From 425911d07fc8c3bb899226a1355c38a166b5e1de Mon Sep 17 00:00:00 2001 From: Alexandru Croitor Date: Thu, 12 Aug 2021 11:24:12 +0200 Subject: Remove qtgraphicaleffects sources and add note about its state in Qt 6 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Add a README.md mentioning the documentation on where the ported effects can be found, as well as how to check out the Qt5 branch. Pick-to: 6.2 Fixes: QTBUG-95757 Change-Id: Ib47c7e73f8622c8e287df0f74c6f16a5113b357e Reviewed-by: Tor Arne Vestbø Reviewed-by: Volker Hilsheimer --- src/effects/shaders_ng/desaturate.frag | 21 --------------------- 1 file changed, 21 deletions(-) delete mode 100644 src/effects/shaders_ng/desaturate.frag (limited to 'src/effects/shaders_ng/desaturate.frag') diff --git a/src/effects/shaders_ng/desaturate.frag b/src/effects/shaders_ng/desaturate.frag deleted file mode 100644 index b54b3ac..0000000 --- a/src/effects/shaders_ng/desaturate.frag +++ /dev/null @@ -1,21 +0,0 @@ -#version 440 - -layout(location = 0) in vec2 qt_TexCoord0; -layout(location = 0) out vec4 fragColor; - -layout(std140, binding = 0) uniform buf { - // qt_Matrix and qt_Opacity must always be both present - // if the built-in vertex shader is used. - mat4 qt_Matrix; - float qt_Opacity; - float desaturation; -}; - -layout(binding = 1) uniform sampler2D source; - -void main(void) -{ - vec4 textureColor = texture(source, qt_TexCoord0.st); - float grayColor = (textureColor.r + textureColor.g + textureColor.b) / 3.0; - fragColor = mix(textureColor, vec4(vec3(grayColor), textureColor.a), desaturation) * qt_Opacity; -} -- cgit v1.2.3