/**************************************************************************** ** ** Copyright (C) 2018 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the lottie-qt module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:GPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 or (at your option) any later version ** approved by the KDE Free Qt Foundation. The licenses are as published by ** the Free Software Foundation and appearing in the file LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include QT_BEGIN_NAMESPACE void BezierEasing::addCubicBezierSegment(const QPointF &c1, const QPointF &c2, const QPointF &endPoint) { mBezier = QBezier::fromPoints(QPointF(0.0, 0.0), c1, c2, endPoint); } qreal BezierEasing::valueForProgress(qreal progress) const { qreal res = mBezier.pointAt(tForX(progress)).y(); return qBound(0.0, res, 1.0); } qreal BezierEasing::tForX(qreal x) const { if (x <= 0.0) return 0.0; else if (x >= 1.0) return 1.0; qreal t0 = 0.0; qreal t1 = 1.0; for (int i = 0; i < 10; i++) { // 10 iterations gives error smaller than 0.001 qreal t = qreal(0.5) * (t0 + t1); qreal a, b, c, d; QBezier::coefficients(t, a, b, c, d); qreal xt = a * mBezier.x1 + b * mBezier.x2 + c * mBezier.x3 + d * mBezier.x4; if (xt < x) t0 = t; else t1 = t; } return t0; } QT_END_NAMESPACE