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authoraavit <eirik.aavitsland@digia.com>2014-11-04 13:04:57 +0100
committeraavit <eirik.aavitsland@theqtcompany.com>2014-11-05 09:45:39 +0100
commitc7155c05394649a08b494a63d22f4ba3039a7a98 (patch)
tree3778e20c1c16f8d2de21ca71230922ad06a78bac /src
parentfc8268c1a6000d0907491756631e78a33a7c9336 (diff)
QMngHandler: Avoid endless loop
In case the animation only has one frame, like Waves1.mng in the bug report. Task-number: QTBUG-42321 Change-Id: Id6616f4f51c1b6f06f7e4677cbd9e56135d2a52b Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Diffstat (limited to 'src')
-rw-r--r--src/plugins/imageformats/mng/qmnghandler.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/plugins/imageformats/mng/qmnghandler.cpp b/src/plugins/imageformats/mng/qmnghandler.cpp
index eabd12a..c34c1ad 100644
--- a/src/plugins/imageformats/mng/qmnghandler.cpp
+++ b/src/plugins/imageformats/mng/qmnghandler.cpp
@@ -342,7 +342,7 @@ bool QMngHandlerPrivate::jumpToImage(int imageNumber)
bool QMngHandlerPrivate::jumpToNextImage()
{
const int numImages = imageCount();
- return numImages && jumpToImage((currentImageNumber() + 1) % numImages);
+ return numImages > 1 && jumpToImage((currentImageNumber() + 1) % numImages);
}
int QMngHandlerPrivate::nextImageDelay() const