summaryrefslogtreecommitdiffstats
path: root/examples/multimedia/video/qmlvideofx/shaders/wobble.fsh
diff options
context:
space:
mode:
authorLars Knoll <lars.knoll@qt.io>2021-09-17 11:11:56 +0200
committerQt Cherry-pick Bot <cherrypick_bot@qt-project.org>2021-09-20 17:29:09 +0000
commitf01259068ee35f76fd641dadcd358c28b752a88c (patch)
tree425d02305b4a32e7715a67a8b2378e093e66cd3b /examples/multimedia/video/qmlvideofx/shaders/wobble.fsh
parent5ba405a88a84c13715f44ff9276afdc3ddc95fe6 (diff)
Remove the qmlvideofx example
The example is broken and was never too useful. Change-Id: I24ccc3f316713ccba73104f2d6f4a2b1dd3727e0 Reviewed-by: Piotr Srebrny <piotr.srebrny@qt.io> Reviewed-by: Lars Knoll <lars.knoll@qt.io> (cherry picked from commit 7e2ae885f6292b3b2623797e51de89bed11ce57a) Reviewed-by: Qt Cherry-pick Bot <cherrypick_bot@qt-project.org>
Diffstat (limited to 'examples/multimedia/video/qmlvideofx/shaders/wobble.fsh')
-rw-r--r--examples/multimedia/video/qmlvideofx/shaders/wobble.fsh71
1 files changed, 0 insertions, 71 deletions
diff --git a/examples/multimedia/video/qmlvideofx/shaders/wobble.fsh b/examples/multimedia/video/qmlvideofx/shaders/wobble.fsh
deleted file mode 100644
index 5e0b1f79c..000000000
--- a/examples/multimedia/video/qmlvideofx/shaders/wobble.fsh
+++ /dev/null
@@ -1,71 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd and/or its subsidiary(-ies).
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the Qt Mobility Components.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** BSD License Usage
-** Alternatively, you may use this file under the terms of the BSD license
-** as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of The Qt Company Ltd nor the names of its
-** contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-// Based on http://blog.qt.io/blog/2011/03/22/the-convenient-power-of-qml-scene-graph/
-
-uniform float amplitude;
-uniform float dividerValue;
-uniform float frequency;
-uniform float time;
-
-uniform sampler2D source;
-uniform lowp float qt_Opacity;
-varying vec2 qt_TexCoord0;
-
-void main()
-{
- vec2 uv = qt_TexCoord0.xy;
- vec2 tc = qt_TexCoord0;
- if (uv.x < dividerValue) {
- vec2 p = sin(time + frequency * qt_TexCoord0);
- tc += amplitude * vec2(p.y, -p.x);
- }
- gl_FragColor = qt_Opacity * texture2D(source, tc);
-}