diff options
Diffstat (limited to 'src/effects/shaders/+glslcore/fastglow.frag')
-rw-r--r-- | src/effects/shaders/+glslcore/fastglow.frag | 30 |
1 files changed, 30 insertions, 0 deletions
diff --git a/src/effects/shaders/+glslcore/fastglow.frag b/src/effects/shaders/+glslcore/fastglow.frag new file mode 100644 index 0000000..4e18c45 --- /dev/null +++ b/src/effects/shaders/+glslcore/fastglow.frag @@ -0,0 +1,30 @@ +#version 150 core +uniform sampler2D source1; +uniform sampler2D source2; +uniform sampler2D source3; +uniform sampler2D source4; +uniform sampler2D source5; +uniform float weight1; +uniform float weight2; +uniform float weight3; +uniform float weight4; +uniform float weight5; +uniform vec4 color; +uniform float spread; +uniform float qt_Opacity; +in vec2 qt_TexCoord0; +out vec4 fragColor; + +float linearstep(float e0, float e1, float x) { + return clamp((x - e0) / (e1 - e0), 0.0, 1.0); +} + +void main() { + vec4 sourceColor = texture(source1, qt_TexCoord0) * weight1; + sourceColor += texture(source2, qt_TexCoord0) * weight2; + sourceColor += texture(source3, qt_TexCoord0) * weight3; + sourceColor += texture(source4, qt_TexCoord0) * weight4; + sourceColor += texture(source5, qt_TexCoord0) * weight5; + sourceColor = mix(vec4(0), color, linearstep(0.0, spread, sourceColor.a)); + fragColor = sourceColor * qt_Opacity; +} |