aboutsummaryrefslogtreecommitdiffstats
path: root/src/effects/private/GaussianInnerShadow.qml
diff options
context:
space:
mode:
Diffstat (limited to 'src/effects/private/GaussianInnerShadow.qml')
-rw-r--r--src/effects/private/GaussianInnerShadow.qml36
1 files changed, 2 insertions, 34 deletions
diff --git a/src/effects/private/GaussianInnerShadow.qml b/src/effects/private/GaussianInnerShadow.qml
index f3becae..7207963 100644
--- a/src/effects/private/GaussianInnerShadow.qml
+++ b/src/effects/private/GaussianInnerShadow.qml
@@ -76,21 +76,7 @@ Item {
property real verticalOffset: rootItem.verticalOffset / rootItem.height
visible: false
- fragmentShader: "
- uniform highp sampler2D original;
- uniform lowp float qt_Opacity;
- uniform lowp vec4 color;
- uniform highp float horizontalOffset;
- uniform highp float verticalOffset;
- varying highp vec2 qt_TexCoord0;
-
- void main(void) {
- highp vec2 pos = qt_TexCoord0 - vec2(horizontalOffset, verticalOffset);
- lowp float ea = step(0.0, pos.x) * step(0.0, pos.y) * step(pos.x, 1.0) * step(pos.y, 1.0);
- lowp float eb = 1.0 - ea;
- gl_FragColor = eb * color + ea * color * (1.0 - texture2D(original, pos).a) * qt_Opacity;
- }
- "
+ fragmentShader: "qrc:/qt-project.org/imports/QtGraphicalEffects/shaders/gaussianinnershadow_shadow.frag"
}
GaussianDirectionalBlur {
@@ -132,24 +118,6 @@ Item {
property real spread: 1.0 - (rootItem.spread * 0.98)
property color color: rootItem.color
- fragmentShader: "
- uniform highp sampler2D original;
- uniform highp sampler2D shadow;
- uniform lowp float qt_Opacity;
- uniform highp float spread;
- uniform lowp vec4 color;
- varying highp vec2 qt_TexCoord0;
-
- highp float linearstep(highp float e0, highp float e1, highp float x) {
- return clamp((x - e0) / (e1 - e0), 0.0, 1.0);
- }
-
- void main(void) {
- lowp vec4 originalColor = texture2D(original, qt_TexCoord0);
- lowp vec4 shadowColor = texture2D(shadow, qt_TexCoord0);
- shadowColor.rgb = mix(originalColor.rgb, color.rgb * originalColor.a, linearstep(0.0, spread, shadowColor.a));
- gl_FragColor = vec4(shadowColor.rgb, originalColor.a) * originalColor.a * qt_Opacity;
- }
- "
+ fragmentShader: "qrc:/qt-project.org/imports/QtGraphicalEffects/shaders/gaussianinnershadow.frag"
}
}