diff options
Diffstat (limited to 'src/3rdparty/libwebp/src/dsp/lossless_neon.c')
-rw-r--r-- | src/3rdparty/libwebp/src/dsp/lossless_neon.c | 357 |
1 files changed, 357 insertions, 0 deletions
diff --git a/src/3rdparty/libwebp/src/dsp/lossless_neon.c b/src/3rdparty/libwebp/src/dsp/lossless_neon.c new file mode 100644 index 0000000..8c82b19 --- /dev/null +++ b/src/3rdparty/libwebp/src/dsp/lossless_neon.c @@ -0,0 +1,357 @@ +// Copyright 2014 Google Inc. All Rights Reserved. +// +// Use of this source code is governed by a BSD-style license +// that can be found in the COPYING file in the root of the source +// tree. An additional intellectual property rights grant can be found +// in the file PATENTS. All contributing project authors may +// be found in the AUTHORS file in the root of the source tree. +// ----------------------------------------------------------------------------- +// +// NEON variant of methods for lossless decoder +// +// Author: Skal (pascal.massimino@gmail.com) + +#include "./dsp.h" + +#if defined(WEBP_USE_NEON) + +#include <arm_neon.h> + +#include "./lossless.h" +#include "./neon.h" + +//------------------------------------------------------------------------------ +// Colorspace conversion functions + +#if !defined(WORK_AROUND_GCC) +// gcc 4.6.0 had some trouble (NDK-r9) with this code. We only use it for +// gcc-4.8.x at least. +static void ConvertBGRAToRGBA(const uint32_t* src, + int num_pixels, uint8_t* dst) { + const uint32_t* const end = src + (num_pixels & ~15); + for (; src < end; src += 16) { + uint8x16x4_t pixel = vld4q_u8((uint8_t*)src); + // swap B and R. (VSWP d0,d2 has no intrinsics equivalent!) + const uint8x16_t tmp = pixel.val[0]; + pixel.val[0] = pixel.val[2]; + pixel.val[2] = tmp; + vst4q_u8(dst, pixel); + dst += 64; + } + VP8LConvertBGRAToRGBA_C(src, num_pixels & 15, dst); // left-overs +} + +static void ConvertBGRAToBGR(const uint32_t* src, + int num_pixels, uint8_t* dst) { + const uint32_t* const end = src + (num_pixels & ~15); + for (; src < end; src += 16) { + const uint8x16x4_t pixel = vld4q_u8((uint8_t*)src); + const uint8x16x3_t tmp = { { pixel.val[0], pixel.val[1], pixel.val[2] } }; + vst3q_u8(dst, tmp); + dst += 48; + } + VP8LConvertBGRAToBGR_C(src, num_pixels & 15, dst); // left-overs +} + +static void ConvertBGRAToRGB(const uint32_t* src, + int num_pixels, uint8_t* dst) { + const uint32_t* const end = src + (num_pixels & ~15); + for (; src < end; src += 16) { + const uint8x16x4_t pixel = vld4q_u8((uint8_t*)src); + const uint8x16x3_t tmp = { { pixel.val[2], pixel.val[1], pixel.val[0] } }; + vst3q_u8(dst, tmp); + dst += 48; + } + VP8LConvertBGRAToRGB_C(src, num_pixels & 15, dst); // left-overs +} + +#else // WORK_AROUND_GCC + +// gcc-4.6.0 fallback + +static const uint8_t kRGBAShuffle[8] = { 2, 1, 0, 3, 6, 5, 4, 7 }; + +static void ConvertBGRAToRGBA(const uint32_t* src, + int num_pixels, uint8_t* dst) { + const uint32_t* const end = src + (num_pixels & ~1); + const uint8x8_t shuffle = vld1_u8(kRGBAShuffle); + for (; src < end; src += 2) { + const uint8x8_t pixels = vld1_u8((uint8_t*)src); + vst1_u8(dst, vtbl1_u8(pixels, shuffle)); + dst += 8; + } + VP8LConvertBGRAToRGBA_C(src, num_pixels & 1, dst); // left-overs +} + +static const uint8_t kBGRShuffle[3][8] = { + { 0, 1, 2, 4, 5, 6, 8, 9 }, + { 10, 12, 13, 14, 16, 17, 18, 20 }, + { 21, 22, 24, 25, 26, 28, 29, 30 } +}; + +static void ConvertBGRAToBGR(const uint32_t* src, + int num_pixels, uint8_t* dst) { + const uint32_t* const end = src + (num_pixels & ~7); + const uint8x8_t shuffle0 = vld1_u8(kBGRShuffle[0]); + const uint8x8_t shuffle1 = vld1_u8(kBGRShuffle[1]); + const uint8x8_t shuffle2 = vld1_u8(kBGRShuffle[2]); + for (; src < end; src += 8) { + uint8x8x4_t pixels; + INIT_VECTOR4(pixels, + vld1_u8((const uint8_t*)(src + 0)), + vld1_u8((const uint8_t*)(src + 2)), + vld1_u8((const uint8_t*)(src + 4)), + vld1_u8((const uint8_t*)(src + 6))); + vst1_u8(dst + 0, vtbl4_u8(pixels, shuffle0)); + vst1_u8(dst + 8, vtbl4_u8(pixels, shuffle1)); + vst1_u8(dst + 16, vtbl4_u8(pixels, shuffle2)); + dst += 8 * 3; + } + VP8LConvertBGRAToBGR_C(src, num_pixels & 7, dst); // left-overs +} + +static const uint8_t kRGBShuffle[3][8] = { + { 2, 1, 0, 6, 5, 4, 10, 9 }, + { 8, 14, 13, 12, 18, 17, 16, 22 }, + { 21, 20, 26, 25, 24, 30, 29, 28 } +}; + +static void ConvertBGRAToRGB(const uint32_t* src, + int num_pixels, uint8_t* dst) { + const uint32_t* const end = src + (num_pixels & ~7); + const uint8x8_t shuffle0 = vld1_u8(kRGBShuffle[0]); + const uint8x8_t shuffle1 = vld1_u8(kRGBShuffle[1]); + const uint8x8_t shuffle2 = vld1_u8(kRGBShuffle[2]); + for (; src < end; src += 8) { + uint8x8x4_t pixels; + INIT_VECTOR4(pixels, + vld1_u8((const uint8_t*)(src + 0)), + vld1_u8((const uint8_t*)(src + 2)), + vld1_u8((const uint8_t*)(src + 4)), + vld1_u8((const uint8_t*)(src + 6))); + vst1_u8(dst + 0, vtbl4_u8(pixels, shuffle0)); + vst1_u8(dst + 8, vtbl4_u8(pixels, shuffle1)); + vst1_u8(dst + 16, vtbl4_u8(pixels, shuffle2)); + dst += 8 * 3; + } + VP8LConvertBGRAToRGB_C(src, num_pixels & 7, dst); // left-overs +} + +#endif // !WORK_AROUND_GCC + +//------------------------------------------------------------------------------ + +#ifdef USE_INTRINSICS + +static WEBP_INLINE uint32_t Average2(const uint32_t* const a, + const uint32_t* const b) { + const uint8x8_t a0 = vreinterpret_u8_u64(vcreate_u64(*a)); + const uint8x8_t b0 = vreinterpret_u8_u64(vcreate_u64(*b)); + const uint8x8_t avg = vhadd_u8(a0, b0); + return vget_lane_u32(vreinterpret_u32_u8(avg), 0); +} + +static WEBP_INLINE uint32_t Average3(const uint32_t* const a, + const uint32_t* const b, + const uint32_t* const c) { + const uint8x8_t a0 = vreinterpret_u8_u64(vcreate_u64(*a)); + const uint8x8_t b0 = vreinterpret_u8_u64(vcreate_u64(*b)); + const uint8x8_t c0 = vreinterpret_u8_u64(vcreate_u64(*c)); + const uint8x8_t avg1 = vhadd_u8(a0, c0); + const uint8x8_t avg2 = vhadd_u8(avg1, b0); + return vget_lane_u32(vreinterpret_u32_u8(avg2), 0); +} + +static WEBP_INLINE uint32_t Average4(const uint32_t* const a, + const uint32_t* const b, + const uint32_t* const c, + const uint32_t* const d) { + const uint8x8_t a0 = vreinterpret_u8_u64(vcreate_u64(*a)); + const uint8x8_t b0 = vreinterpret_u8_u64(vcreate_u64(*b)); + const uint8x8_t c0 = vreinterpret_u8_u64(vcreate_u64(*c)); + const uint8x8_t d0 = vreinterpret_u8_u64(vcreate_u64(*d)); + const uint8x8_t avg1 = vhadd_u8(a0, b0); + const uint8x8_t avg2 = vhadd_u8(c0, d0); + const uint8x8_t avg3 = vhadd_u8(avg1, avg2); + return vget_lane_u32(vreinterpret_u32_u8(avg3), 0); +} + +static uint32_t Predictor5(uint32_t left, const uint32_t* const top) { + return Average3(&left, top + 0, top + 1); +} + +static uint32_t Predictor6(uint32_t left, const uint32_t* const top) { + return Average2(&left, top - 1); +} + +static uint32_t Predictor7(uint32_t left, const uint32_t* const top) { + return Average2(&left, top + 0); +} + +static uint32_t Predictor8(uint32_t left, const uint32_t* const top) { + (void)left; + return Average2(top - 1, top + 0); +} + +static uint32_t Predictor9(uint32_t left, const uint32_t* const top) { + (void)left; + return Average2(top + 0, top + 1); +} + +static uint32_t Predictor10(uint32_t left, const uint32_t* const top) { + return Average4(&left, top - 1, top + 0, top + 1); +} + +//------------------------------------------------------------------------------ + +static WEBP_INLINE uint32_t Select(const uint32_t* const c0, + const uint32_t* const c1, + const uint32_t* const c2) { + const uint8x8_t p0 = vreinterpret_u8_u64(vcreate_u64(*c0)); + const uint8x8_t p1 = vreinterpret_u8_u64(vcreate_u64(*c1)); + const uint8x8_t p2 = vreinterpret_u8_u64(vcreate_u64(*c2)); + const uint8x8_t bc = vabd_u8(p1, p2); // |b-c| + const uint8x8_t ac = vabd_u8(p0, p2); // |a-c| + const int16x4_t sum_bc = vreinterpret_s16_u16(vpaddl_u8(bc)); + const int16x4_t sum_ac = vreinterpret_s16_u16(vpaddl_u8(ac)); + const int32x2_t diff = vpaddl_s16(vsub_s16(sum_bc, sum_ac)); + const int32_t pa_minus_pb = vget_lane_s32(diff, 0); + return (pa_minus_pb <= 0) ? *c0 : *c1; +} + +static uint32_t Predictor11(uint32_t left, const uint32_t* const top) { + return Select(top + 0, &left, top - 1); +} + +static WEBP_INLINE uint32_t ClampedAddSubtractFull(const uint32_t* const c0, + const uint32_t* const c1, + const uint32_t* const c2) { + const uint8x8_t p0 = vreinterpret_u8_u64(vcreate_u64(*c0)); + const uint8x8_t p1 = vreinterpret_u8_u64(vcreate_u64(*c1)); + const uint8x8_t p2 = vreinterpret_u8_u64(vcreate_u64(*c2)); + const uint16x8_t sum0 = vaddl_u8(p0, p1); // add and widen + const uint16x8_t sum1 = vqsubq_u16(sum0, vmovl_u8(p2)); // widen and subtract + const uint8x8_t out = vqmovn_u16(sum1); // narrow and clamp + return vget_lane_u32(vreinterpret_u32_u8(out), 0); +} + +static uint32_t Predictor12(uint32_t left, const uint32_t* const top) { + return ClampedAddSubtractFull(&left, top + 0, top - 1); +} + +static WEBP_INLINE uint32_t ClampedAddSubtractHalf(const uint32_t* const c0, + const uint32_t* const c1, + const uint32_t* const c2) { + const uint8x8_t p0 = vreinterpret_u8_u64(vcreate_u64(*c0)); + const uint8x8_t p1 = vreinterpret_u8_u64(vcreate_u64(*c1)); + const uint8x8_t p2 = vreinterpret_u8_u64(vcreate_u64(*c2)); + const uint8x8_t avg = vhadd_u8(p0, p1); // Average(c0,c1) + const uint8x8_t ab = vshr_n_u8(vqsub_u8(avg, p2), 1); // (a-b)>>1 saturated + const uint8x8_t ba = vshr_n_u8(vqsub_u8(p2, avg), 1); // (b-a)>>1 saturated + const uint8x8_t out = vqsub_u8(vqadd_u8(avg, ab), ba); + return vget_lane_u32(vreinterpret_u32_u8(out), 0); +} + +static uint32_t Predictor13(uint32_t left, const uint32_t* const top) { + return ClampedAddSubtractHalf(&left, top + 0, top - 1); +} + +//------------------------------------------------------------------------------ +// Subtract-Green Transform + +// vtbl?_u8 are marked unavailable for iOS arm64 with Xcode < 6.3, use +// non-standard versions there. +#if defined(__APPLE__) && defined(__aarch64__) && \ + defined(__apple_build_version__) && (__apple_build_version__< 6020037) +#define USE_VTBLQ +#endif + +#ifdef USE_VTBLQ +// 255 = byte will be zeroed +static const uint8_t kGreenShuffle[16] = { + 1, 255, 1, 255, 5, 255, 5, 255, 9, 255, 9, 255, 13, 255, 13, 255 +}; + +static WEBP_INLINE uint8x16_t DoGreenShuffle(const uint8x16_t argb, + const uint8x16_t shuffle) { + return vcombine_u8(vtbl1q_u8(argb, vget_low_u8(shuffle)), + vtbl1q_u8(argb, vget_high_u8(shuffle))); +} +#else // !USE_VTBLQ +// 255 = byte will be zeroed +static const uint8_t kGreenShuffle[8] = { 1, 255, 1, 255, 5, 255, 5, 255 }; + +static WEBP_INLINE uint8x16_t DoGreenShuffle(const uint8x16_t argb, + const uint8x8_t shuffle) { + return vcombine_u8(vtbl1_u8(vget_low_u8(argb), shuffle), + vtbl1_u8(vget_high_u8(argb), shuffle)); +} +#endif // USE_VTBLQ + +static void SubtractGreenFromBlueAndRed(uint32_t* argb_data, int num_pixels) { + const uint32_t* const end = argb_data + (num_pixels & ~3); +#ifdef USE_VTBLQ + const uint8x16_t shuffle = vld1q_u8(kGreenShuffle); +#else + const uint8x8_t shuffle = vld1_u8(kGreenShuffle); +#endif + for (; argb_data < end; argb_data += 4) { + const uint8x16_t argb = vld1q_u8((uint8_t*)argb_data); + const uint8x16_t greens = DoGreenShuffle(argb, shuffle); + vst1q_u8((uint8_t*)argb_data, vsubq_u8(argb, greens)); + } + // fallthrough and finish off with plain-C + VP8LSubtractGreenFromBlueAndRed_C(argb_data, num_pixels & 3); +} + +static void AddGreenToBlueAndRed(uint32_t* argb_data, int num_pixels) { + const uint32_t* const end = argb_data + (num_pixels & ~3); +#ifdef USE_VTBLQ + const uint8x16_t shuffle = vld1q_u8(kGreenShuffle); +#else + const uint8x8_t shuffle = vld1_u8(kGreenShuffle); +#endif + for (; argb_data < end; argb_data += 4) { + const uint8x16_t argb = vld1q_u8((uint8_t*)argb_data); + const uint8x16_t greens = DoGreenShuffle(argb, shuffle); + vst1q_u8((uint8_t*)argb_data, vaddq_u8(argb, greens)); + } + // fallthrough and finish off with plain-C + VP8LAddGreenToBlueAndRed_C(argb_data, num_pixels & 3); +} + +#undef USE_VTBLQ + +#endif // USE_INTRINSICS + +#endif // WEBP_USE_NEON + +//------------------------------------------------------------------------------ + +extern void VP8LDspInitNEON(void); + +void VP8LDspInitNEON(void) { +#if defined(WEBP_USE_NEON) + VP8LConvertBGRAToRGBA = ConvertBGRAToRGBA; + VP8LConvertBGRAToBGR = ConvertBGRAToBGR; + VP8LConvertBGRAToRGB = ConvertBGRAToRGB; + +#ifdef USE_INTRINSICS + VP8LPredictors[5] = Predictor5; + VP8LPredictors[6] = Predictor6; + VP8LPredictors[7] = Predictor7; + VP8LPredictors[8] = Predictor8; + VP8LPredictors[9] = Predictor9; + VP8LPredictors[10] = Predictor10; + VP8LPredictors[11] = Predictor11; + VP8LPredictors[12] = Predictor12; + VP8LPredictors[13] = Predictor13; + + VP8LSubtractGreenFromBlueAndRed = SubtractGreenFromBlueAndRed; + VP8LAddGreenToBlueAndRed = AddGreenToBlueAndRed; +#endif + +#endif // WEBP_USE_NEON +} + +//------------------------------------------------------------------------------ |