diff options
author | Sze Howe Koh <szehowe.koh@gmail.com> | 2014-03-15 07:11:32 +0800 |
---|---|---|
committer | The Qt Project <gerrit-noreply@qt-project.org> | 2014-03-17 14:46:53 +0100 |
commit | d204391cc1cf75601a8fb4a5037060508af40585 (patch) | |
tree | 992216402bb93830561126cae596ac037d3f2ede /src/imports/audioengine/qdeclarative_sound_p.cpp | |
parent | eec1381606506f80576dc621a7d83328ca18468b (diff) |
Doc: Qt Audio Engine: Restore lost docs
When QDoc stopped accepting the version number of QML modules, some
parts of QML documentation disappeared silently.
Change-Id: I528a2d77587e5803ed971dfe8849d0b37d9c555a
Reviewed-by: Jerome Pasion <jerome.pasion@digia.com>
Diffstat (limited to 'src/imports/audioengine/qdeclarative_sound_p.cpp')
-rw-r--r-- | src/imports/audioengine/qdeclarative_sound_p.cpp | 36 |
1 files changed, 18 insertions, 18 deletions
diff --git a/src/imports/audioengine/qdeclarative_sound_p.cpp b/src/imports/audioengine/qdeclarative_sound_p.cpp index 5b22d43ba..e6c690cec 100644 --- a/src/imports/audioengine/qdeclarative_sound_p.cpp +++ b/src/imports/audioengine/qdeclarative_sound_p.cpp @@ -150,7 +150,7 @@ void QDeclarativeSoundCone::componentComplete() This type is part of the \b{QtAudioEngine 1.0} module. - Sound can be accessed through QtAudioEngine1::AudioEngine::sounds with its unique name + Sound can be accessed through QtAudioEngine::AudioEngine::sounds with its unique name and must be defined inside AudioEngine. \qml @@ -228,7 +228,7 @@ void QDeclarativeSound::componentComplete() } /*! - \qmlproperty enumeration QtAudioEngine1::Sound::playType + \qmlproperty enumeration QtAudioEngine::Sound::playType This property holds the playType. It can be one of: @@ -254,7 +254,7 @@ void QDeclarativeSound::setPlayType(PlayType playType) } /*! - \qmlproperty string QtAudioEngine1::Sound::category + \qmlproperty string QtAudioEngine::Sound::category This property specifies which AudioCategory this sound belongs to. */ @@ -273,7 +273,7 @@ void QDeclarativeSound::setCategory(const QString& category) } /*! - \qmlproperty string QtAudioEngine1::Sound::name + \qmlproperty string QtAudioEngine::Sound::name This property holds the name of Sound, must be unique among all sounds and only defined once. @@ -293,7 +293,7 @@ void QDeclarativeSound::setName(const QString& name) } /*! - \qmlproperty string QtAudioEngine1::Sound::attenuationModel + \qmlproperty string QtAudioEngine::Sound::attenuationModel This property specifies which attenuation model this sound will apply. */ @@ -382,7 +382,7 @@ void QDeclarativeSound::appendFunction(QQmlListProperty<QDeclarativePlayVariatio } /*! - \qmlmethod QtAudioEngine1::Sound::play() + \qmlmethod QtAudioEngine::Sound::play() Creates a new \l SoundInstance and starts playing. Position, direction and velocity are all set to \c "0,0,0". @@ -393,7 +393,7 @@ void QDeclarativeSound::play() } /*! - \qmlmethod QtAudioEngine1::Sound::play(gain) + \qmlmethod QtAudioEngine::Sound::play(gain) Creates a new SoundInstance and starts playing with the adjusted \a gain. Position, direction and velocity are all set to \c "0,0,0". @@ -404,7 +404,7 @@ void QDeclarativeSound::play(qreal gain) } /*! - \qmlmethod QtAudioEngine1::Sound::play(gain, pitch) + \qmlmethod QtAudioEngine::Sound::play(gain, pitch) Creates a new SoundInstance and starts playing with the adjusted \a gain and \a pitch. Position, direction and velocity are all set to \c "0,0,0". @@ -415,7 +415,7 @@ void QDeclarativeSound::play(qreal gain, qreal pitch) } /*! - \qmlmethod QtAudioEngine1::Sound::play(position) + \qmlmethod QtAudioEngine::Sound::play(position) Creates a new SoundInstance and starts playing with specified \a position. Direction and velocity are all set to \c "0,0,0". @@ -426,7 +426,7 @@ void QDeclarativeSound::play(const QVector3D& position) } /*! - \qmlmethod QtAudioEngine1::Sound::play(position, velocity) + \qmlmethod QtAudioEngine::Sound::play(position, velocity) Creates a new SoundInstance and starts playing with specified \a position and \a velocity. Direction is set to \c "0,0,0". @@ -437,7 +437,7 @@ void QDeclarativeSound::play(const QVector3D& position, const QVector3D& velocit } /*! - \qmlmethod QtAudioEngine1::Sound::play(position, velocity, direction) + \qmlmethod QtAudioEngine::Sound::play(position, velocity, direction) Creates a new SoundInstance and starts playing with specified \a position, \a velocity and \a direction. @@ -449,7 +449,7 @@ void QDeclarativeSound::play(const QVector3D& position, const QVector3D& velocit } /*! - \qmlmethod QtAudioEngine1::Sound::play(position, gain) + \qmlmethod QtAudioEngine::Sound::play(position, gain) Creates a new SoundInstance and starts playing with specified \a position and adjusted \a gain. Direction and velocity are all set to \c "0,0,0". @@ -460,7 +460,7 @@ void QDeclarativeSound::play(const QVector3D& position, qreal gain) } /*! - \qmlmethod QtAudioEngine1::Sound::play(position, velocity, gain) + \qmlmethod QtAudioEngine::Sound::play(position, velocity, gain) Creates a new SoundInstance and starts playing with specified \a position, \a velocity and adjusted \a gain. @@ -472,7 +472,7 @@ void QDeclarativeSound::play(const QVector3D& position, const QVector3D& velocit } /*! - \qmlmethod QtAudioEngine1::Sound::play(position, velocity, direction, gain) + \qmlmethod QtAudioEngine::Sound::play(position, velocity, direction, gain) Creates a new SoundInstance and starts playing with specified \a position, \a velocity, \a direction and adjusted \a gain. @@ -483,7 +483,7 @@ void QDeclarativeSound::play(const QVector3D& position, const QVector3D& velocit } /*! - \qmlmethod QtAudioEngine1::Sound::play(position, gain, pitch) + \qmlmethod QtAudioEngine::Sound::play(position, gain, pitch) Creates a new SoundInstance and starts playing with specified \a position, adjusted \a gain and \a pitch. @@ -495,7 +495,7 @@ void QDeclarativeSound::play(const QVector3D& position, qreal gain, qreal pitch) } /*! - \qmlmethod QtAudioEngine1::Sound::play(position, velocity, gain, pitch) + \qmlmethod QtAudioEngine::Sound::play(position, velocity, gain, pitch) Creates a new SoundInstance and starts playing with specified \a position, \a velocity, adjusted \a gain and \a pitch. @@ -507,7 +507,7 @@ void QDeclarativeSound::play(const QVector3D& position, const QVector3D& velocit } /*! - \qmlmethod QtAudioEngine1::Sound::play(position, velocity, direction, gain, pitch) + \qmlmethod QtAudioEngine::Sound::play(position, velocity, direction, gain, pitch) Creates a new SoundInstance and starts playing with specified \a position, \a velocity, \a direction, adjusted \a gain and \a pitch. @@ -542,7 +542,7 @@ void QDeclarativeSound::play(const QVector3D& position, const QVector3D& velocit } /*! - \qmlmethod QtAudioEngine1::SoundInstance QtAudioEngine1::Sound::newInstance() + \qmlmethod QtAudioEngine::SoundInstance QtAudioEngine::Sound::newInstance() Returns a new \l SoundInstance. */ |