/**************************************************************************** ** ** Copyright (C) 2018 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the lottie-qt module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:GPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 or (at your option) any later version ** approved by the KDE Free Qt Foundation. The licenses are as published by ** the Free Software Foundation and appearing in the file LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef BATCHRENDERER_H #define BATCHRENDERER_H #include #include #include #include QT_BEGIN_NAMESPACE class BMBase; class QImage; class LottieAnimation; class BatchRenderer : public QThread { Q_OBJECT struct Entry { LottieAnimation* animator = nullptr; BMBase *bmTreeBlueprint = nullptr; int startFrame = 0; int endFrame = 0; int currentFrame = 0; int animDir = 1; QHash frameCache; }; public: ~BatchRenderer() override; BatchRenderer(BatchRenderer const &) = delete; void operator=(BatchRenderer const&) = delete; static BatchRenderer *instance(); static void deleteInstance(); BMBase *getFrame(LottieAnimation *animator, int frameNumber); signals: void frameReady(LottieAnimation *animator, int frameNumber); public slots: void registerAnimator(LottieAnimation *animator); void deregisterAnimator(LottieAnimation *animator); bool gotoFrame(LottieAnimation *animator, int frame); void frameRendered(LottieAnimation *animator, int frameNumber); protected: void run() override; int parse(BMBase *rootElement, const QByteArray &jsonSource) const; void prerender(Entry *animEntry); private: BatchRenderer(); void pruneFrameCache(Entry* e); private: static BatchRenderer *m_rendererInstance; QMutex m_mutex; QWaitCondition m_waitCondition; int m_cacheSize = 2; QHash m_animData; }; QT_END_NAMESPACE #endif // BATCHRENDERER_H