/**************************************************************************** ** ** Copyright (C) 2013 Sandro S. Andrade ** Contact: http://www.qt-project.org/legal ** ** This file is part of the QtUml module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. For licensing terms and ** conditions see http://qt.digia.com/licensing. For further information ** use the contact form at http://qt.digia.com/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Digia gives you certain additional ** rights. These rights are described in the Digia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qumlstateinvariant.h" #include "private/qumlstateinvariantobject_p.h" #include #include #include #include #include #include #include #include #include #include #include #include QT_BEGIN_NAMESPACE /*! \class QUmlStateInvariant \inmodule QtUml \brief A state invariant is a runtime constraint on the participants of the interaction. It may be used to specify a variety of different kinds of constraints, such as values of attributes or variables, internal or external states, and so on. A state invariant is an interaction fragment and it is placed on a lifeline. */ /*! Creates a new QUmlStateInvariant. Also creates the corresponding QObject-based representation returned by asQModelingObject() if \a createQModelingObject is true. */ QUmlStateInvariant::QUmlStateInvariant(bool createQModelingObject) : _covered(0), _invariant(0) { if (createQModelingObject) _qModelingObject = qobject_cast(new QUmlStateInvariantObject(this)); } /*! Destroys the QUmlStateInvariant. */ QUmlStateInvariant::~QUmlStateInvariant() { QModelingElement::deleteQModelingObject(); } /*! Returns a deep-copied clone of the QUmlStateInvariant. */ QModelingElement *QUmlStateInvariant::clone() const { QUmlStateInvariant *c = new QUmlStateInvariant; c->asQModelingObject()->setObjectName(this->asQModelingObject()->objectName()); c->asQModelingObject()->setProperty("role", this->asQModelingObject()->property("role")); foreach (QUmlComment *element, ownedComments()) c->addOwnedComment(dynamic_cast(element->clone())); c->setName(name()); if (nameExpression()) c->setNameExpression(dynamic_cast(nameExpression()->clone())); c->setVisibility(visibility()); foreach (QUmlGeneralOrdering *element, generalOrderings()) c->addGeneralOrdering(dynamic_cast(element->clone())); if (invariant()) c->setInvariant(dynamic_cast(invariant()->clone())); return c; } // OWNED ATTRIBUTES /*! References the Lifeline on which the StateInvariant appears. \b {Redefined property(ies):} QUmlInteractionFragment::covered(). */ QUmlLifeline *QUmlStateInvariant::covered() const { // This is a read-write association end return _covered; } /*! Adjusts covered to \a covered. */ void QUmlStateInvariant::setCovered(QUmlLifeline *covered) { // This is a read-write association end if (_covered != covered) { // Adjust redefined properties QUmlInteractionFragment::removeCovered(_covered); _covered = covered; if (covered && covered->asQModelingObject() && this->asQModelingObject()) QObject::connect(covered->asQModelingObject(), SIGNAL(destroyed()), this->asQModelingObject(), SLOT(setCovered())); // Adjust redefined properties if (covered) { QUmlInteractionFragment::addCovered(covered); } } } /*! A Constraint that should hold at runtime for this StateInvariant \b {Subsetted property(ies):} QUmlElement::ownedElements(). */ QUmlConstraint *QUmlStateInvariant::invariant() const { // This is a read-write association end return _invariant; } /*! Adjusts invariant to \a invariant. */ void QUmlStateInvariant::setInvariant(QUmlConstraint *invariant) { // This is a read-write association end if (_invariant != invariant) { // Adjust subsetted properties removeOwnedElement(_invariant); _invariant = invariant; if (invariant && invariant->asQModelingObject() && this->asQModelingObject()) QObject::connect(invariant->asQModelingObject(), SIGNAL(destroyed()), this->asQModelingObject(), SLOT(setInvariant())); invariant->asQModelingObject()->setParent(this->asQModelingObject()); // Adjust subsetted properties if (invariant) { addOwnedElement(invariant); } } } QT_END_NAMESPACE