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author | Val Doroshchuk <valentyn.doroshchuk@qt.io> | 2018-01-19 12:20:51 +0100 |
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committer | VaL Doroshchuk <valentyn.doroshchuk@qt.io> | 2018-01-19 14:34:45 +0000 |
commit | a3fb242676055355deb68788199ae59abe58ca41 (patch) | |
tree | 622c130b03feba46c2861c37a3bc7c2feeb5e98d | |
parent | 2e9d1fa5ef1367e5d2ace88bc47f93b8fe8a039b (diff) |
Fix shader compilation failure
"No precision specified for (float)" error might be produced
when using swizzle shader.
Change-Id: I2a0be94a735f93de00a153515bd9593d483c9edf
Reviewed-by: Christian Stromme <christian.stromme@qt.io>
-rw-r--r-- | src/qtmultimediaquicktools/shaders/rgbvideo_swizzle.frag | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/qtmultimediaquicktools/shaders/rgbvideo_swizzle.frag b/src/qtmultimediaquicktools/shaders/rgbvideo_swizzle.frag index df66bde63..99caa19fb 100644 --- a/src/qtmultimediaquicktools/shaders/rgbvideo_swizzle.frag +++ b/src/qtmultimediaquicktools/shaders/rgbvideo_swizzle.frag @@ -5,6 +5,6 @@ uniform bool hasAlpha; void main() { - vec4 v = texture2D(rgbTexture, qt_TexCoord); + lowp vec4 v = texture2D(rgbTexture, qt_TexCoord); gl_FragColor = vec4(v.bgr, hasAlpha ? v.a : 1.0) * opacity; } |