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authorLaszlo Agocs <laszlo.agocs@theqtcompany.com>2015-01-08 14:32:41 +0100
committerYoann Lopes <yoann.lopes@theqtcompany.com>2015-02-03 14:41:39 +0000
commit3e94b7ce2d8166767ec47425d2cefbc77cb5fde2 (patch)
treec27061139c94b04d8237d4fabba05801a39f9369 /examples/multimedia/video/qmlvideofilter_opencl/rgbframehelper.h
parent2f494446388e314286506eae335439b7bbc75736 (diff)
Add video filtering support to VideoOutput
Add the QAbstractVideoFilter base class and integrate it with VideoOutput. This can be used to perform arbitrary filtering or image processing on the frames of a video stream of a VideoOutput element right before the OpenGL texture is provided to the scenegraph by the video node. This opens up the possibility to integrate computer vision frameworks or accelerated image processing with Qt Quick applications that display video streams using Qt Multimedia. Conceptually it is somewhat similar to QVideoProbe, this approach however allows modifying the frame, in real time with tight integration to the scenegraph node, and targets Qt Quick meaning setting up the filter and processing the results of the computations happen completely in QML. [ChangeLog] Added QAbstractVideoFilter that serves as a base class for QML video filtering elements that integrate compute, vision, and image processing frameworks with VideoOutput. Change-Id: Ice1483f8c2daec5a43536978627a7bbb64549480 Reviewed-by: Yoann Lopes <yoann.lopes@theqtcompany.com>
Diffstat (limited to 'examples/multimedia/video/qmlvideofilter_opencl/rgbframehelper.h')
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diff --git a/examples/multimedia/video/qmlvideofilter_opencl/rgbframehelper.h b/examples/multimedia/video/qmlvideofilter_opencl/rgbframehelper.h
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+/****************************************************************************
+**
+** Copyright (C) 2015 Digia Plc and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the examples of the Qt Multimedia module.
+**
+** $QT_BEGIN_LICENSE:LGPL21$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia. For licensing terms and
+** conditions see http://qt.digia.com/licensing. For further information
+** use the contact form at http://qt.digia.com/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 or version 3 as published by the Free
+** Software Foundation and appearing in the file LICENSE.LGPLv21 and
+** LICENSE.LGPLv3 included in the packaging of this file. Please review the
+** following information to ensure the GNU Lesser General Public License
+** requirements will be met: https://www.gnu.org/licenses/lgpl.html and
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Digia gives you certain additional
+** rights. These rights are described in the Digia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef RGBFRAMEHELPER_H
+#define RGBFRAMEHELPER_H
+
+#include <QImage>
+#include <QAbstractVideoBuffer>
+#include <QOpenGLContext>
+#include <QOpenGLFunctions>
+#include <QOpenGLFramebufferObject>
+
+/*
+ Returns a QImage that wraps the given video frame.
+
+ This is suitable only for QAbstractVideoBuffer::NoHandle frames with RGB (or BGR)
+ data. YUV is not supported here.
+
+ The QVideoFrame must be mapped and kept mapped as long as the wrapping QImage
+ exists.
+
+ As a convenience the function also supports frames with a handle type of
+ QAbstractVideoBuffer::GLTextureHandle. This allows creating a system memory backed
+ QVideoFrame containing the image data from an OpenGL texture. However, readback is a
+ slow operation and may stall the GPU pipeline and should be avoided in production code.
+*/
+QImage imageWrapper(const QVideoFrame &frame)
+{
+#ifndef QT_NO_OPENGL
+ if (frame.handleType() == QAbstractVideoBuffer::GLTextureHandle) {
+ // Slow and inefficient path. Ideally what's on the GPU should remain on the GPU, instead of readbacks like this.
+ QImage img(frame.width(), frame.height(), QImage::Format_RGBA8888);
+ GLuint textureId = frame.handle().toUInt();
+ QOpenGLContext *ctx = QOpenGLContext::currentContext();
+ QOpenGLFunctions *f = ctx->functions();
+ GLuint fbo;
+ f->glGenFramebuffers(1, &fbo);
+ GLuint prevFbo;
+ f->glGetIntegerv(GL_FRAMEBUFFER_BINDING, (GLint *) &prevFbo);
+ f->glBindFramebuffer(GL_FRAMEBUFFER, fbo);
+ f->glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureId, 0);
+ f->glReadPixels(0, 0, frame.width(), frame.height(), GL_RGBA, GL_UNSIGNED_BYTE, img.bits());
+ f->glBindFramebuffer(GL_FRAMEBUFFER, prevFbo);
+ return img;
+ } else
+#endif // QT_NO_OPENGL
+ {
+ if (!frame.isReadable()) {
+ qWarning("imageFromVideoFrame: No mapped image data available for read");
+ return QImage();
+ }
+
+ QImage::Format fmt = QVideoFrame::imageFormatFromPixelFormat(frame.pixelFormat());
+ if (fmt != QImage::Format_Invalid)
+ return QImage(frame.bits(), frame.width(), frame.height(), fmt);
+
+ qWarning("imageFromVideoFrame: No matching QImage format");
+ }
+
+ return QImage();
+}
+
+#ifndef QT_NO_OPENGL
+class TextureBuffer : public QAbstractVideoBuffer
+{
+public:
+ TextureBuffer(uint id) : QAbstractVideoBuffer(GLTextureHandle), m_id(id) { }
+ MapMode mapMode() const { return NotMapped; }
+ uchar *map(MapMode, int *, int *) { return 0; }
+ void unmap() { }
+ QVariant handle() const { return QVariant::fromValue<uint>(m_id); }
+
+private:
+ GLuint m_id;
+};
+#endif // QT_NO_OPENGL
+
+/*
+ Creates and returns a new video frame wrapping the OpenGL texture textureId. The size
+ must be passed in size, together with the format of the underlying image data in
+ format. When the texture originates from a QImage, use
+ QVideoFrame::imageFormatFromPixelFormat() to get a suitable format. Ownership is not
+ altered, the new QVideoFrame will not destroy the texture.
+*/
+QVideoFrame frameFromTexture(uint textureId, const QSize &size, QVideoFrame::PixelFormat format)
+{
+#ifndef QT_NO_OPENGL
+ return QVideoFrame(new TextureBuffer(textureId), size, format);
+#else
+ return QVideoFrame();
+#endif // QT_NO_OPENGL
+}
+
+#endif