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Diffstat (limited to 'src/effects/shaders/brightnesscontrast.frag')
-rw-r--r-- | src/effects/shaders/brightnesscontrast.frag | 14 |
1 files changed, 14 insertions, 0 deletions
diff --git a/src/effects/shaders/brightnesscontrast.frag b/src/effects/shaders/brightnesscontrast.frag new file mode 100644 index 0000000..4a3d435 --- /dev/null +++ b/src/effects/shaders/brightnesscontrast.frag @@ -0,0 +1,14 @@ +varying mediump vec2 qt_TexCoord0; +uniform highp float qt_Opacity; +uniform lowp sampler2D source; +uniform highp float brightness; +uniform highp float contrast; +void main() { + highp vec4 pixelColor = texture2D(source, qt_TexCoord0); + pixelColor.rgb /= max(1.0/256.0, pixelColor.a); + highp float c = 1.0 + contrast; + highp float contrastGainFactor = 1.0 + c * c * c * c * step(0.0, contrast); + pixelColor.rgb = ((pixelColor.rgb - 0.5) * (contrastGainFactor * contrast + 1.0)) + 0.5; + pixelColor.rgb = mix(pixelColor.rgb, vec3(step(0.0, brightness)), abs(brightness)); + gl_FragColor = vec4(pixelColor.rgb * pixelColor.a, pixelColor.a) * qt_Opacity; +} |