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/****************************************************************************
**
** Copyright (C) 2022 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the lottie-qt module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:COMM$
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** $QT_END_LICENSE$
**
**
**
**
**
**
**
**
**
******************************************************************************/
#include "bmellipse_p.h"
#include <QJsonObject>
#include <QRectF>
#include "bmtrimpath_p.h"
QT_BEGIN_NAMESPACE
BMEllipse::BMEllipse(const BMEllipse &other)
: BMShape(other)
{
m_position = other.m_position;
m_size = other.m_size;
}
BMEllipse::BMEllipse(const QJsonObject &definition, const QVersionNumber &version, BMBase *parent)
{
setParent(parent);
construct(definition, version);
}
BMBase *BMEllipse::clone() const
{
return new BMEllipse(*this);
}
void BMEllipse::construct(const QJsonObject &definition, const QVersionNumber &version)
{
BMBase::parse(definition);
if (m_hidden)
return;
qCDebug(lcLottieQtBodymovinParser) << "BMEllipse::construct():" << m_name;
QJsonObject position = definition.value(QLatin1String("p")).toObject();
position = resolveExpression(position);
m_position.construct(position, version);
QJsonObject size = definition.value(QLatin1String("s")).toObject();
size = resolveExpression(size);
m_size.construct(size, version);
m_direction = definition.value(QLatin1String("d")).toInt();
}
bool BMEllipse::acceptsTrim() const
{
return true;
}
void BMEllipse::updateProperties(int frame)
{
m_position.update(frame);
m_size.update(frame);
// AE uses center of a shape as it's position,
// in Qt a translation is needed
QPointF pos = QPointF(m_position.value().x() - m_size.value().width() / 2,
m_position.value().y() - m_size.value().height() / 2);
m_path = QPainterPath();
m_path.arcMoveTo(QRectF(pos, m_size.value()), 90);
m_path.arcTo(QRectF(pos, m_size.value()), 90, -360);
if (m_direction)
m_path = m_path.toReversed();
}
void BMEllipse::render(LottieRenderer &renderer) const
{
renderer.render(*this);
}
QPointF BMEllipse::position() const
{
return m_position.value();
}
QSizeF BMEllipse::size() const
{
return m_size.value();
}
QT_END_NAMESPACE
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