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/****************************************************************************
**
** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the documentation of the Qt Graphical Effects module.
**
** $QT_BEGIN_LICENSE:FDL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Digia.  For licensing terms and
** conditions see http://qt.digia.com/licensing.  For further information
** use the contact form at http://qt.digia.com/contact-us.
**
** GNU Free Documentation License Usage
** Alternatively, this file may be used under the terms of the GNU Free
** Documentation License version 1.3 as published by the Free Software
** Foundation and appearing in the file included in the packaging of
** this file.  Please review the following information to ensure
** the GNU Free Documentation License version 1.3 requirements
** will be met: http://www.gnu.org/copyleft/fdl.html.
** $QT_END_LICENSE$
**
****************************************************************************/

/*!
    \qmltype DropShadow
    \inqmlmodule QtGraphicalEffects 1.0
    \since QtGraphicalEffects 1.0
    \inherits QtQuick2::Item
    \ingroup qtgraphicaleffects-drop-shadow
    \brief Generates a colorized and blurred shadow image of the
    source and places it behind the original, giving the impression that
    source item is raised from the background.

    By default the effect produces a high quality shadow image, thus the
    rendering speed of the shadow might not be the highest possible. The
    rendering speed is reduced especially if the shadow edges are heavily
    softened.
    For use cases that require faster rendering speed and for which the highest
    possible visual quality is not necessary, property \l{DropShadow::fast}{fast} can be set to true.

    \table
    \header
        \li Source
        \li Effect applied
    \row
        \li \image Original_butterfly.png
        \li \image DropShadow_butterfly.png
    \endtable

    \section1 Example

    The following example shows how to apply the effect.
    \snippet snippets/DropShadow-example.qml example

*/

/*!
    \qmlproperty variant QtGraphicalEffects1::DropShadow::source

    This property defines the source item that is going to be used as the source
    for the generated shadow.

*/

/*!
    \qmlproperty real QtGraphicalEffects1::DropShadow::radius

    Radius defines the softness of the shadow. A larger radius causes the edges
    of the shadow to appear more blurry.

    Depending on the radius value, value of the \l{DropShadow::samples}{samples} should be set to sufficiently
    large to ensure the visual quality.

    The value ranges from 0.0 (no blur) to inf. By default, the property is set to
    \c 0.0 (no blur).

    \table
    \header
    \li Output examples with different radius values
    \li
    \li
    \row
        \li \image DropShadow_radius1.png
        \li \image DropShadow_radius2.png
        \li \image DropShadow_radius3.png
    \row
        \li \b { radius: 0 }
        \li \b { radius: 6 }
        \li \b { radius: 12 }
    \row
        \li \l samples: 24
        \li \l samples: 24
        \li \l samples: 24
    \row
        \li \l color: #000000
        \li \l color: #000000
        \li \l color: #000000
    \row
        \li \l horizontalOffset: 0
        \li \l horizontalOffset: 0
        \li \l horizontalOffset: 0
    \row
        \li \l verticalOffset: 20
        \li \l verticalOffset: 20
        \li \l verticalOffset: 20
    \row
        \li \l spread: 0
        \li \l spread: 0
        \li \l spread: 0
    \endtable

*/

/*!
    \qmlproperty int QtGraphicalEffects1::DropShadow::samples

    This property defines how many samples are taken per pixel when edge softening
    blur calculation is done. Larger value produces better quality, but is slower
    to render.

    Ideally, this value should be twice as large as the highest required radius
    value, for example, if the radius is animated between 0.0 and 4.0, samples
    should be set to 8.

    The value ranges from 0 to 32. By default, the property is set to \c 0.

    This property is not intended to be animated. Changing this property may
    cause the underlying OpenGL shaders to be recompiled.

    When \l{DropShadow::fast}{fast} property is set to true, this property has no effect.

*/

/*!
    \qmlproperty real QtGraphicalEffects1::DropShadow::spread

    This property defines how large part of the shadow color is strenghtened near
    the source edges.

    The value ranges from 0.0 to 1.0. By default, the property is set to \c 0.5.

    \table
    \header
    \li Output examples with different spread values
    \li
    \li
    \row
        \li \image DropShadow_spread1.png
        \li \image DropShadow_spread2.png
        \li \image DropShadow_spread3.png
    \row
        \li \b { spread: 0.0 }
        \li \b { spread: 0.5 }
        \li \b { spread: 1.0 }
    \row
        \li \l radius: 8
        \li \l radius: 8
        \li \l radius: 8
    \row
        \li \l samples: 16
        \li \l samples: 16
        \li \l samples: 16
    \row
        \li \l color: #000000
        \li \l color: #000000
        \li \l color: #000000
    \row
        \li \l horizontalOffset: 0
        \li \l horizontalOffset: 0
        \li \l horizontalOffset: 0
    \row
        \li \l verticalOffset: 20
        \li \l verticalOffset: 20
        \li \l verticalOffset: 20
    \endtable

*/

/*!
    \qmlproperty color QtGraphicalEffects1::DropShadow::color

    This property defines the RGBA color value which is used for the shadow.

    By default, the property is set to \c "black".

    \table
    \header
    \li Output examples with different color values
    \li
    \li
    \row
        \li \image DropShadow_color1.png
        \li \image DropShadow_color2.png
        \li \image DropShadow_color3.png
    \row
        \li \b { color: #000000 }
        \li \b { color: #0000ff }
        \li \b { color: #aa000000 }
    \row
        \li \l radius: 8
        \li \l radius: 8
        \li \l radius: 8
    \row
        \li \l samples: 16
        \li \l samples: 16
        \li \l samples: 16
    \row
        \li \l horizontalOffset: 0
        \li \l horizontalOffset: 0
        \li \l horizontalOffset: 0
    \row
        \li \l verticalOffset: 20
        \li \l verticalOffset: 20
        \li \l verticalOffset: 20
    \row
        \li \l spread: 0
        \li \l spread: 0
        \li \l spread: 0
    \endtable

*/

/*!
    \qmlproperty real QtGraphicalEffects1::DropShadow::horizontalOffset
    \qmlproperty real QtGraphicalEffects1::DropShadow::verticalOffset

    HorizontalOffset and verticalOffset properties define the offset
    for the rendered shadow compared to the DropShadow item position. Often, the
    DropShadow item is anchored so that it fills the source element. In this
    case, if the HorizontalOffset and verticalOffset properties are set to 0, the
    shadow is rendered exactly under the source item. By changing the offset
    properties, the shadow can be positioned relatively to the source item.

    The values range from -inf to inf. By default, the properties are set to \c 0.

    \table
    \header
    \li Output examples with different horizontalOffset values
    \li
    \li
    \row
        \li \image DropShadow_horizontalOffset1.png
        \li \image DropShadow_horizontalOffset2.png
        \li \image DropShadow_horizontalOffset3.png
    \row
        \li \b { horizontalOffset: -20 }
        \li \b { horizontalOffset: 0 }
        \li \b { horizontalOffset: 20 }
    \row
        \li \l radius: 4
        \li \l radius: 4
        \li \l radius: 4
    \row
        \li \l samples: 8
        \li \l samples: 8
        \li \l samples: 8
    \row
        \li \l color: #000000
        \li \l color: #000000
        \li \l color: #000000
    \row
        \li \l verticalOffset: 0
        \li \l verticalOffset: 0
        \li \l verticalOffset: 0
    \row
        \li \l spread: 0
        \li \l spread: 0
        \li \l spread: 0
    \endtable

*/

/*!
    \qmlproperty bool QtGraphicalEffects1::DropShadow::fast

    This property selects the blurring algorithm that is used to produce the
    softness for the effect. Setting this to true enables fast algorithm,
    setting value to false produces higher quality result.

    By default, the property is set to \c false.

    \table
    \header
    \li Output examples with different fast values
    \li
    \li
    \row
        \li \image DropShadow_fast1.png
        \li \image DropShadow_fast2.png
    \row
        \li \b { fast: false }
        \li \b { fast: true }
    \row
        \li \l radius: 16
        \li \l radius: 16
    \row
        \li \l samples: 24
        \li \l samples: 24
    \row
        \li \l color: #000000
        \li \l color: #000000
    \row
        \li \l horizontalOffset: 0
        \li \l horizontalOffset: 0
    \row
        \li \l verticalOffset: 20
        \li \l verticalOffset: 20
    \row
        \li \l spread: 0
        \li \l spread: 0
    \endtable

*/

/*!
    \qmlproperty bool QtGraphicalEffects1::DropShadow::cached

    This property allows the effect output pixels to be cached in order to
    improve the rendering performance.
    Every time the source or effect properties are changed, the pixels in the cache
    must be updated. Memory consumption is increased, because an extra buffer of
    memory is required for storing the effect output.

    It is recommended to disable the cache when the source or the effect
    properties are animated.

    By default, the property is set to \c false.

*/