diff options
Diffstat (limited to 'src/effects/shaders/fastglow.frag')
-rw-r--r-- | src/effects/shaders/fastglow.frag | 28 |
1 files changed, 28 insertions, 0 deletions
diff --git a/src/effects/shaders/fastglow.frag b/src/effects/shaders/fastglow.frag new file mode 100644 index 0000000..0eb3ece --- /dev/null +++ b/src/effects/shaders/fastglow.frag @@ -0,0 +1,28 @@ +uniform lowp sampler2D source1; +uniform lowp sampler2D source2; +uniform lowp sampler2D source3; +uniform lowp sampler2D source4; +uniform lowp sampler2D source5; +uniform mediump float weight1; +uniform mediump float weight2; +uniform mediump float weight3; +uniform mediump float weight4; +uniform mediump float weight5; +uniform highp vec4 color; +uniform highp float spread; +uniform lowp float qt_Opacity; +varying mediump vec2 qt_TexCoord0; + +highp float linearstep(highp float e0, highp float e1, highp float x) { + return clamp((x - e0) / (e1 - e0), 0.0, 1.0); +} + +void main() { + lowp vec4 sourceColor = texture2D(source1, qt_TexCoord0) * weight1; + sourceColor += texture2D(source2, qt_TexCoord0) * weight2; + sourceColor += texture2D(source3, qt_TexCoord0) * weight3; + sourceColor += texture2D(source4, qt_TexCoord0) * weight4; + sourceColor += texture2D(source5, qt_TexCoord0) * weight5; + sourceColor = mix(vec4(0), color, linearstep(0.0, spread, sourceColor.a)); + gl_FragColor = sourceColor * qt_Opacity; +} |