diff options
author | Joerg Bornemann <joerg.bornemann@digia.com> | 2012-12-05 13:03:09 +0100 |
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committer | The Qt Project <gerrit-noreply@qt-project.org> | 2012-12-05 18:20:35 +0100 |
commit | 6b4994c265889db2058b7d5850b51ddfc5478754 (patch) | |
tree | 623e53eb8004b6b8ecdb7e2867ab489dde606fac /examples/multimedia/video/qmlvideofx/shaders/sharpen.fsh | |
parent | 90c8ba233b77ed74012de3b5598a7617672e9d31 (diff) |
centralize and fixup example sources install targets
This follows suit with aeb036e in qtbase.
Change-Id: Ie8580d0a1f38ab9858b0e44c9f99bdc552a1752a
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
Reviewed-by: hjk <qthjk@ovi.com>
Diffstat (limited to 'examples/multimedia/video/qmlvideofx/shaders/sharpen.fsh')
-rw-r--r-- | examples/multimedia/video/qmlvideofx/shaders/sharpen.fsh | 75 |
1 files changed, 75 insertions, 0 deletions
diff --git a/examples/multimedia/video/qmlvideofx/shaders/sharpen.fsh b/examples/multimedia/video/qmlvideofx/shaders/sharpen.fsh new file mode 100644 index 000000000..39076375b --- /dev/null +++ b/examples/multimedia/video/qmlvideofx/shaders/sharpen.fsh @@ -0,0 +1,75 @@ +/**************************************************************************** +** +** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies). +** Contact: http://www.qt-project.org/legal +** +** This file is part of the Qt Mobility Components. +** +** $QT_BEGIN_LICENSE:LGPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and Digia. For licensing terms and +** conditions see http://qt.digia.com/licensing. For further information +** use the contact form at http://qt.digia.com/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Digia gives you certain additional +** rights. These rights are described in the Digia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3.0 as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU General Public License version 3.0 requirements will be +** met: http://www.gnu.org/copyleft/gpl.html. +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +// Based on http://kodemongki.blogspot.com/2011/06/kameraku-custom-shader-effects-example.html + +uniform float dividerValue; +uniform float amount; +const float step_w = 0.0015625; +const float step_h = 0.0027778; + +uniform sampler2D source; +uniform lowp float qt_Opacity; +varying vec2 qt_TexCoord0; + +vec3 sharpen(vec3 t1, vec3 t2, vec3 t3, vec3 t4, vec3 t5, vec3 t6, vec3 t7, vec3 t8, vec3 t9) +{ + return -t1 - t2 - t3 - t4 + amount * t5 - t6 - t7 - t8 - t9; +} + +void main() +{ + vec2 uv = qt_TexCoord0.xy; + vec3 t1 = texture2D(source, vec2(uv.x - step_w, uv.y - step_h)).rgb; + vec3 t2 = texture2D(source, vec2(uv.x, uv.y - step_h)).rgb; + vec3 t3 = texture2D(source, vec2(uv.x + step_w, uv.y - step_h)).rgb; + vec3 t4 = texture2D(source, vec2(uv.x - step_w, uv.y)).rgb; + vec3 t5 = texture2D(source, uv).rgb; + vec3 t6 = texture2D(source, vec2(uv.x + step_w, uv.y)).rgb; + vec3 t7 = texture2D(source, vec2(uv.x - step_w, uv.y + step_h)).rgb; + vec3 t8 = texture2D(source, vec2(uv.x, uv.y + step_h)).rgb; + vec3 t9 = texture2D(source, vec2(uv.x + step_w, uv.y + step_h)).rgb; + vec3 col = sharpen(t1, t2, t3, t4, t5, t6, t7, t8, t9); + if (uv.x < dividerValue) + gl_FragColor = qt_Opacity * vec4(col, 1.0); + else + gl_FragColor = qt_Opacity * texture2D(source, uv); +} |