |
2 files changed, 119 insertions, 0 deletions
diff --git a/src/effects/LevelAdjust.qml b/src/effects/LevelAdjust.qml new file mode 100644 index 0000000..b2c4fba --- /dev/null +++ b/src/effects/LevelAdjust.qml @@ -0,0 +1,118 @@ +/***************************************************************************** +** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of Qt Add-On Graphical Effects module. +** +** $QT_BEGIN_LICENSE:BSD$ +** +** You may use this file under the terms of the BSD license as follows: +** +** Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions are met: +** * Redistributions of source code must retain the above copyright +** notice, this list of conditions and the following disclaimer. +** * Redistributions in binary form must reproduce the above copyright +** notice, this list of conditions and the following disclaimer in the +** documentation and/or other materials provided with the distribution. +** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor the +** names of its contributors may be used to endorse or promote products +** derived from this software without specific prior written permission. +** +** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +** POSSIBILITY OF SUCH DAMAGE. +** +** $QT_END_LICENSE$ +** +*****************************************************************************/ + +import QtQuick 2.0 + +Item { + id: rootItem + property variant source + property variant gamma: Qt.vector3d(1.0, 1.0, 1.0) + property color minimumInput: Qt.rgba(0.0, 0.0, 0.0, 0.0) + property color maximumInput: Qt.rgba(1.0, 1.0, 1.0, 1.0) + property color minimumOutput: Qt.rgba(0.0, 0.0, 0.0, 0.0) + property color maximumOutput: Qt.rgba(1.0, 1.0, 1.0, 1.0) + property bool cached: false + + SourceProxy { + id: sourceProxy + input: rootItem.source + } + + ShaderEffectSource { + id: cacheItem + anchors.fill: parent + visible: rootItem.cached + smooth: true + sourceItem: shaderItem + live: true + hideSource: visible + } + + ShaderEffect { + id: shaderItem + property variant source: sourceProxy.output + property variant minimumInputRGB: Qt.vector3d(rootItem.minimumInput.r, rootItem.minimumInput.g, rootItem.minimumInput.b) + property variant maximumInputRGB: Qt.vector3d(rootItem.maximumInput.r, rootItem.maximumInput.g, rootItem.maximumInput.b) + property real minimumInputAlpha: rootItem.minimumInput.a + property real maximumInputAlpha: rootItem.maximumInput.a + property variant minimumOutputRGB: Qt.vector3d(rootItem.minimumOutput.r, rootItem.minimumOutput.g, rootItem.minimumOutput.b) + property variant maximumOutputRGB: Qt.vector3d(rootItem.maximumOutput.r, rootItem.maximumOutput.g, rootItem.maximumOutput.b) + property real minimumOutputAlpha: rootItem.minimumOutput.a + property real maximumOutputAlpha: rootItem.maximumOutput.a + property variant gamma: Qt.vector3d(1.0 / Math.max(rootItem.gamma.x, 0.0001), 1.0 / Math.max(rootItem.gamma.y, 0.0001), 1.0 / Math.max(rootItem.gamma.z, 0.0001)) + anchors.fill: parent + + fragmentShader: " + varying highp vec2 qt_TexCoord0; + uniform highp float qt_Opacity; + uniform sampler2D source; + uniform highp vec3 minimumInputRGB; + uniform highp vec3 maximumInputRGB; + uniform highp float minimumInputAlpha; + uniform highp float maximumInputAlpha; + uniform highp vec3 minimumOutputRGB; + uniform highp vec3 maximumOutputRGB; + uniform highp float minimumOutputAlpha; + uniform highp float maximumOutputAlpha; + uniform highp vec3 gamma; + + highp float linearstep(highp float e0, highp float e1, highp float x) { + return clamp((x - e0) / (e1 - e0), 0.0, 1.0); + } + + void main(void) { + highp vec4 textureColor = texture2D(source, qt_TexCoord0.st); + highp vec4 color = vec4(textureColor.rgb / max(1.0/256.0, textureColor.a), textureColor.a); + + color.r = linearstep(minimumInputRGB.r, maximumInputRGB.r, color.r); + color.g = linearstep(minimumInputRGB.g, maximumInputRGB.g, color.g); + color.b = linearstep(minimumInputRGB.b, maximumInputRGB.b, color.b); + color.a = linearstep(minimumInputAlpha, maximumInputAlpha, color.a); + + color.rgb = pow(color.rgb, gamma); + + color.r = minimumOutputRGB.r + color.r * (maximumOutputRGB.r - minimumOutputRGB.r); + color.g = minimumOutputRGB.g + color.g * (maximumOutputRGB.g - minimumOutputRGB.g); + color.b = minimumOutputRGB.b + color.b * (maximumOutputRGB.b - minimumOutputRGB.b); + color.a = minimumOutputAlpha + color.a * (maximumOutputAlpha - minimumOutputAlpha); + + gl_FragColor = vec4(color.rgb * color.a, color.a) * qt_Opacity; + } + " + } +} diff --git a/src/effects/qmldir b/src/effects/qmldir index d3183ac..6f35e14 100644 --- a/src/effects/qmldir +++ b/src/effects/qmldir @@ -16,6 +16,7 @@ GaussianBlur 0.1 GaussianBlur.qml Glow 0.1 Glow.qml HueSaturation 0.1 HueSaturation.qml InnerShadow 0.1 InnerShadow.qml +LevelAdjust 0.1 LevelAdjust.qml LinearGradient 0.1 LinearGradient.qml OpacityMask 0.1 OpacityMask.qml RadialBlur 0.1 RadialBlur.qml |