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authorSimon Hausmann <simon.hausmann@qt.io>2019-07-17 13:19:48 +0200
committerLiang Qi <liang.qi@qt.io>2019-07-23 09:32:25 +0200
commit4c3207a7385a3ba402884bb50136bbe7b70baa2e (patch)
tree770d650e11d9f56eb90bb511c507ad506e29038b
parent1841aa0bc254a7a11df09d16efd9b1ccd41f20e4 (diff)
Prospective fix when using QtLottie in QML apps with cmake and static linkage
We need to create the cmake integration files to enable static linking. We don't need to test application side direct linkage though, as the bodymoving module is private and has no header files (interface). Fixes: QTBUG-77130 (cherry picked from commit 03b666a967fb7501248e9f40a5b187ec3a16c453) Change-Id: Ie9e73a3b482daee278a906096fdd53dc5fc6e2ba Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
-rw-r--r--src/bodymovin/bodymovin.pro2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/bodymovin/bodymovin.pro b/src/bodymovin/bodymovin.pro
index c50cad8..5661c4a 100644
--- a/src/bodymovin/bodymovin.pro
+++ b/src/bodymovin/bodymovin.pro
@@ -8,6 +8,8 @@ TARGET = QtBodymovin
MODULE = bodymovin
CONFIG += internal_module
+# As long as this is an internal module, we do not need to have cmake linkage tests.
+CMAKE_MODULE_TESTS = -
QT += gui-private