/**************************************************************************** ** ** Copyright (C) 2018 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the lottie-qt module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:GPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 or (at your option) any later version ** approved by the KDE Free Qt Foundation. The licenses are as published by ** the Free Software Foundation and appearing in the file LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "bmfill_p.h" QT_BEGIN_NAMESPACE BMFill::BMFill(const BMFill &other) : BMShape(other) { m_color = other.m_color; m_opacity = other.m_opacity; } BMFill::BMFill(const QJsonObject &definition, BMBase *parent) { setParent(parent); BMBase::parse(definition); if (m_hidden) return; qCDebug(lcLottieQtBodymovinParser) << "BMFill::construct():" << m_name; QJsonObject color = definition.value(QLatin1String("c")).toObject(); m_color.construct(color); QJsonObject opacity = definition.value(QLatin1String("o")).toObject(); opacity = resolveExpression(opacity); m_opacity.construct(opacity); } BMBase *BMFill::clone() const { return new BMFill(*this); } void BMFill::updateProperties(int frame) { m_color.update(frame); m_opacity.update(frame); } void BMFill::render(LottieRenderer &renderer) const { renderer.render(*this); } QColor BMFill::color() const { QVector4D cVec = m_color.value(); QColor color; qreal r = static_cast(cVec.x()); qreal g = static_cast(cVec.y()); qreal b = static_cast(cVec.z()); qreal a = static_cast(cVec.w()); color.setRgbF(r, g, b, a); return color; } qreal BMFill::opacity() const { return m_opacity.value(); } QT_END_NAMESPACE