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authorTobrun <tobrun.van.nuland@gmail.com>2019-06-17 12:16:19 +0200
committerGitHub <noreply@github.com>2019-06-17 12:16:19 +0200
commit86b9c06c74261eb465f91c477f630b5ad9529d46 (patch)
tree9b349e6aa84563b58242d6661254582275336b1c
parent2125080dc34381e7458695ed584ea94398d0e9b2 (diff)
[node] - fix README type, granualar to granular (#14933)
-rw-r--r--platform/node/README.md2
1 files changed, 1 insertions, 1 deletions
diff --git a/platform/node/README.md b/platform/node/README.md
index ac5bcd7e8..7273c0813 100644
--- a/platform/node/README.md
+++ b/platform/node/README.md
@@ -82,7 +82,7 @@ The first argument passed to `map.render` is an options object, all keys are opt
}
```
-When you are finished using a map object, you can call `map.release()` to permanently dispose the internal map resources. This is not necessary, but can be helpful to optimize resource usage (memory, file sockets) on a more granualar level than V8's garbage collector. Calling `map.release()` will prevent a map object from being used for any further render calls, but can be safely called as soon as the `map.render()` callback returns, as the returned pixel buffer will always be retained for the scope of the callback.
+When you are finished using a map object, you can call `map.release()` to permanently dispose the internal map resources. This is not necessary, but can be helpful to optimize resource usage (memory, file sockets) on a more granular level than V8's garbage collector. Calling `map.release()` will prevent a map object from being used for any further render calls, but can be safely called as soon as the `map.render()` callback returns, as the returned pixel buffer will always be retained for the scope of the callback.
## Implementing a file source