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-rw-r--r--src/3rdparty/libwebp/src/enc/picture.c1324
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diff --git a/src/3rdparty/libwebp/src/enc/picture.c b/src/3rdparty/libwebp/src/enc/picture.c
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+++ b/src/3rdparty/libwebp/src/enc/picture.c
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+// Copyright 2011 Google Inc. All Rights Reserved.
+//
+// Use of this source code is governed by a BSD-style license
+// that can be found in the COPYING file in the root of the source
+// tree. An additional intellectual property rights grant can be found
+// in the file PATENTS. All contributing project authors may
+// be found in the AUTHORS file in the root of the source tree.
+// -----------------------------------------------------------------------------
+//
+// WebPPicture utils: colorspace conversion, crop, ...
+//
+// Author: Skal (pascal.massimino@gmail.com)
+
+#include <assert.h>
+#include <stdlib.h>
+#include <math.h>
+
+#include "./vp8enci.h"
+#include "../utils/alpha_processing.h"
+#include "../utils/random.h"
+#include "../utils/rescaler.h"
+#include "../utils/utils.h"
+#include "../dsp/dsp.h"
+#include "../dsp/yuv.h"
+
+// Uncomment to disable gamma-compression during RGB->U/V averaging
+#define USE_GAMMA_COMPRESSION
+
+#define HALVE(x) (((x) + 1) >> 1)
+#define IS_YUV_CSP(csp, YUV_CSP) (((csp) & WEBP_CSP_UV_MASK) == (YUV_CSP))
+
+static const union {
+ uint32_t argb;
+ uint8_t bytes[4];
+} test_endian = { 0xff000000u };
+#define ALPHA_IS_LAST (test_endian.bytes[3] == 0xff)
+
+static WEBP_INLINE uint32_t MakeARGB32(int r, int g, int b) {
+ return (0xff000000u | (r << 16) | (g << 8) | b);
+}
+
+//------------------------------------------------------------------------------
+// WebPPicture
+//------------------------------------------------------------------------------
+
+int WebPPictureAlloc(WebPPicture* picture) {
+ if (picture != NULL) {
+ const WebPEncCSP uv_csp = picture->colorspace & WEBP_CSP_UV_MASK;
+ const int has_alpha = picture->colorspace & WEBP_CSP_ALPHA_BIT;
+ const int width = picture->width;
+ const int height = picture->height;
+
+ if (!picture->use_argb) {
+ const int y_stride = width;
+ const int uv_width = HALVE(width);
+ const int uv_height = HALVE(height);
+ const int uv_stride = uv_width;
+ int uv0_stride = 0;
+ int a_width, a_stride;
+ uint64_t y_size, uv_size, uv0_size, a_size, total_size;
+ uint8_t* mem;
+
+ // U/V
+ switch (uv_csp) {
+ case WEBP_YUV420:
+ break;
+#ifdef WEBP_EXPERIMENTAL_FEATURES
+ case WEBP_YUV400: // for now, we'll just reset the U/V samples
+ break;
+ case WEBP_YUV422:
+ uv0_stride = uv_width;
+ break;
+ case WEBP_YUV444:
+ uv0_stride = width;
+ break;
+#endif
+ default:
+ return 0;
+ }
+ uv0_size = height * uv0_stride;
+
+ // alpha
+ a_width = has_alpha ? width : 0;
+ a_stride = a_width;
+ y_size = (uint64_t)y_stride * height;
+ uv_size = (uint64_t)uv_stride * uv_height;
+ a_size = (uint64_t)a_stride * height;
+
+ total_size = y_size + a_size + 2 * uv_size + 2 * uv0_size;
+
+ // Security and validation checks
+ if (width <= 0 || height <= 0 || // luma/alpha param error
+ uv_width < 0 || uv_height < 0) { // u/v param error
+ return 0;
+ }
+ // Clear previous buffer and allocate a new one.
+ WebPPictureFree(picture); // erase previous buffer
+ mem = (uint8_t*)WebPSafeMalloc(total_size, sizeof(*mem));
+ if (mem == NULL) return 0;
+
+ // From now on, we're in the clear, we can no longer fail...
+ picture->memory_ = (void*)mem;
+ picture->y_stride = y_stride;
+ picture->uv_stride = uv_stride;
+ picture->a_stride = a_stride;
+ picture->uv0_stride = uv0_stride;
+ // TODO(skal): we could align the y/u/v planes and adjust stride.
+ picture->y = mem;
+ mem += y_size;
+
+ picture->u = mem;
+ mem += uv_size;
+ picture->v = mem;
+ mem += uv_size;
+
+ if (a_size) {
+ picture->a = mem;
+ mem += a_size;
+ }
+ if (uv0_size) {
+ picture->u0 = mem;
+ mem += uv0_size;
+ picture->v0 = mem;
+ mem += uv0_size;
+ }
+ (void)mem; // makes the static analyzer happy
+ } else {
+ void* memory;
+ const uint64_t argb_size = (uint64_t)width * height;
+ if (width <= 0 || height <= 0) {
+ return 0;
+ }
+ // Clear previous buffer and allocate a new one.
+ WebPPictureFree(picture); // erase previous buffer
+ memory = WebPSafeMalloc(argb_size, sizeof(*picture->argb));
+ if (memory == NULL) return 0;
+
+ // TODO(skal): align plane to cache line?
+ picture->memory_argb_ = memory;
+ picture->argb = (uint32_t*)memory;
+ picture->argb_stride = width;
+ }
+ }
+ return 1;
+}
+
+// Remove reference to the ARGB buffer (doesn't free anything).
+static void PictureResetARGB(WebPPicture* const picture) {
+ picture->memory_argb_ = NULL;
+ picture->argb = NULL;
+ picture->argb_stride = 0;
+}
+
+// Remove reference to the YUVA buffer (doesn't free anything).
+static void PictureResetYUVA(WebPPicture* const picture) {
+ picture->memory_ = NULL;
+ picture->y = picture->u = picture->v = picture->a = NULL;
+ picture->u0 = picture->v0 = NULL;
+ picture->y_stride = picture->uv_stride = 0;
+ picture->a_stride = 0;
+ picture->uv0_stride = 0;
+}
+
+// Grab the 'specs' (writer, *opaque, width, height...) from 'src' and copy them
+// into 'dst'. Mark 'dst' as not owning any memory.
+static void WebPPictureGrabSpecs(const WebPPicture* const src,
+ WebPPicture* const dst) {
+ assert(src != NULL && dst != NULL);
+ *dst = *src;
+ PictureResetYUVA(dst);
+ PictureResetARGB(dst);
+}
+
+// Allocate a new argb buffer, discarding any existing one and preserving
+// the other YUV(A) buffer.
+static int PictureAllocARGB(WebPPicture* const picture) {
+ WebPPicture tmp;
+ free(picture->memory_argb_);
+ PictureResetARGB(picture);
+ picture->use_argb = 1;
+ WebPPictureGrabSpecs(picture, &tmp);
+ if (!WebPPictureAlloc(&tmp)) {
+ return WebPEncodingSetError(picture, VP8_ENC_ERROR_OUT_OF_MEMORY);
+ }
+ picture->memory_argb_ = tmp.memory_argb_;
+ picture->argb = tmp.argb;
+ picture->argb_stride = tmp.argb_stride;
+ return 1;
+}
+
+// Release memory owned by 'picture' (both YUV and ARGB buffers).
+void WebPPictureFree(WebPPicture* picture) {
+ if (picture != NULL) {
+ free(picture->memory_);
+ free(picture->memory_argb_);
+ PictureResetYUVA(picture);
+ PictureResetARGB(picture);
+ }
+}
+
+//------------------------------------------------------------------------------
+// Picture copying
+
+// Not worth moving to dsp/enc.c (only used here).
+static void CopyPlane(const uint8_t* src, int src_stride,
+ uint8_t* dst, int dst_stride, int width, int height) {
+ while (height-- > 0) {
+ memcpy(dst, src, width);
+ src += src_stride;
+ dst += dst_stride;
+ }
+}
+
+// Adjust top-left corner to chroma sample position.
+static void SnapTopLeftPosition(const WebPPicture* const pic,
+ int* const left, int* const top) {
+ if (!pic->use_argb) {
+ const int is_yuv422 = IS_YUV_CSP(pic->colorspace, WEBP_YUV422);
+ if (IS_YUV_CSP(pic->colorspace, WEBP_YUV420) || is_yuv422) {
+ *left &= ~1;
+ if (!is_yuv422) *top &= ~1;
+ }
+ }
+}
+
+// Adjust top-left corner and verify that the sub-rectangle is valid.
+static int AdjustAndCheckRectangle(const WebPPicture* const pic,
+ int* const left, int* const top,
+ int width, int height) {
+ SnapTopLeftPosition(pic, left, top);
+ if ((*left) < 0 || (*top) < 0) return 0;
+ if (width <= 0 || height <= 0) return 0;
+ if ((*left) + width > pic->width) return 0;
+ if ((*top) + height > pic->height) return 0;
+ return 1;
+}
+
+int WebPPictureCopy(const WebPPicture* src, WebPPicture* dst) {
+ if (src == NULL || dst == NULL) return 0;
+ if (src == dst) return 1;
+
+ WebPPictureGrabSpecs(src, dst);
+ if (!WebPPictureAlloc(dst)) return 0;
+
+ if (!src->use_argb) {
+ CopyPlane(src->y, src->y_stride,
+ dst->y, dst->y_stride, dst->width, dst->height);
+ CopyPlane(src->u, src->uv_stride,
+ dst->u, dst->uv_stride, HALVE(dst->width), HALVE(dst->height));
+ CopyPlane(src->v, src->uv_stride,
+ dst->v, dst->uv_stride, HALVE(dst->width), HALVE(dst->height));
+ if (dst->a != NULL) {
+ CopyPlane(src->a, src->a_stride,
+ dst->a, dst->a_stride, dst->width, dst->height);
+ }
+#ifdef WEBP_EXPERIMENTAL_FEATURES
+ if (dst->u0 != NULL) {
+ int uv0_width = src->width;
+ if (IS_YUV_CSP(dst->colorspace, WEBP_YUV422)) {
+ uv0_width = HALVE(uv0_width);
+ }
+ CopyPlane(src->u0, src->uv0_stride,
+ dst->u0, dst->uv0_stride, uv0_width, dst->height);
+ CopyPlane(src->v0, src->uv0_stride,
+ dst->v0, dst->uv0_stride, uv0_width, dst->height);
+ }
+#endif
+ } else {
+ CopyPlane((const uint8_t*)src->argb, 4 * src->argb_stride,
+ (uint8_t*)dst->argb, 4 * dst->argb_stride,
+ 4 * dst->width, dst->height);
+ }
+ return 1;
+}
+
+int WebPPictureIsView(const WebPPicture* picture) {
+ if (picture == NULL) return 0;
+ if (picture->use_argb) {
+ return (picture->memory_argb_ == NULL);
+ }
+ return (picture->memory_ == NULL);
+}
+
+int WebPPictureView(const WebPPicture* src,
+ int left, int top, int width, int height,
+ WebPPicture* dst) {
+ if (src == NULL || dst == NULL) return 0;
+
+ // verify rectangle position.
+ if (!AdjustAndCheckRectangle(src, &left, &top, width, height)) return 0;
+
+ if (src != dst) { // beware of aliasing! We don't want to leak 'memory_'.
+ WebPPictureGrabSpecs(src, dst);
+ }
+ dst->width = width;
+ dst->height = height;
+ if (!src->use_argb) {
+ dst->y = src->y + top * src->y_stride + left;
+ dst->u = src->u + (top >> 1) * src->uv_stride + (left >> 1);
+ dst->v = src->v + (top >> 1) * src->uv_stride + (left >> 1);
+ dst->y_stride = src->y_stride;
+ dst->uv_stride = src->uv_stride;
+ if (src->a != NULL) {
+ dst->a = src->a + top * src->a_stride + left;
+ dst->a_stride = src->a_stride;
+ }
+#ifdef WEBP_EXPERIMENTAL_FEATURES
+ if (src->u0 != NULL) {
+ const int left_pos =
+ IS_YUV_CSP(dst->colorspace, WEBP_YUV422) ? (left >> 1) : left;
+ dst->u0 = src->u0 + top * src->uv0_stride + left_pos;
+ dst->v0 = src->v0 + top * src->uv0_stride + left_pos;
+ dst->uv0_stride = src->uv0_stride;
+ }
+#endif
+ } else {
+ dst->argb = src->argb + top * src->argb_stride + left;
+ dst->argb_stride = src->argb_stride;
+ }
+ return 1;
+}
+
+//------------------------------------------------------------------------------
+// Picture cropping
+
+int WebPPictureCrop(WebPPicture* pic,
+ int left, int top, int width, int height) {
+ WebPPicture tmp;
+
+ if (pic == NULL) return 0;
+ if (!AdjustAndCheckRectangle(pic, &left, &top, width, height)) return 0;
+
+ WebPPictureGrabSpecs(pic, &tmp);
+ tmp.width = width;
+ tmp.height = height;
+ if (!WebPPictureAlloc(&tmp)) return 0;
+
+ if (!pic->use_argb) {
+ const int y_offset = top * pic->y_stride + left;
+ const int uv_offset = (top / 2) * pic->uv_stride + left / 2;
+ CopyPlane(pic->y + y_offset, pic->y_stride,
+ tmp.y, tmp.y_stride, width, height);
+ CopyPlane(pic->u + uv_offset, pic->uv_stride,
+ tmp.u, tmp.uv_stride, HALVE(width), HALVE(height));
+ CopyPlane(pic->v + uv_offset, pic->uv_stride,
+ tmp.v, tmp.uv_stride, HALVE(width), HALVE(height));
+
+ if (tmp.a != NULL) {
+ const int a_offset = top * pic->a_stride + left;
+ CopyPlane(pic->a + a_offset, pic->a_stride,
+ tmp.a, tmp.a_stride, width, height);
+ }
+#ifdef WEBP_EXPERIMENTAL_FEATURES
+ if (tmp.u0 != NULL) {
+ int w = width;
+ int left_pos = left;
+ if (IS_YUV_CSP(tmp.colorspace, WEBP_YUV422)) {
+ w = HALVE(w);
+ left_pos = HALVE(left_pos);
+ }
+ CopyPlane(pic->u0 + top * pic->uv0_stride + left_pos, pic->uv0_stride,
+ tmp.u0, tmp.uv0_stride, w, height);
+ CopyPlane(pic->v0 + top * pic->uv0_stride + left_pos, pic->uv0_stride,
+ tmp.v0, tmp.uv0_stride, w, height);
+ }
+#endif
+ } else {
+ const uint8_t* const src =
+ (const uint8_t*)(pic->argb + top * pic->argb_stride + left);
+ CopyPlane(src, pic->argb_stride * 4,
+ (uint8_t*)tmp.argb, tmp.argb_stride * 4,
+ width * 4, height);
+ }
+ WebPPictureFree(pic);
+ *pic = tmp;
+ return 1;
+}
+
+//------------------------------------------------------------------------------
+// Simple picture rescaler
+
+static void RescalePlane(const uint8_t* src,
+ int src_width, int src_height, int src_stride,
+ uint8_t* dst,
+ int dst_width, int dst_height, int dst_stride,
+ int32_t* const work,
+ int num_channels) {
+ WebPRescaler rescaler;
+ int y = 0;
+ WebPRescalerInit(&rescaler, src_width, src_height,
+ dst, dst_width, dst_height, dst_stride,
+ num_channels,
+ src_width, dst_width,
+ src_height, dst_height,
+ work);
+ memset(work, 0, 2 * dst_width * num_channels * sizeof(*work));
+ while (y < src_height) {
+ y += WebPRescalerImport(&rescaler, src_height - y,
+ src + y * src_stride, src_stride);
+ WebPRescalerExport(&rescaler);
+ }
+}
+
+static void AlphaMultiplyARGB(WebPPicture* const pic, int inverse) {
+ uint32_t* ptr = pic->argb;
+ int y;
+ for (y = 0; y < pic->height; ++y) {
+ WebPMultARGBRow(ptr, pic->width, inverse);
+ ptr += pic->argb_stride;
+ }
+}
+
+static void AlphaMultiplyY(WebPPicture* const pic, int inverse) {
+ const uint8_t* ptr_a = pic->a;
+ if (ptr_a != NULL) {
+ uint8_t* ptr_y = pic->y;
+ int y;
+ for (y = 0; y < pic->height; ++y) {
+ WebPMultRow(ptr_y, ptr_a, pic->width, inverse);
+ ptr_y += pic->y_stride;
+ ptr_a += pic->a_stride;
+ }
+ }
+}
+
+int WebPPictureRescale(WebPPicture* pic, int width, int height) {
+ WebPPicture tmp;
+ int prev_width, prev_height;
+ int32_t* work;
+
+ if (pic == NULL) return 0;
+ prev_width = pic->width;
+ prev_height = pic->height;
+ // if width is unspecified, scale original proportionally to height ratio.
+ if (width == 0) {
+ width = (prev_width * height + prev_height / 2) / prev_height;
+ }
+ // if height is unspecified, scale original proportionally to width ratio.
+ if (height == 0) {
+ height = (prev_height * width + prev_width / 2) / prev_width;
+ }
+ // Check if the overall dimensions still make sense.
+ if (width <= 0 || height <= 0) return 0;
+
+ WebPPictureGrabSpecs(pic, &tmp);
+ tmp.width = width;
+ tmp.height = height;
+ if (!WebPPictureAlloc(&tmp)) return 0;
+
+ if (!pic->use_argb) {
+ work = (int32_t*)WebPSafeMalloc(2ULL * width, sizeof(*work));
+ if (work == NULL) {
+ WebPPictureFree(&tmp);
+ return 0;
+ }
+ // If present, we need to rescale alpha first (for AlphaMultiplyY).
+ if (pic->a != NULL) {
+ RescalePlane(pic->a, prev_width, prev_height, pic->a_stride,
+ tmp.a, width, height, tmp.a_stride, work, 1);
+ }
+
+ // We take transparency into account on the luma plane only. That's not
+ // totally exact blending, but still is a good approximation.
+ AlphaMultiplyY(pic, 0);
+ RescalePlane(pic->y, prev_width, prev_height, pic->y_stride,
+ tmp.y, width, height, tmp.y_stride, work, 1);
+ AlphaMultiplyY(&tmp, 1);
+
+ RescalePlane(pic->u,
+ HALVE(prev_width), HALVE(prev_height), pic->uv_stride,
+ tmp.u,
+ HALVE(width), HALVE(height), tmp.uv_stride, work, 1);
+ RescalePlane(pic->v,
+ HALVE(prev_width), HALVE(prev_height), pic->uv_stride,
+ tmp.v,
+ HALVE(width), HALVE(height), tmp.uv_stride, work, 1);
+
+#ifdef WEBP_EXPERIMENTAL_FEATURES
+ if (tmp.u0 != NULL) {
+ const int s = IS_YUV_CSP(tmp.colorspace, WEBP_YUV422) ? 2 : 1;
+ RescalePlane(
+ pic->u0, (prev_width + s / 2) / s, prev_height, pic->uv0_stride,
+ tmp.u0, (width + s / 2) / s, height, tmp.uv0_stride, work, 1);
+ RescalePlane(
+ pic->v0, (prev_width + s / 2) / s, prev_height, pic->uv0_stride,
+ tmp.v0, (width + s / 2) / s, height, tmp.uv0_stride, work, 1);
+ }
+#endif
+ } else {
+ work = (int32_t*)WebPSafeMalloc(2ULL * width * 4, sizeof(*work));
+ if (work == NULL) {
+ WebPPictureFree(&tmp);
+ return 0;
+ }
+ // In order to correctly interpolate colors, we need to apply the alpha
+ // weighting first (black-matting), scale the RGB values, and remove
+ // the premultiplication afterward (while preserving the alpha channel).
+ AlphaMultiplyARGB(pic, 0);
+ RescalePlane((const uint8_t*)pic->argb, prev_width, prev_height,
+ pic->argb_stride * 4,
+ (uint8_t*)tmp.argb, width, height,
+ tmp.argb_stride * 4,
+ work, 4);
+ AlphaMultiplyARGB(&tmp, 1);
+ }
+ WebPPictureFree(pic);
+ free(work);
+ *pic = tmp;
+ return 1;
+}
+
+//------------------------------------------------------------------------------
+// WebPMemoryWriter: Write-to-memory
+
+void WebPMemoryWriterInit(WebPMemoryWriter* writer) {
+ writer->mem = NULL;
+ writer->size = 0;
+ writer->max_size = 0;
+}
+
+int WebPMemoryWrite(const uint8_t* data, size_t data_size,
+ const WebPPicture* picture) {
+ WebPMemoryWriter* const w = (WebPMemoryWriter*)picture->custom_ptr;
+ uint64_t next_size;
+ if (w == NULL) {
+ return 1;
+ }
+ next_size = (uint64_t)w->size + data_size;
+ if (next_size > w->max_size) {
+ uint8_t* new_mem;
+ uint64_t next_max_size = 2ULL * w->max_size;
+ if (next_max_size < next_size) next_max_size = next_size;
+ if (next_max_size < 8192ULL) next_max_size = 8192ULL;
+ new_mem = (uint8_t*)WebPSafeMalloc(next_max_size, 1);
+ if (new_mem == NULL) {
+ return 0;
+ }
+ if (w->size > 0) {
+ memcpy(new_mem, w->mem, w->size);
+ }
+ free(w->mem);
+ w->mem = new_mem;
+ // down-cast is ok, thanks to WebPSafeMalloc
+ w->max_size = (size_t)next_max_size;
+ }
+ if (data_size > 0) {
+ memcpy(w->mem + w->size, data, data_size);
+ w->size += data_size;
+ }
+ return 1;
+}
+
+//------------------------------------------------------------------------------
+// Detection of non-trivial transparency
+
+// Returns true if alpha[] has non-0xff values.
+static int CheckNonOpaque(const uint8_t* alpha, int width, int height,
+ int x_step, int y_step) {
+ if (alpha == NULL) return 0;
+ while (height-- > 0) {
+ int x;
+ for (x = 0; x < width * x_step; x += x_step) {
+ if (alpha[x] != 0xff) return 1; // TODO(skal): check 4/8 bytes at a time.
+ }
+ alpha += y_step;
+ }
+ return 0;
+}
+
+// Checking for the presence of non-opaque alpha.
+int WebPPictureHasTransparency(const WebPPicture* picture) {
+ if (picture == NULL) return 0;
+ if (!picture->use_argb) {
+ return CheckNonOpaque(picture->a, picture->width, picture->height,
+ 1, picture->a_stride);
+ } else {
+ int x, y;
+ const uint32_t* argb = picture->argb;
+ if (argb == NULL) return 0;
+ for (y = 0; y < picture->height; ++y) {
+ for (x = 0; x < picture->width; ++x) {
+ if (argb[x] < 0xff000000u) return 1; // test any alpha values != 0xff
+ }
+ argb += picture->argb_stride;
+ }
+ }
+ return 0;
+}
+
+//------------------------------------------------------------------------------
+// RGB -> YUV conversion
+
+static int RGBToY(int r, int g, int b, VP8Random* const rg) {
+ return VP8RGBToY(r, g, b, VP8RandomBits(rg, YUV_FIX));
+}
+
+static int RGBToU(int r, int g, int b, VP8Random* const rg) {
+ return VP8RGBToU(r, g, b, VP8RandomBits(rg, YUV_FIX + 2));
+}
+
+static int RGBToV(int r, int g, int b, VP8Random* const rg) {
+ return VP8RGBToV(r, g, b, VP8RandomBits(rg, YUV_FIX + 2));
+}
+
+//------------------------------------------------------------------------------
+
+#if defined(USE_GAMMA_COMPRESSION)
+
+// gamma-compensates loss of resolution during chroma subsampling
+#define kGamma 0.80
+#define kGammaFix 12 // fixed-point precision for linear values
+#define kGammaScale ((1 << kGammaFix) - 1)
+#define kGammaTabFix 7 // fixed-point fractional bits precision
+#define kGammaTabScale (1 << kGammaTabFix)
+#define kGammaTabRounder (kGammaTabScale >> 1)
+#define kGammaTabSize (1 << (kGammaFix - kGammaTabFix))
+
+static int kLinearToGammaTab[kGammaTabSize + 1];
+static uint16_t kGammaToLinearTab[256];
+static int kGammaTablesOk = 0;
+
+static void InitGammaTables(void) {
+ if (!kGammaTablesOk) {
+ int v;
+ const double scale = 1. / kGammaScale;
+ for (v = 0; v <= 255; ++v) {
+ kGammaToLinearTab[v] =
+ (uint16_t)(pow(v / 255., kGamma) * kGammaScale + .5);
+ }
+ for (v = 0; v <= kGammaTabSize; ++v) {
+ const double x = scale * (v << kGammaTabFix);
+ kLinearToGammaTab[v] = (int)(pow(x, 1. / kGamma) * 255. + .5);
+ }
+ kGammaTablesOk = 1;
+ }
+}
+
+static WEBP_INLINE uint32_t GammaToLinear(uint8_t v) {
+ return kGammaToLinearTab[v];
+}
+
+// Convert a linear value 'v' to YUV_FIX+2 fixed-point precision
+// U/V value, suitable for RGBToU/V calls.
+static WEBP_INLINE int LinearToGamma(uint32_t base_value, int shift) {
+ const int v = base_value << shift; // final uplifted value
+ const int tab_pos = v >> (kGammaTabFix + 2); // integer part
+ const int x = v & ((kGammaTabScale << 2) - 1); // fractional part
+ const int v0 = kLinearToGammaTab[tab_pos];
+ const int v1 = kLinearToGammaTab[tab_pos + 1];
+ const int y = v1 * x + v0 * ((kGammaTabScale << 2) - x); // interpolate
+ return (y + kGammaTabRounder) >> kGammaTabFix; // descale
+}
+
+#else
+
+static void InitGammaTables(void) {}
+static WEBP_INLINE uint32_t GammaToLinear(uint8_t v) { return v; }
+static WEBP_INLINE int LinearToGamma(uint32_t base_value, int shift) {
+ (void)shift;
+ return v;
+}
+
+#endif // USE_GAMMA_COMPRESSION
+
+//------------------------------------------------------------------------------
+
+#define SUM4(ptr) LinearToGamma( \
+ GammaToLinear((ptr)[0]) + \
+ GammaToLinear((ptr)[step]) + \
+ GammaToLinear((ptr)[rgb_stride]) + \
+ GammaToLinear((ptr)[rgb_stride + step]), 0) \
+
+#define SUM2H(ptr) \
+ LinearToGamma(GammaToLinear((ptr)[0]) + GammaToLinear((ptr)[step]), 1)
+#define SUM2V(ptr) \
+ LinearToGamma(GammaToLinear((ptr)[0]) + GammaToLinear((ptr)[rgb_stride]), 1)
+#define SUM1(ptr) \
+ LinearToGamma(GammaToLinear((ptr)[0]), 2)
+
+#define RGB_TO_UV(x, y, SUM) { \
+ const int src = (2 * (step * (x) + (y) * rgb_stride)); \
+ const int dst = (x) + (y) * picture->uv_stride; \
+ const int r = SUM(r_ptr + src); \
+ const int g = SUM(g_ptr + src); \
+ const int b = SUM(b_ptr + src); \
+ picture->u[dst] = RGBToU(r, g, b, &rg); \
+ picture->v[dst] = RGBToV(r, g, b, &rg); \
+}
+
+#define RGB_TO_UV0(x_in, x_out, y, SUM) { \
+ const int src = (step * (x_in) + (y) * rgb_stride); \
+ const int dst = (x_out) + (y) * picture->uv0_stride; \
+ const int r = SUM(r_ptr + src); \
+ const int g = SUM(g_ptr + src); \
+ const int b = SUM(b_ptr + src); \
+ picture->u0[dst] = RGBToU(r, g, b, &rg); \
+ picture->v0[dst] = RGBToV(r, g, b, &rg); \
+}
+
+static void MakeGray(WebPPicture* const picture) {
+ int y;
+ const int uv_width = HALVE(picture->width);
+ const int uv_height = HALVE(picture->height);
+ for (y = 0; y < uv_height; ++y) {
+ memset(picture->u + y * picture->uv_stride, 128, uv_width);
+ memset(picture->v + y * picture->uv_stride, 128, uv_width);
+ }
+}
+
+static int ImportYUVAFromRGBA(const uint8_t* const r_ptr,
+ const uint8_t* const g_ptr,
+ const uint8_t* const b_ptr,
+ const uint8_t* const a_ptr,
+ int step, // bytes per pixel
+ int rgb_stride, // bytes per scanline
+ float dithering,
+ WebPPicture* const picture) {
+ const WebPEncCSP uv_csp = picture->colorspace & WEBP_CSP_UV_MASK;
+ int x, y;
+ const int width = picture->width;
+ const int height = picture->height;
+ const int has_alpha = CheckNonOpaque(a_ptr, width, height, step, rgb_stride);
+ VP8Random rg;
+
+ picture->colorspace = uv_csp;
+ picture->use_argb = 0;
+ if (has_alpha) {
+ picture->colorspace |= WEBP_CSP_ALPHA_BIT;
+ }
+ if (!WebPPictureAlloc(picture)) return 0;
+
+ VP8InitRandom(&rg, dithering);
+ InitGammaTables();
+
+ // Import luma plane
+ for (y = 0; y < height; ++y) {
+ for (x = 0; x < width; ++x) {
+ const int offset = step * x + y * rgb_stride;
+ picture->y[x + y * picture->y_stride] =
+ RGBToY(r_ptr[offset], g_ptr[offset], b_ptr[offset], &rg);
+ }
+ }
+
+ // Downsample U/V plane
+ if (uv_csp != WEBP_YUV400) {
+ for (y = 0; y < (height >> 1); ++y) {
+ for (x = 0; x < (width >> 1); ++x) {
+ RGB_TO_UV(x, y, SUM4);
+ }
+ if (width & 1) {
+ RGB_TO_UV(x, y, SUM2V);
+ }
+ }
+ if (height & 1) {
+ for (x = 0; x < (width >> 1); ++x) {
+ RGB_TO_UV(x, y, SUM2H);
+ }
+ if (width & 1) {
+ RGB_TO_UV(x, y, SUM1);
+ }
+ }
+
+#ifdef WEBP_EXPERIMENTAL_FEATURES
+ // Store original U/V samples too
+ if (uv_csp == WEBP_YUV422) {
+ for (y = 0; y < height; ++y) {
+ for (x = 0; x < (width >> 1); ++x) {
+ RGB_TO_UV0(2 * x, x, y, SUM2H);
+ }
+ if (width & 1) {
+ RGB_TO_UV0(2 * x, x, y, SUM1);
+ }
+ }
+ } else if (uv_csp == WEBP_YUV444) {
+ for (y = 0; y < height; ++y) {
+ for (x = 0; x < width; ++x) {
+ RGB_TO_UV0(x, x, y, SUM1);
+ }
+ }
+ }
+#endif
+ } else {
+ MakeGray(picture);
+ }
+
+ if (has_alpha) {
+ assert(step >= 4);
+ assert(picture->a != NULL);
+ for (y = 0; y < height; ++y) {
+ for (x = 0; x < width; ++x) {
+ picture->a[x + y * picture->a_stride] =
+ a_ptr[step * x + y * rgb_stride];
+ }
+ }
+ }
+ return 1;
+}
+
+static int Import(WebPPicture* const picture,
+ const uint8_t* const rgb, int rgb_stride,
+ int step, int swap_rb, int import_alpha) {
+ const uint8_t* const r_ptr = rgb + (swap_rb ? 2 : 0);
+ const uint8_t* const g_ptr = rgb + 1;
+ const uint8_t* const b_ptr = rgb + (swap_rb ? 0 : 2);
+ const uint8_t* const a_ptr = import_alpha ? rgb + 3 : NULL;
+ const int width = picture->width;
+ const int height = picture->height;
+
+ if (!picture->use_argb) {
+ return ImportYUVAFromRGBA(r_ptr, g_ptr, b_ptr, a_ptr, step, rgb_stride,
+ 0.f /* no dithering */, picture);
+ }
+ if (import_alpha) {
+ picture->colorspace |= WEBP_CSP_ALPHA_BIT;
+ } else {
+ picture->colorspace &= ~WEBP_CSP_ALPHA_BIT;
+ }
+ if (!WebPPictureAlloc(picture)) return 0;
+
+ if (!import_alpha) {
+ int x, y;
+ for (y = 0; y < height; ++y) {
+ for (x = 0; x < width; ++x) {
+ const int offset = step * x + y * rgb_stride;
+ const uint32_t argb =
+ MakeARGB32(r_ptr[offset], g_ptr[offset], b_ptr[offset]);
+ picture->argb[x + y * picture->argb_stride] = argb;
+ }
+ }
+ } else {
+ int x, y;
+ assert(step >= 4);
+ for (y = 0; y < height; ++y) {
+ for (x = 0; x < width; ++x) {
+ const int offset = step * x + y * rgb_stride;
+ const uint32_t argb = ((uint32_t)a_ptr[offset] << 24) |
+ (r_ptr[offset] << 16) |
+ (g_ptr[offset] << 8) |
+ (b_ptr[offset]);
+ picture->argb[x + y * picture->argb_stride] = argb;
+ }
+ }
+ }
+ return 1;
+}
+#undef SUM4
+#undef SUM2V
+#undef SUM2H
+#undef SUM1
+#undef RGB_TO_UV
+
+int WebPPictureImportRGB(WebPPicture* picture,
+ const uint8_t* rgb, int rgb_stride) {
+ return Import(picture, rgb, rgb_stride, 3, 0, 0);
+}
+
+int WebPPictureImportBGR(WebPPicture* picture,
+ const uint8_t* rgb, int rgb_stride) {
+ return Import(picture, rgb, rgb_stride, 3, 1, 0);
+}
+
+int WebPPictureImportRGBA(WebPPicture* picture,
+ const uint8_t* rgba, int rgba_stride) {
+ return Import(picture, rgba, rgba_stride, 4, 0, 1);
+}
+
+int WebPPictureImportBGRA(WebPPicture* picture,
+ const uint8_t* rgba, int rgba_stride) {
+ return Import(picture, rgba, rgba_stride, 4, 1, 1);
+}
+
+int WebPPictureImportRGBX(WebPPicture* picture,
+ const uint8_t* rgba, int rgba_stride) {
+ return Import(picture, rgba, rgba_stride, 4, 0, 0);
+}
+
+int WebPPictureImportBGRX(WebPPicture* picture,
+ const uint8_t* rgba, int rgba_stride) {
+ return Import(picture, rgba, rgba_stride, 4, 1, 0);
+}
+
+//------------------------------------------------------------------------------
+// Automatic YUV <-> ARGB conversions.
+
+int WebPPictureYUVAToARGB(WebPPicture* picture) {
+ if (picture == NULL) return 0;
+ if (picture->y == NULL || picture->u == NULL || picture->v == NULL) {
+ return WebPEncodingSetError(picture, VP8_ENC_ERROR_NULL_PARAMETER);
+ }
+ if ((picture->colorspace & WEBP_CSP_ALPHA_BIT) && picture->a == NULL) {
+ return WebPEncodingSetError(picture, VP8_ENC_ERROR_NULL_PARAMETER);
+ }
+ if ((picture->colorspace & WEBP_CSP_UV_MASK) != WEBP_YUV420) {
+ return WebPEncodingSetError(picture, VP8_ENC_ERROR_INVALID_CONFIGURATION);
+ }
+ // Allocate a new argb buffer (discarding the previous one).
+ if (!PictureAllocARGB(picture)) return 0;
+
+ // Convert
+ {
+ int y;
+ const int width = picture->width;
+ const int height = picture->height;
+ const int argb_stride = 4 * picture->argb_stride;
+ uint8_t* dst = (uint8_t*)picture->argb;
+ const uint8_t *cur_u = picture->u, *cur_v = picture->v, *cur_y = picture->y;
+ WebPUpsampleLinePairFunc upsample = WebPGetLinePairConverter(ALPHA_IS_LAST);
+
+ // First row, with replicated top samples.
+ upsample(cur_y, NULL, cur_u, cur_v, cur_u, cur_v, dst, NULL, width);
+ cur_y += picture->y_stride;
+ dst += argb_stride;
+ // Center rows.
+ for (y = 1; y + 1 < height; y += 2) {
+ const uint8_t* const top_u = cur_u;
+ const uint8_t* const top_v = cur_v;
+ cur_u += picture->uv_stride;
+ cur_v += picture->uv_stride;
+ upsample(cur_y, cur_y + picture->y_stride, top_u, top_v, cur_u, cur_v,
+ dst, dst + argb_stride, width);
+ cur_y += 2 * picture->y_stride;
+ dst += 2 * argb_stride;
+ }
+ // Last row (if needed), with replicated bottom samples.
+ if (height > 1 && !(height & 1)) {
+ upsample(cur_y, NULL, cur_u, cur_v, cur_u, cur_v, dst, NULL, width);
+ }
+ // Insert alpha values if needed, in replacement for the default 0xff ones.
+ if (picture->colorspace & WEBP_CSP_ALPHA_BIT) {
+ for (y = 0; y < height; ++y) {
+ uint32_t* const argb_dst = picture->argb + y * picture->argb_stride;
+ const uint8_t* const src = picture->a + y * picture->a_stride;
+ int x;
+ for (x = 0; x < width; ++x) {
+ argb_dst[x] = (argb_dst[x] & 0x00ffffffu) | ((uint32_t)src[x] << 24);
+ }
+ }
+ }
+ }
+ return 1;
+}
+
+int WebPPictureARGBToYUVADithered(WebPPicture* picture, WebPEncCSP colorspace,
+ float dithering) {
+ if (picture == NULL) return 0;
+ if (picture->argb == NULL) {
+ return WebPEncodingSetError(picture, VP8_ENC_ERROR_NULL_PARAMETER);
+ } else {
+ const uint8_t* const argb = (const uint8_t*)picture->argb;
+ const uint8_t* const r = ALPHA_IS_LAST ? argb + 2 : argb + 1;
+ const uint8_t* const g = ALPHA_IS_LAST ? argb + 1 : argb + 2;
+ const uint8_t* const b = ALPHA_IS_LAST ? argb + 0 : argb + 3;
+ const uint8_t* const a = ALPHA_IS_LAST ? argb + 3 : argb + 0;
+ // We work on a tmp copy of 'picture', because ImportYUVAFromRGBA()
+ // would be calling WebPPictureFree(picture) otherwise.
+ WebPPicture tmp = *picture;
+ PictureResetARGB(&tmp); // reset ARGB buffer so that it's not free()'d.
+ tmp.use_argb = 0;
+ tmp.colorspace = colorspace & WEBP_CSP_UV_MASK;
+ if (!ImportYUVAFromRGBA(r, g, b, a, 4, 4 * picture->argb_stride, dithering,
+ &tmp)) {
+ return WebPEncodingSetError(picture, VP8_ENC_ERROR_OUT_OF_MEMORY);
+ }
+ // Copy back the YUV specs into 'picture'.
+ tmp.argb = picture->argb;
+ tmp.argb_stride = picture->argb_stride;
+ tmp.memory_argb_ = picture->memory_argb_;
+ *picture = tmp;
+ }
+ return 1;
+}
+
+int WebPPictureARGBToYUVA(WebPPicture* picture, WebPEncCSP colorspace) {
+ return WebPPictureARGBToYUVADithered(picture, colorspace, 0.f);
+}
+
+//------------------------------------------------------------------------------
+// Helper: clean up fully transparent area to help compressibility.
+
+#define SIZE 8
+#define SIZE2 (SIZE / 2)
+static int is_transparent_area(const uint8_t* ptr, int stride, int size) {
+ int y, x;
+ for (y = 0; y < size; ++y) {
+ for (x = 0; x < size; ++x) {
+ if (ptr[x]) {
+ return 0;
+ }
+ }
+ ptr += stride;
+ }
+ return 1;
+}
+
+static WEBP_INLINE void flatten(uint8_t* ptr, int v, int stride, int size) {
+ int y;
+ for (y = 0; y < size; ++y) {
+ memset(ptr, v, size);
+ ptr += stride;
+ }
+}
+
+void WebPCleanupTransparentArea(WebPPicture* pic) {
+ int x, y, w, h;
+ const uint8_t* a_ptr;
+ int values[3] = { 0 };
+
+ if (pic == NULL) return;
+
+ a_ptr = pic->a;
+ if (a_ptr == NULL) return; // nothing to do
+
+ w = pic->width / SIZE;
+ h = pic->height / SIZE;
+ for (y = 0; y < h; ++y) {
+ int need_reset = 1;
+ for (x = 0; x < w; ++x) {
+ const int off_a = (y * pic->a_stride + x) * SIZE;
+ const int off_y = (y * pic->y_stride + x) * SIZE;
+ const int off_uv = (y * pic->uv_stride + x) * SIZE2;
+ if (is_transparent_area(a_ptr + off_a, pic->a_stride, SIZE)) {
+ if (need_reset) {
+ values[0] = pic->y[off_y];
+ values[1] = pic->u[off_uv];
+ values[2] = pic->v[off_uv];
+ need_reset = 0;
+ }
+ flatten(pic->y + off_y, values[0], pic->y_stride, SIZE);
+ flatten(pic->u + off_uv, values[1], pic->uv_stride, SIZE2);
+ flatten(pic->v + off_uv, values[2], pic->uv_stride, SIZE2);
+ } else {
+ need_reset = 1;
+ }
+ }
+ // ignore the left-overs on right/bottom
+ }
+}
+
+#undef SIZE
+#undef SIZE2
+
+//------------------------------------------------------------------------------
+// Blend color and remove transparency info
+
+#define BLEND(V0, V1, ALPHA) \
+ ((((V0) * (255 - (ALPHA)) + (V1) * (ALPHA)) * 0x101) >> 16)
+#define BLEND_10BIT(V0, V1, ALPHA) \
+ ((((V0) * (1020 - (ALPHA)) + (V1) * (ALPHA)) * 0x101) >> 18)
+
+void WebPBlendAlpha(WebPPicture* pic, uint32_t background_rgb) {
+ const int red = (background_rgb >> 16) & 0xff;
+ const int green = (background_rgb >> 8) & 0xff;
+ const int blue = (background_rgb >> 0) & 0xff;
+ VP8Random rg;
+ int x, y;
+ if (pic == NULL) return;
+ VP8InitRandom(&rg, 0.f);
+ if (!pic->use_argb) {
+ const int uv_width = (pic->width >> 1); // omit last pixel during u/v loop
+ const int Y0 = RGBToY(red, green, blue, &rg);
+ // VP8RGBToU/V expects the u/v values summed over four pixels
+ const int U0 = RGBToU(4 * red, 4 * green, 4 * blue, &rg);
+ const int V0 = RGBToV(4 * red, 4 * green, 4 * blue, &rg);
+ const int has_alpha = pic->colorspace & WEBP_CSP_ALPHA_BIT;
+ if (!has_alpha || pic->a == NULL) return; // nothing to do
+ for (y = 0; y < pic->height; ++y) {
+ // Luma blending
+ uint8_t* const y_ptr = pic->y + y * pic->y_stride;
+ uint8_t* const a_ptr = pic->a + y * pic->a_stride;
+ for (x = 0; x < pic->width; ++x) {
+ const int alpha = a_ptr[x];
+ if (alpha < 0xff) {
+ y_ptr[x] = BLEND(Y0, y_ptr[x], a_ptr[x]);
+ }
+ }
+ // Chroma blending every even line
+ if ((y & 1) == 0) {
+ uint8_t* const u = pic->u + (y >> 1) * pic->uv_stride;
+ uint8_t* const v = pic->v + (y >> 1) * pic->uv_stride;
+ uint8_t* const a_ptr2 =
+ (y + 1 == pic->height) ? a_ptr : a_ptr + pic->a_stride;
+ for (x = 0; x < uv_width; ++x) {
+ // Average four alpha values into a single blending weight.
+ // TODO(skal): might lead to visible contouring. Can we do better?
+ const int alpha =
+ a_ptr[2 * x + 0] + a_ptr[2 * x + 1] +
+ a_ptr2[2 * x + 0] + a_ptr2[2 * x + 1];
+ u[x] = BLEND_10BIT(U0, u[x], alpha);
+ v[x] = BLEND_10BIT(V0, v[x], alpha);
+ }
+ if (pic->width & 1) { // rightmost pixel
+ const int alpha = 2 * (a_ptr[2 * x + 0] + a_ptr2[2 * x + 0]);
+ u[x] = BLEND_10BIT(U0, u[x], alpha);
+ v[x] = BLEND_10BIT(V0, v[x], alpha);
+ }
+ }
+ memset(a_ptr, 0xff, pic->width);
+ }
+ } else {
+ uint32_t* argb = pic->argb;
+ const uint32_t background = MakeARGB32(red, green, blue);
+ for (y = 0; y < pic->height; ++y) {
+ for (x = 0; x < pic->width; ++x) {
+ const int alpha = (argb[x] >> 24) & 0xff;
+ if (alpha != 0xff) {
+ if (alpha > 0) {
+ int r = (argb[x] >> 16) & 0xff;
+ int g = (argb[x] >> 8) & 0xff;
+ int b = (argb[x] >> 0) & 0xff;
+ r = BLEND(red, r, alpha);
+ g = BLEND(green, g, alpha);
+ b = BLEND(blue, b, alpha);
+ argb[x] = MakeARGB32(r, g, b);
+ } else {
+ argb[x] = background;
+ }
+ }
+ }
+ argb += pic->argb_stride;
+ }
+ }
+}
+
+#undef BLEND
+#undef BLEND_10BIT
+
+//------------------------------------------------------------------------------
+// local-min distortion
+//
+// For every pixel in the *reference* picture, we search for the local best
+// match in the compressed image. This is not a symmetrical measure.
+
+// search radius. Shouldn't be too large.
+#define RADIUS 2
+
+static float AccumulateLSIM(const uint8_t* src, int src_stride,
+ const uint8_t* ref, int ref_stride,
+ int w, int h) {
+ int x, y;
+ double total_sse = 0.;
+ for (y = 0; y < h; ++y) {
+ const int y_0 = (y - RADIUS < 0) ? 0 : y - RADIUS;
+ const int y_1 = (y + RADIUS + 1 >= h) ? h : y + RADIUS + 1;
+ for (x = 0; x < w; ++x) {
+ const int x_0 = (x - RADIUS < 0) ? 0 : x - RADIUS;
+ const int x_1 = (x + RADIUS + 1 >= w) ? w : x + RADIUS + 1;
+ double best_sse = 255. * 255.;
+ const double value = (double)ref[y * ref_stride + x];
+ int i, j;
+ for (j = y_0; j < y_1; ++j) {
+ const uint8_t* s = src + j * src_stride;
+ for (i = x_0; i < x_1; ++i) {
+ const double sse = (double)(s[i] - value) * (s[i] - value);
+ if (sse < best_sse) best_sse = sse;
+ }
+ }
+ total_sse += best_sse;
+ }
+ }
+ return (float)total_sse;
+}
+#undef RADIUS
+
+//------------------------------------------------------------------------------
+// Distortion
+
+// Max value returned in case of exact similarity.
+static const double kMinDistortion_dB = 99.;
+static float GetPSNR(const double v) {
+ return (float)((v > 0.) ? -4.3429448 * log(v / (255 * 255.))
+ : kMinDistortion_dB);
+}
+
+int WebPPictureDistortion(const WebPPicture* src, const WebPPicture* ref,
+ int type, float result[5]) {
+ DistoStats stats[5];
+ int has_alpha;
+ int uv_w, uv_h;
+
+ if (src == NULL || ref == NULL ||
+ src->width != ref->width || src->height != ref->height ||
+ src->y == NULL || ref->y == NULL ||
+ src->u == NULL || ref->u == NULL ||
+ src->v == NULL || ref->v == NULL ||
+ result == NULL) {
+ return 0;
+ }
+ // TODO(skal): provide distortion for ARGB too.
+ if (src->use_argb == 1 || src->use_argb != ref->use_argb) {
+ return 0;
+ }
+
+ has_alpha = !!(src->colorspace & WEBP_CSP_ALPHA_BIT);
+ if (has_alpha != !!(ref->colorspace & WEBP_CSP_ALPHA_BIT) ||
+ (has_alpha && (src->a == NULL || ref->a == NULL))) {
+ return 0;
+ }
+
+ memset(stats, 0, sizeof(stats));
+
+ uv_w = HALVE(src->width);
+ uv_h = HALVE(src->height);
+ if (type >= 2) {
+ float sse[4];
+ sse[0] = AccumulateLSIM(src->y, src->y_stride,
+ ref->y, ref->y_stride, src->width, src->height);
+ sse[1] = AccumulateLSIM(src->u, src->uv_stride,
+ ref->u, ref->uv_stride, uv_w, uv_h);
+ sse[2] = AccumulateLSIM(src->v, src->uv_stride,
+ ref->v, ref->uv_stride, uv_w, uv_h);
+ sse[3] = has_alpha ? AccumulateLSIM(src->a, src->a_stride,
+ ref->a, ref->a_stride,
+ src->width, src->height)
+ : 0.f;
+ result[0] = GetPSNR(sse[0] / (src->width * src->height));
+ result[1] = GetPSNR(sse[1] / (uv_w * uv_h));
+ result[2] = GetPSNR(sse[2] / (uv_w * uv_h));
+ result[3] = GetPSNR(sse[3] / (src->width * src->height));
+ {
+ double total_sse = sse[0] + sse[1] + sse[2];
+ int total_pixels = src->width * src->height + 2 * uv_w * uv_h;
+ if (has_alpha) {
+ total_pixels += src->width * src->height;
+ total_sse += sse[3];
+ }
+ result[4] = GetPSNR(total_sse / total_pixels);
+ }
+ } else {
+ int c;
+ VP8SSIMAccumulatePlane(src->y, src->y_stride,
+ ref->y, ref->y_stride,
+ src->width, src->height, &stats[0]);
+ VP8SSIMAccumulatePlane(src->u, src->uv_stride,
+ ref->u, ref->uv_stride,
+ uv_w, uv_h, &stats[1]);
+ VP8SSIMAccumulatePlane(src->v, src->uv_stride,
+ ref->v, ref->uv_stride,
+ uv_w, uv_h, &stats[2]);
+ if (has_alpha) {
+ VP8SSIMAccumulatePlane(src->a, src->a_stride,
+ ref->a, ref->a_stride,
+ src->width, src->height, &stats[3]);
+ }
+ for (c = 0; c <= 4; ++c) {
+ if (type == 1) {
+ const double v = VP8SSIMGet(&stats[c]);
+ result[c] = (float)((v < 1.) ? -10.0 * log10(1. - v)
+ : kMinDistortion_dB);
+ } else {
+ const double v = VP8SSIMGetSquaredError(&stats[c]);
+ result[c] = GetPSNR(v);
+ }
+ // Accumulate forward
+ if (c < 4) VP8SSIMAddStats(&stats[c], &stats[4]);
+ }
+ }
+ return 1;
+}
+
+//------------------------------------------------------------------------------
+// Simplest high-level calls:
+
+typedef int (*Importer)(WebPPicture* const, const uint8_t* const, int);
+
+static size_t Encode(const uint8_t* rgba, int width, int height, int stride,
+ Importer import, float quality_factor, int lossless,
+ uint8_t** output) {
+ WebPPicture pic;
+ WebPConfig config;
+ WebPMemoryWriter wrt;
+ int ok;
+
+ if (!WebPConfigPreset(&config, WEBP_PRESET_DEFAULT, quality_factor) ||
+ !WebPPictureInit(&pic)) {
+ return 0; // shouldn't happen, except if system installation is broken
+ }
+
+ config.lossless = !!lossless;
+ pic.use_argb = !!lossless;
+ pic.width = width;
+ pic.height = height;
+ pic.writer = WebPMemoryWrite;
+ pic.custom_ptr = &wrt;
+ WebPMemoryWriterInit(&wrt);
+
+ ok = import(&pic, rgba, stride) && WebPEncode(&config, &pic);
+ WebPPictureFree(&pic);
+ if (!ok) {
+ free(wrt.mem);
+ *output = NULL;
+ return 0;
+ }
+ *output = wrt.mem;
+ return wrt.size;
+}
+
+#define ENCODE_FUNC(NAME, IMPORTER) \
+size_t NAME(const uint8_t* in, int w, int h, int bps, float q, \
+ uint8_t** out) { \
+ return Encode(in, w, h, bps, IMPORTER, q, 0, out); \
+}
+
+ENCODE_FUNC(WebPEncodeRGB, WebPPictureImportRGB)
+ENCODE_FUNC(WebPEncodeBGR, WebPPictureImportBGR)
+ENCODE_FUNC(WebPEncodeRGBA, WebPPictureImportRGBA)
+ENCODE_FUNC(WebPEncodeBGRA, WebPPictureImportBGRA)
+
+#undef ENCODE_FUNC
+
+#define LOSSLESS_DEFAULT_QUALITY 70.
+#define LOSSLESS_ENCODE_FUNC(NAME, IMPORTER) \
+size_t NAME(const uint8_t* in, int w, int h, int bps, uint8_t** out) { \
+ return Encode(in, w, h, bps, IMPORTER, LOSSLESS_DEFAULT_QUALITY, 1, out); \
+}
+
+LOSSLESS_ENCODE_FUNC(WebPEncodeLosslessRGB, WebPPictureImportRGB)
+LOSSLESS_ENCODE_FUNC(WebPEncodeLosslessBGR, WebPPictureImportBGR)
+LOSSLESS_ENCODE_FUNC(WebPEncodeLosslessRGBA, WebPPictureImportRGBA)
+LOSSLESS_ENCODE_FUNC(WebPEncodeLosslessBGRA, WebPPictureImportBGRA)
+
+#undef LOSSLESS_ENCODE_FUNC
+
+//------------------------------------------------------------------------------
+