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-rw-r--r--src/3rdparty/libwebp/src/dsp/enc.c753
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diff --git a/src/3rdparty/libwebp/src/dsp/enc.c b/src/3rdparty/libwebp/src/dsp/enc.c
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+++ b/src/3rdparty/libwebp/src/dsp/enc.c
@@ -0,0 +1,753 @@
+// Copyright 2011 Google Inc. All Rights Reserved.
+//
+// Use of this source code is governed by a BSD-style license
+// that can be found in the COPYING file in the root of the source
+// tree. An additional intellectual property rights grant can be found
+// in the file PATENTS. All contributing project authors may
+// be found in the AUTHORS file in the root of the source tree.
+// -----------------------------------------------------------------------------
+//
+// Speed-critical encoding functions.
+//
+// Author: Skal (pascal.massimino@gmail.com)
+
+#include <assert.h>
+#include <stdlib.h> // for abs()
+
+#include "./dsp.h"
+#include "../enc/vp8enci.h"
+
+static WEBP_INLINE uint8_t clip_8b(int v) {
+ return (!(v & ~0xff)) ? v : (v < 0) ? 0 : 255;
+}
+
+static WEBP_INLINE int clip_max(int v, int max) {
+ return (v > max) ? max : v;
+}
+
+//------------------------------------------------------------------------------
+// Compute susceptibility based on DCT-coeff histograms:
+// the higher, the "easier" the macroblock is to compress.
+
+const int VP8DspScan[16 + 4 + 4] = {
+ // Luma
+ 0 + 0 * BPS, 4 + 0 * BPS, 8 + 0 * BPS, 12 + 0 * BPS,
+ 0 + 4 * BPS, 4 + 4 * BPS, 8 + 4 * BPS, 12 + 4 * BPS,
+ 0 + 8 * BPS, 4 + 8 * BPS, 8 + 8 * BPS, 12 + 8 * BPS,
+ 0 + 12 * BPS, 4 + 12 * BPS, 8 + 12 * BPS, 12 + 12 * BPS,
+
+ 0 + 0 * BPS, 4 + 0 * BPS, 0 + 4 * BPS, 4 + 4 * BPS, // U
+ 8 + 0 * BPS, 12 + 0 * BPS, 8 + 4 * BPS, 12 + 4 * BPS // V
+};
+
+static void CollectHistogram(const uint8_t* ref, const uint8_t* pred,
+ int start_block, int end_block,
+ VP8Histogram* const histo) {
+ int j;
+ for (j = start_block; j < end_block; ++j) {
+ int k;
+ int16_t out[16];
+
+ VP8FTransform(ref + VP8DspScan[j], pred + VP8DspScan[j], out);
+
+ // Convert coefficients to bin.
+ for (k = 0; k < 16; ++k) {
+ const int v = abs(out[k]) >> 3; // TODO(skal): add rounding?
+ const int clipped_value = clip_max(v, MAX_COEFF_THRESH);
+ histo->distribution[clipped_value]++;
+ }
+ }
+}
+
+//------------------------------------------------------------------------------
+// run-time tables (~4k)
+
+static uint8_t clip1[255 + 510 + 1]; // clips [-255,510] to [0,255]
+
+// We declare this variable 'volatile' to prevent instruction reordering
+// and make sure it's set to true _last_ (so as to be thread-safe)
+static volatile int tables_ok = 0;
+
+static void InitTables(void) {
+ if (!tables_ok) {
+ int i;
+ for (i = -255; i <= 255 + 255; ++i) {
+ clip1[255 + i] = clip_8b(i);
+ }
+ tables_ok = 1;
+ }
+}
+
+
+//------------------------------------------------------------------------------
+// Transforms (Paragraph 14.4)
+
+#define STORE(x, y, v) \
+ dst[(x) + (y) * BPS] = clip_8b(ref[(x) + (y) * BPS] + ((v) >> 3))
+
+static const int kC1 = 20091 + (1 << 16);
+static const int kC2 = 35468;
+#define MUL(a, b) (((a) * (b)) >> 16)
+
+static WEBP_INLINE void ITransformOne(const uint8_t* ref, const int16_t* in,
+ uint8_t* dst) {
+ int C[4 * 4], *tmp;
+ int i;
+ tmp = C;
+ for (i = 0; i < 4; ++i) { // vertical pass
+ const int a = in[0] + in[8];
+ const int b = in[0] - in[8];
+ const int c = MUL(in[4], kC2) - MUL(in[12], kC1);
+ const int d = MUL(in[4], kC1) + MUL(in[12], kC2);
+ tmp[0] = a + d;
+ tmp[1] = b + c;
+ tmp[2] = b - c;
+ tmp[3] = a - d;
+ tmp += 4;
+ in++;
+ }
+
+ tmp = C;
+ for (i = 0; i < 4; ++i) { // horizontal pass
+ const int dc = tmp[0] + 4;
+ const int a = dc + tmp[8];
+ const int b = dc - tmp[8];
+ const int c = MUL(tmp[4], kC2) - MUL(tmp[12], kC1);
+ const int d = MUL(tmp[4], kC1) + MUL(tmp[12], kC2);
+ STORE(0, i, a + d);
+ STORE(1, i, b + c);
+ STORE(2, i, b - c);
+ STORE(3, i, a - d);
+ tmp++;
+ }
+}
+
+static void ITransform(const uint8_t* ref, const int16_t* in, uint8_t* dst,
+ int do_two) {
+ ITransformOne(ref, in, dst);
+ if (do_two) {
+ ITransformOne(ref + 4, in + 16, dst + 4);
+ }
+}
+
+static void FTransform(const uint8_t* src, const uint8_t* ref, int16_t* out) {
+ int i;
+ int tmp[16];
+ for (i = 0; i < 4; ++i, src += BPS, ref += BPS) {
+ const int d0 = src[0] - ref[0]; // 9bit dynamic range ([-255,255])
+ const int d1 = src[1] - ref[1];
+ const int d2 = src[2] - ref[2];
+ const int d3 = src[3] - ref[3];
+ const int a0 = (d0 + d3); // 10b [-510,510]
+ const int a1 = (d1 + d2);
+ const int a2 = (d1 - d2);
+ const int a3 = (d0 - d3);
+ tmp[0 + i * 4] = (a0 + a1) * 8; // 14b [-8160,8160]
+ tmp[1 + i * 4] = (a2 * 2217 + a3 * 5352 + 1812) >> 9; // [-7536,7542]
+ tmp[2 + i * 4] = (a0 - a1) * 8;
+ tmp[3 + i * 4] = (a3 * 2217 - a2 * 5352 + 937) >> 9;
+ }
+ for (i = 0; i < 4; ++i) {
+ const int a0 = (tmp[0 + i] + tmp[12 + i]); // 15b
+ const int a1 = (tmp[4 + i] + tmp[ 8 + i]);
+ const int a2 = (tmp[4 + i] - tmp[ 8 + i]);
+ const int a3 = (tmp[0 + i] - tmp[12 + i]);
+ out[0 + i] = (a0 + a1 + 7) >> 4; // 12b
+ out[4 + i] = ((a2 * 2217 + a3 * 5352 + 12000) >> 16) + (a3 != 0);
+ out[8 + i] = (a0 - a1 + 7) >> 4;
+ out[12+ i] = ((a3 * 2217 - a2 * 5352 + 51000) >> 16);
+ }
+}
+
+static void ITransformWHT(const int16_t* in, int16_t* out) {
+ int tmp[16];
+ int i;
+ for (i = 0; i < 4; ++i) {
+ const int a0 = in[0 + i] + in[12 + i];
+ const int a1 = in[4 + i] + in[ 8 + i];
+ const int a2 = in[4 + i] - in[ 8 + i];
+ const int a3 = in[0 + i] - in[12 + i];
+ tmp[0 + i] = a0 + a1;
+ tmp[8 + i] = a0 - a1;
+ tmp[4 + i] = a3 + a2;
+ tmp[12 + i] = a3 - a2;
+ }
+ for (i = 0; i < 4; ++i) {
+ const int dc = tmp[0 + i * 4] + 3; // w/ rounder
+ const int a0 = dc + tmp[3 + i * 4];
+ const int a1 = tmp[1 + i * 4] + tmp[2 + i * 4];
+ const int a2 = tmp[1 + i * 4] - tmp[2 + i * 4];
+ const int a3 = dc - tmp[3 + i * 4];
+ out[ 0] = (a0 + a1) >> 3;
+ out[16] = (a3 + a2) >> 3;
+ out[32] = (a0 - a1) >> 3;
+ out[48] = (a3 - a2) >> 3;
+ out += 64;
+ }
+}
+
+static void FTransformWHT(const int16_t* in, int16_t* out) {
+ // input is 12b signed
+ int32_t tmp[16];
+ int i;
+ for (i = 0; i < 4; ++i, in += 64) {
+ const int a0 = (in[0 * 16] + in[2 * 16]); // 13b
+ const int a1 = (in[1 * 16] + in[3 * 16]);
+ const int a2 = (in[1 * 16] - in[3 * 16]);
+ const int a3 = (in[0 * 16] - in[2 * 16]);
+ tmp[0 + i * 4] = a0 + a1; // 14b
+ tmp[1 + i * 4] = a3 + a2;
+ tmp[2 + i * 4] = a3 - a2;
+ tmp[3 + i * 4] = a0 - a1;
+ }
+ for (i = 0; i < 4; ++i) {
+ const int a0 = (tmp[0 + i] + tmp[8 + i]); // 15b
+ const int a1 = (tmp[4 + i] + tmp[12+ i]);
+ const int a2 = (tmp[4 + i] - tmp[12+ i]);
+ const int a3 = (tmp[0 + i] - tmp[8 + i]);
+ const int b0 = a0 + a1; // 16b
+ const int b1 = a3 + a2;
+ const int b2 = a3 - a2;
+ const int b3 = a0 - a1;
+ out[ 0 + i] = b0 >> 1; // 15b
+ out[ 4 + i] = b1 >> 1;
+ out[ 8 + i] = b2 >> 1;
+ out[12 + i] = b3 >> 1;
+ }
+}
+
+#undef MUL
+#undef STORE
+
+//------------------------------------------------------------------------------
+// Intra predictions
+
+#define DST(x, y) dst[(x) + (y) * BPS]
+
+static WEBP_INLINE void Fill(uint8_t* dst, int value, int size) {
+ int j;
+ for (j = 0; j < size; ++j) {
+ memset(dst + j * BPS, value, size);
+ }
+}
+
+static WEBP_INLINE void VerticalPred(uint8_t* dst,
+ const uint8_t* top, int size) {
+ int j;
+ if (top) {
+ for (j = 0; j < size; ++j) memcpy(dst + j * BPS, top, size);
+ } else {
+ Fill(dst, 127, size);
+ }
+}
+
+static WEBP_INLINE void HorizontalPred(uint8_t* dst,
+ const uint8_t* left, int size) {
+ if (left) {
+ int j;
+ for (j = 0; j < size; ++j) {
+ memset(dst + j * BPS, left[j], size);
+ }
+ } else {
+ Fill(dst, 129, size);
+ }
+}
+
+static WEBP_INLINE void TrueMotion(uint8_t* dst, const uint8_t* left,
+ const uint8_t* top, int size) {
+ int y;
+ if (left) {
+ if (top) {
+ const uint8_t* const clip = clip1 + 255 - left[-1];
+ for (y = 0; y < size; ++y) {
+ const uint8_t* const clip_table = clip + left[y];
+ int x;
+ for (x = 0; x < size; ++x) {
+ dst[x] = clip_table[top[x]];
+ }
+ dst += BPS;
+ }
+ } else {
+ HorizontalPred(dst, left, size);
+ }
+ } else {
+ // true motion without left samples (hence: with default 129 value)
+ // is equivalent to VE prediction where you just copy the top samples.
+ // Note that if top samples are not available, the default value is
+ // then 129, and not 127 as in the VerticalPred case.
+ if (top) {
+ VerticalPred(dst, top, size);
+ } else {
+ Fill(dst, 129, size);
+ }
+ }
+}
+
+static WEBP_INLINE void DCMode(uint8_t* dst, const uint8_t* left,
+ const uint8_t* top,
+ int size, int round, int shift) {
+ int DC = 0;
+ int j;
+ if (top) {
+ for (j = 0; j < size; ++j) DC += top[j];
+ if (left) { // top and left present
+ for (j = 0; j < size; ++j) DC += left[j];
+ } else { // top, but no left
+ DC += DC;
+ }
+ DC = (DC + round) >> shift;
+ } else if (left) { // left but no top
+ for (j = 0; j < size; ++j) DC += left[j];
+ DC += DC;
+ DC = (DC + round) >> shift;
+ } else { // no top, no left, nothing.
+ DC = 0x80;
+ }
+ Fill(dst, DC, size);
+}
+
+//------------------------------------------------------------------------------
+// Chroma 8x8 prediction (paragraph 12.2)
+
+static void IntraChromaPreds(uint8_t* dst, const uint8_t* left,
+ const uint8_t* top) {
+ // U block
+ DCMode(C8DC8 + dst, left, top, 8, 8, 4);
+ VerticalPred(C8VE8 + dst, top, 8);
+ HorizontalPred(C8HE8 + dst, left, 8);
+ TrueMotion(C8TM8 + dst, left, top, 8);
+ // V block
+ dst += 8;
+ if (top) top += 8;
+ if (left) left += 16;
+ DCMode(C8DC8 + dst, left, top, 8, 8, 4);
+ VerticalPred(C8VE8 + dst, top, 8);
+ HorizontalPred(C8HE8 + dst, left, 8);
+ TrueMotion(C8TM8 + dst, left, top, 8);
+}
+
+//------------------------------------------------------------------------------
+// luma 16x16 prediction (paragraph 12.3)
+
+static void Intra16Preds(uint8_t* dst,
+ const uint8_t* left, const uint8_t* top) {
+ DCMode(I16DC16 + dst, left, top, 16, 16, 5);
+ VerticalPred(I16VE16 + dst, top, 16);
+ HorizontalPred(I16HE16 + dst, left, 16);
+ TrueMotion(I16TM16 + dst, left, top, 16);
+}
+
+//------------------------------------------------------------------------------
+// luma 4x4 prediction
+
+#define AVG3(a, b, c) (((a) + 2 * (b) + (c) + 2) >> 2)
+#define AVG2(a, b) (((a) + (b) + 1) >> 1)
+
+static void VE4(uint8_t* dst, const uint8_t* top) { // vertical
+ const uint8_t vals[4] = {
+ AVG3(top[-1], top[0], top[1]),
+ AVG3(top[ 0], top[1], top[2]),
+ AVG3(top[ 1], top[2], top[3]),
+ AVG3(top[ 2], top[3], top[4])
+ };
+ int i;
+ for (i = 0; i < 4; ++i) {
+ memcpy(dst + i * BPS, vals, 4);
+ }
+}
+
+static void HE4(uint8_t* dst, const uint8_t* top) { // horizontal
+ const int X = top[-1];
+ const int I = top[-2];
+ const int J = top[-3];
+ const int K = top[-4];
+ const int L = top[-5];
+ *(uint32_t*)(dst + 0 * BPS) = 0x01010101U * AVG3(X, I, J);
+ *(uint32_t*)(dst + 1 * BPS) = 0x01010101U * AVG3(I, J, K);
+ *(uint32_t*)(dst + 2 * BPS) = 0x01010101U * AVG3(J, K, L);
+ *(uint32_t*)(dst + 3 * BPS) = 0x01010101U * AVG3(K, L, L);
+}
+
+static void DC4(uint8_t* dst, const uint8_t* top) {
+ uint32_t dc = 4;
+ int i;
+ for (i = 0; i < 4; ++i) dc += top[i] + top[-5 + i];
+ Fill(dst, dc >> 3, 4);
+}
+
+static void RD4(uint8_t* dst, const uint8_t* top) {
+ const int X = top[-1];
+ const int I = top[-2];
+ const int J = top[-3];
+ const int K = top[-4];
+ const int L = top[-5];
+ const int A = top[0];
+ const int B = top[1];
+ const int C = top[2];
+ const int D = top[3];
+ DST(0, 3) = AVG3(J, K, L);
+ DST(0, 2) = DST(1, 3) = AVG3(I, J, K);
+ DST(0, 1) = DST(1, 2) = DST(2, 3) = AVG3(X, I, J);
+ DST(0, 0) = DST(1, 1) = DST(2, 2) = DST(3, 3) = AVG3(A, X, I);
+ DST(1, 0) = DST(2, 1) = DST(3, 2) = AVG3(B, A, X);
+ DST(2, 0) = DST(3, 1) = AVG3(C, B, A);
+ DST(3, 0) = AVG3(D, C, B);
+}
+
+static void LD4(uint8_t* dst, const uint8_t* top) {
+ const int A = top[0];
+ const int B = top[1];
+ const int C = top[2];
+ const int D = top[3];
+ const int E = top[4];
+ const int F = top[5];
+ const int G = top[6];
+ const int H = top[7];
+ DST(0, 0) = AVG3(A, B, C);
+ DST(1, 0) = DST(0, 1) = AVG3(B, C, D);
+ DST(2, 0) = DST(1, 1) = DST(0, 2) = AVG3(C, D, E);
+ DST(3, 0) = DST(2, 1) = DST(1, 2) = DST(0, 3) = AVG3(D, E, F);
+ DST(3, 1) = DST(2, 2) = DST(1, 3) = AVG3(E, F, G);
+ DST(3, 2) = DST(2, 3) = AVG3(F, G, H);
+ DST(3, 3) = AVG3(G, H, H);
+}
+
+static void VR4(uint8_t* dst, const uint8_t* top) {
+ const int X = top[-1];
+ const int I = top[-2];
+ const int J = top[-3];
+ const int K = top[-4];
+ const int A = top[0];
+ const int B = top[1];
+ const int C = top[2];
+ const int D = top[3];
+ DST(0, 0) = DST(1, 2) = AVG2(X, A);
+ DST(1, 0) = DST(2, 2) = AVG2(A, B);
+ DST(2, 0) = DST(3, 2) = AVG2(B, C);
+ DST(3, 0) = AVG2(C, D);
+
+ DST(0, 3) = AVG3(K, J, I);
+ DST(0, 2) = AVG3(J, I, X);
+ DST(0, 1) = DST(1, 3) = AVG3(I, X, A);
+ DST(1, 1) = DST(2, 3) = AVG3(X, A, B);
+ DST(2, 1) = DST(3, 3) = AVG3(A, B, C);
+ DST(3, 1) = AVG3(B, C, D);
+}
+
+static void VL4(uint8_t* dst, const uint8_t* top) {
+ const int A = top[0];
+ const int B = top[1];
+ const int C = top[2];
+ const int D = top[3];
+ const int E = top[4];
+ const int F = top[5];
+ const int G = top[6];
+ const int H = top[7];
+ DST(0, 0) = AVG2(A, B);
+ DST(1, 0) = DST(0, 2) = AVG2(B, C);
+ DST(2, 0) = DST(1, 2) = AVG2(C, D);
+ DST(3, 0) = DST(2, 2) = AVG2(D, E);
+
+ DST(0, 1) = AVG3(A, B, C);
+ DST(1, 1) = DST(0, 3) = AVG3(B, C, D);
+ DST(2, 1) = DST(1, 3) = AVG3(C, D, E);
+ DST(3, 1) = DST(2, 3) = AVG3(D, E, F);
+ DST(3, 2) = AVG3(E, F, G);
+ DST(3, 3) = AVG3(F, G, H);
+}
+
+static void HU4(uint8_t* dst, const uint8_t* top) {
+ const int I = top[-2];
+ const int J = top[-3];
+ const int K = top[-4];
+ const int L = top[-5];
+ DST(0, 0) = AVG2(I, J);
+ DST(2, 0) = DST(0, 1) = AVG2(J, K);
+ DST(2, 1) = DST(0, 2) = AVG2(K, L);
+ DST(1, 0) = AVG3(I, J, K);
+ DST(3, 0) = DST(1, 1) = AVG3(J, K, L);
+ DST(3, 1) = DST(1, 2) = AVG3(K, L, L);
+ DST(3, 2) = DST(2, 2) =
+ DST(0, 3) = DST(1, 3) = DST(2, 3) = DST(3, 3) = L;
+}
+
+static void HD4(uint8_t* dst, const uint8_t* top) {
+ const int X = top[-1];
+ const int I = top[-2];
+ const int J = top[-3];
+ const int K = top[-4];
+ const int L = top[-5];
+ const int A = top[0];
+ const int B = top[1];
+ const int C = top[2];
+
+ DST(0, 0) = DST(2, 1) = AVG2(I, X);
+ DST(0, 1) = DST(2, 2) = AVG2(J, I);
+ DST(0, 2) = DST(2, 3) = AVG2(K, J);
+ DST(0, 3) = AVG2(L, K);
+
+ DST(3, 0) = AVG3(A, B, C);
+ DST(2, 0) = AVG3(X, A, B);
+ DST(1, 0) = DST(3, 1) = AVG3(I, X, A);
+ DST(1, 1) = DST(3, 2) = AVG3(J, I, X);
+ DST(1, 2) = DST(3, 3) = AVG3(K, J, I);
+ DST(1, 3) = AVG3(L, K, J);
+}
+
+static void TM4(uint8_t* dst, const uint8_t* top) {
+ int x, y;
+ const uint8_t* const clip = clip1 + 255 - top[-1];
+ for (y = 0; y < 4; ++y) {
+ const uint8_t* const clip_table = clip + top[-2 - y];
+ for (x = 0; x < 4; ++x) {
+ dst[x] = clip_table[top[x]];
+ }
+ dst += BPS;
+ }
+}
+
+#undef DST
+#undef AVG3
+#undef AVG2
+
+// Left samples are top[-5 .. -2], top_left is top[-1], top are
+// located at top[0..3], and top right is top[4..7]
+static void Intra4Preds(uint8_t* dst, const uint8_t* top) {
+ DC4(I4DC4 + dst, top);
+ TM4(I4TM4 + dst, top);
+ VE4(I4VE4 + dst, top);
+ HE4(I4HE4 + dst, top);
+ RD4(I4RD4 + dst, top);
+ VR4(I4VR4 + dst, top);
+ LD4(I4LD4 + dst, top);
+ VL4(I4VL4 + dst, top);
+ HD4(I4HD4 + dst, top);
+ HU4(I4HU4 + dst, top);
+}
+
+//------------------------------------------------------------------------------
+// Metric
+
+static WEBP_INLINE int GetSSE(const uint8_t* a, const uint8_t* b,
+ int w, int h) {
+ int count = 0;
+ int y, x;
+ for (y = 0; y < h; ++y) {
+ for (x = 0; x < w; ++x) {
+ const int diff = (int)a[x] - b[x];
+ count += diff * diff;
+ }
+ a += BPS;
+ b += BPS;
+ }
+ return count;
+}
+
+static int SSE16x16(const uint8_t* a, const uint8_t* b) {
+ return GetSSE(a, b, 16, 16);
+}
+static int SSE16x8(const uint8_t* a, const uint8_t* b) {
+ return GetSSE(a, b, 16, 8);
+}
+static int SSE8x8(const uint8_t* a, const uint8_t* b) {
+ return GetSSE(a, b, 8, 8);
+}
+static int SSE4x4(const uint8_t* a, const uint8_t* b) {
+ return GetSSE(a, b, 4, 4);
+}
+
+//------------------------------------------------------------------------------
+// Texture distortion
+//
+// We try to match the spectral content (weighted) between source and
+// reconstructed samples.
+
+// Hadamard transform
+// Returns the weighted sum of the absolute value of transformed coefficients.
+static int TTransform(const uint8_t* in, const uint16_t* w) {
+ int sum = 0;
+ int tmp[16];
+ int i;
+ // horizontal pass
+ for (i = 0; i < 4; ++i, in += BPS) {
+ const int a0 = in[0] + in[2];
+ const int a1 = in[1] + in[3];
+ const int a2 = in[1] - in[3];
+ const int a3 = in[0] - in[2];
+ tmp[0 + i * 4] = a0 + a1;
+ tmp[1 + i * 4] = a3 + a2;
+ tmp[2 + i * 4] = a3 - a2;
+ tmp[3 + i * 4] = a0 - a1;
+ }
+ // vertical pass
+ for (i = 0; i < 4; ++i, ++w) {
+ const int a0 = tmp[0 + i] + tmp[8 + i];
+ const int a1 = tmp[4 + i] + tmp[12+ i];
+ const int a2 = tmp[4 + i] - tmp[12+ i];
+ const int a3 = tmp[0 + i] - tmp[8 + i];
+ const int b0 = a0 + a1;
+ const int b1 = a3 + a2;
+ const int b2 = a3 - a2;
+ const int b3 = a0 - a1;
+
+ sum += w[ 0] * abs(b0);
+ sum += w[ 4] * abs(b1);
+ sum += w[ 8] * abs(b2);
+ sum += w[12] * abs(b3);
+ }
+ return sum;
+}
+
+static int Disto4x4(const uint8_t* const a, const uint8_t* const b,
+ const uint16_t* const w) {
+ const int sum1 = TTransform(a, w);
+ const int sum2 = TTransform(b, w);
+ return abs(sum2 - sum1) >> 5;
+}
+
+static int Disto16x16(const uint8_t* const a, const uint8_t* const b,
+ const uint16_t* const w) {
+ int D = 0;
+ int x, y;
+ for (y = 0; y < 16 * BPS; y += 4 * BPS) {
+ for (x = 0; x < 16; x += 4) {
+ D += Disto4x4(a + x + y, b + x + y, w);
+ }
+ }
+ return D;
+}
+
+//------------------------------------------------------------------------------
+// Quantization
+//
+
+static const uint8_t kZigzag[16] = {
+ 0, 1, 4, 8, 5, 2, 3, 6, 9, 12, 13, 10, 7, 11, 14, 15
+};
+
+// Simple quantization
+static int QuantizeBlock(int16_t in[16], int16_t out[16],
+ int n, const VP8Matrix* const mtx) {
+ int last = -1;
+ for (; n < 16; ++n) {
+ const int j = kZigzag[n];
+ const int sign = (in[j] < 0);
+ const int coeff = (sign ? -in[j] : in[j]) + mtx->sharpen_[j];
+ if (coeff > mtx->zthresh_[j]) {
+ const int Q = mtx->q_[j];
+ const int iQ = mtx->iq_[j];
+ const int B = mtx->bias_[j];
+ out[n] = QUANTDIV(coeff, iQ, B);
+ if (out[n] > MAX_LEVEL) out[n] = MAX_LEVEL;
+ if (sign) out[n] = -out[n];
+ in[j] = out[n] * Q;
+ if (out[n]) last = n;
+ } else {
+ out[n] = 0;
+ in[j] = 0;
+ }
+ }
+ return (last >= 0);
+}
+
+static int QuantizeBlockWHT(int16_t in[16], int16_t out[16],
+ const VP8Matrix* const mtx) {
+ int n, last = -1;
+ for (n = 0; n < 16; ++n) {
+ const int j = kZigzag[n];
+ const int sign = (in[j] < 0);
+ const int coeff = sign ? -in[j] : in[j];
+ assert(mtx->sharpen_[j] == 0);
+ if (coeff > mtx->zthresh_[j]) {
+ const int Q = mtx->q_[j];
+ const int iQ = mtx->iq_[j];
+ const int B = mtx->bias_[j];
+ out[n] = QUANTDIV(coeff, iQ, B);
+ if (out[n] > MAX_LEVEL) out[n] = MAX_LEVEL;
+ if (sign) out[n] = -out[n];
+ in[j] = out[n] * Q;
+ if (out[n]) last = n;
+ } else {
+ out[n] = 0;
+ in[j] = 0;
+ }
+ }
+ return (last >= 0);
+}
+
+//------------------------------------------------------------------------------
+// Block copy
+
+static WEBP_INLINE void Copy(const uint8_t* src, uint8_t* dst, int size) {
+ int y;
+ for (y = 0; y < size; ++y) {
+ memcpy(dst, src, size);
+ src += BPS;
+ dst += BPS;
+ }
+}
+
+static void Copy4x4(const uint8_t* src, uint8_t* dst) { Copy(src, dst, 4); }
+
+//------------------------------------------------------------------------------
+// Initialization
+
+// Speed-critical function pointers. We have to initialize them to the default
+// implementations within VP8EncDspInit().
+VP8CHisto VP8CollectHistogram;
+VP8Idct VP8ITransform;
+VP8Fdct VP8FTransform;
+VP8WHT VP8ITransformWHT;
+VP8WHT VP8FTransformWHT;
+VP8Intra4Preds VP8EncPredLuma4;
+VP8IntraPreds VP8EncPredLuma16;
+VP8IntraPreds VP8EncPredChroma8;
+VP8Metric VP8SSE16x16;
+VP8Metric VP8SSE8x8;
+VP8Metric VP8SSE16x8;
+VP8Metric VP8SSE4x4;
+VP8WMetric VP8TDisto4x4;
+VP8WMetric VP8TDisto16x16;
+VP8QuantizeBlock VP8EncQuantizeBlock;
+VP8QuantizeBlockWHT VP8EncQuantizeBlockWHT;
+VP8BlockCopy VP8Copy4x4;
+
+extern void VP8EncDspInitSSE2(void);
+extern void VP8EncDspInitNEON(void);
+
+void VP8EncDspInit(void) {
+ InitTables();
+
+ // default C implementations
+ VP8CollectHistogram = CollectHistogram;
+ VP8ITransform = ITransform;
+ VP8FTransform = FTransform;
+ VP8ITransformWHT = ITransformWHT;
+ VP8FTransformWHT = FTransformWHT;
+ VP8EncPredLuma4 = Intra4Preds;
+ VP8EncPredLuma16 = Intra16Preds;
+ VP8EncPredChroma8 = IntraChromaPreds;
+ VP8SSE16x16 = SSE16x16;
+ VP8SSE8x8 = SSE8x8;
+ VP8SSE16x8 = SSE16x8;
+ VP8SSE4x4 = SSE4x4;
+ VP8TDisto4x4 = Disto4x4;
+ VP8TDisto16x16 = Disto16x16;
+ VP8EncQuantizeBlock = QuantizeBlock;
+ VP8EncQuantizeBlockWHT = QuantizeBlockWHT;
+ VP8Copy4x4 = Copy4x4;
+
+ // If defined, use CPUInfo() to overwrite some pointers with faster versions.
+ if (VP8GetCPUInfo) {
+#if defined(WEBP_USE_SSE2)
+ if (VP8GetCPUInfo(kSSE2)) {
+ VP8EncDspInitSSE2();
+ }
+#elif defined(WEBP_USE_NEON)
+ if (VP8GetCPUInfo(kNEON)) {
+ VP8EncDspInitNEON();
+ }
+#endif
+ }
+}
+