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authorDmytro Poplavskiy <dmytro.poplavskiy@nokia.com>2011-11-24 14:23:45 +1000
committerQt by Nokia <qt-info@nokia.com>2011-11-24 06:41:47 +0100
commitb05819f9394418d9e47b44e1c5536934dda99575 (patch)
tree9d234de2b26f0a020358b9430693fbf9cdd7e6e1 /src/imports/multimedia/qsgvideonode_i420.cpp
parent9bb50446e34f556e067eabcc3e7e5ad72f28707c (diff)
Updated I420 video node to be consistent with RGB node implementation.
Don't keep the frame after it was uploaded to texture; Upload frame data during rendering (in material shader updateState) instead of updatePaintNode(). Change-Id: Ia6a4063bfa02d4d20f75735649fe4f777cf50494 Reviewed-by: Michael Goddard <michael.goddard@nokia.com> Reviewed-by: Jonas Rabbe <jonas.rabbe@nokia.com>
Diffstat (limited to 'src/imports/multimedia/qsgvideonode_i420.cpp')
-rw-r--r--src/imports/multimedia/qsgvideonode_i420.cpp209
1 files changed, 120 insertions, 89 deletions
diff --git a/src/imports/multimedia/qsgvideonode_i420.cpp b/src/imports/multimedia/qsgvideonode_i420.cpp
index e71ea6ec7..34a27fd9c 100644
--- a/src/imports/multimedia/qsgvideonode_i420.cpp
+++ b/src/imports/multimedia/qsgvideonode_i420.cpp
@@ -39,6 +39,7 @@
**
****************************************************************************/
#include "qsgvideonode_i420.h"
+#include <QtCore/qmutex.h>
#include <QtDeclarative/qsgtexturematerial.h>
#include <QtDeclarative/qsgmaterial.h>
#include <QtGui/QOpenGLContext>
@@ -136,34 +137,8 @@ protected:
class QSGVideoMaterial_YUV420 : public QSGMaterial
{
public:
- QSGVideoMaterial_YUV420(const QVideoSurfaceFormat &format)
- {
- switch (format.yCbCrColorSpace()) {
- case QVideoSurfaceFormat::YCbCr_JPEG:
- colorMatrix = QMatrix4x4(
- 1.0, 0.000, 1.402, -0.701,
- 1.0, -0.344, -0.714, 0.529,
- 1.0, 1.772, 0.000, -0.886,
- 0.0, 0.000, 0.000, 1.0000);
- break;
- case QVideoSurfaceFormat::YCbCr_BT709:
- case QVideoSurfaceFormat::YCbCr_xvYCC709:
- colorMatrix = QMatrix4x4(
- 1.164, 0.000, 1.793, -0.5727,
- 1.164, -0.534, -0.213, 0.3007,
- 1.164, 2.115, 0.000, -1.1302,
- 0.0, 0.000, 0.000, 1.0000);
- break;
- default: //BT 601:
- colorMatrix = QMatrix4x4(
- 1.164, 0.000, 1.596, -0.8708,
- 1.164, -0.392, -0.813, 0.5296,
- 1.164, 2.017, 0.000, -1.081,
- 0.0, 0.000, 0.000, 1.0000);
- }
-
- setFlag(Blending, false);
- }
+ QSGVideoMaterial_YUV420(const QVideoSurfaceFormat &format);
+ ~QSGVideoMaterial_YUV420();
virtual QSGMaterialType *type() const {
static QSGMaterialType theType;
@@ -176,87 +151,132 @@ public:
virtual int compare(const QSGMaterial *other) const {
const QSGVideoMaterial_YUV420 *m = static_cast<const QSGVideoMaterial_YUV420 *>(other);
- int d = idY - m->idY;
+ int d = m_textureIds[0] - m->m_textureIds[0];
if (d)
return d;
- else if ((d = idU - m->idU) != 0)
+ else if ((d = m_textureIds[1] - m->m_textureIds[1]) != 0)
return d;
else
- return idV - m->idV;
+ return m_textureIds[2] - m->m_textureIds[2];
}
void updateBlending() {
- setFlag(Blending, qFuzzyCompare(opacity, 1.0) ? false : true);
+ setFlag(Blending, qFuzzyCompare(m_opacity, qreal(1.0)) ? false : true);
}
- GLuint idY;
- GLuint idU;
- GLuint idV;
- qreal opacity;
- QMatrix4x4 colorMatrix;
-};
+ void setCurrentFrame(const QVideoFrame &frame) {
+ QMutexLocker lock(&m_frameMutex);
+ m_frame = frame;
+ }
+ void bind();
+ void bindTexture(int id, int w, int h, const uchar *bits);
-QSGVideoNode_I420::QSGVideoNode_I420(const QVideoSurfaceFormat &format) :
- m_width(0),
- m_height(0),
- m_format(format)
+ QVideoSurfaceFormat m_format;
+ QSize m_textureSize;
+ GLuint m_textureIds[3];
+
+ qreal m_opacity;
+ QMatrix4x4 m_colorMatrix;
+
+ QVideoFrame m_frame;
+ QMutex m_frameMutex;
+};
+
+QSGVideoMaterial_YUV420::QSGVideoMaterial_YUV420(const QVideoSurfaceFormat &format) :
+ m_format(format),
+ m_opacity(1.0)
{
- m_material = new QSGVideoMaterial_YUV420(format);
- setMaterial(m_material);
- m_material->opacity = 1;
+ switch (format.yCbCrColorSpace()) {
+ case QVideoSurfaceFormat::YCbCr_JPEG:
+ m_colorMatrix = QMatrix4x4(
+ 1.0, 0.000, 1.402, -0.701,
+ 1.0, -0.344, -0.714, 0.529,
+ 1.0, 1.772, 0.000, -0.886,
+ 0.0, 0.000, 0.000, 1.0000);
+ break;
+ case QVideoSurfaceFormat::YCbCr_BT709:
+ case QVideoSurfaceFormat::YCbCr_xvYCC709:
+ m_colorMatrix = QMatrix4x4(
+ 1.164, 0.000, 1.793, -0.5727,
+ 1.164, -0.534, -0.213, 0.3007,
+ 1.164, 2.115, 0.000, -1.1302,
+ 0.0, 0.000, 0.000, 1.0000);
+ break;
+ default: //BT 601:
+ m_colorMatrix = QMatrix4x4(
+ 1.164, 0.000, 1.596, -0.8708,
+ 1.164, -0.392, -0.813, 0.5296,
+ 1.164, 2.017, 0.000, -1.081,
+ 0.0, 0.000, 0.000, 1.0000);
+ }
+
+ setFlag(Blending, false);
}
-QSGVideoNode_I420::~QSGVideoNode_I420()
+QSGVideoMaterial_YUV420::~QSGVideoMaterial_YUV420()
{
- if (m_width != 0 && m_height != 0)
- glDeleteTextures(3, m_id);
+ if (!m_textureSize.isEmpty())
+ glDeleteTextures(3, m_textureIds);
}
-void QSGVideoNode_I420::setCurrentFrame(const QVideoFrame &frame)
+void QSGVideoMaterial_YUV420::bind()
{
- m_frame = frame;
+ QOpenGLFunctions *functions = QOpenGLContext::currentContext()->functions();
- m_frame.map(QAbstractVideoBuffer::ReadOnly);
+ QMutexLocker lock(&m_frameMutex);
+ if (m_frame.isValid() && m_frame.map(QAbstractVideoBuffer::ReadOnly)) {
+ bool wasMapped = m_frame.isMapped();
- int fw = frame.width();
- int fh = frame.height();
+ if (!wasMapped)
+ m_frame.map(QAbstractVideoBuffer::ReadOnly);
- // Frame has changed size, recreate textures...
- if (fw != m_width || fh != m_height) {
- if (m_width != 0 && m_height != 0)
- glDeleteTextures(3, m_id);
- glGenTextures(3, m_id);
- m_width = fw;
- m_height = fh;
+ if (m_frame.isMapped()) {
+ int fw = m_frame.width();
+ int fh = m_frame.height();
- m_material->idY = m_id[0];
- m_material->idU = m_id[1];
- m_material->idV = m_id[2];
- }
+ // Frame has changed size, recreate textures...
+ if (m_textureSize != m_frame.size()) {
+ if (!m_textureSize.isEmpty())
+ glDeleteTextures(3, m_textureIds);
+ glGenTextures(3, m_textureIds);
+ m_textureSize = m_frame.size();
+ }
- const uchar *bits = frame.bits();
- int bpl = frame.bytesPerLine();
- int bpl2 = (bpl / 2 + 3) & ~3;
- int offsetU = bpl * fh;
- int offsetV = bpl * fh + bpl2 * fh / 2;
+ const uchar *bits = m_frame.bits();
+ int bpl = m_frame.bytesPerLine();
+ int bpl2 = (bpl / 2 + 3) & ~3;
+ int offsetU = bpl * fh;
+ int offsetV = bpl * fh + bpl2 * fh / 2;
- if (m_frame.pixelFormat() == QVideoFrame::Format_YV12)
- qSwap(offsetU, offsetV);
+ if (m_frame.pixelFormat() == QVideoFrame::Format_YV12)
+ qSwap(offsetU, offsetV);
- bindTexture(m_id[0], GL_TEXTURE0, fw, fh, bits);
- bindTexture(m_id[1], GL_TEXTURE1, fw/2, fh / 2, bits + offsetU);
- bindTexture(m_id[2], GL_TEXTURE2, fw/2, fh / 2, bits + offsetV);
- m_frame.unmap();
+ functions->glActiveTexture(GL_TEXTURE1);
+ bindTexture(m_textureIds[1], fw/2, fh / 2, bits + offsetU);
+ functions->glActiveTexture(GL_TEXTURE2);
+ bindTexture(m_textureIds[2], fw/2, fh / 2, bits + offsetV);
+ functions->glActiveTexture(GL_TEXTURE0); // Finish with 0 as default texture unit
+ bindTexture(m_textureIds[0], fw, fh, bits);
- markDirty(DirtyMaterial);
+ if (!wasMapped)
+ m_frame.unmap();
+ }
+
+ m_frame = QVideoFrame();
+ } else {
+ functions->glActiveTexture(GL_TEXTURE1);
+ glBindTexture(GL_TEXTURE_2D, m_textureIds[1]);
+ functions->glActiveTexture(GL_TEXTURE2);
+ glBindTexture(GL_TEXTURE_2D, m_textureIds[2]);
+ functions->glActiveTexture(GL_TEXTURE0); // Finish with 0 as default texture unit
+ glBindTexture(GL_TEXTURE_2D, m_textureIds[0]);
+ }
}
-void QSGVideoNode_I420::bindTexture(int id, int unit, int w, int h, const uchar *bits)
+void QSGVideoMaterial_YUV420::bindTexture(int id, int w, int h, const uchar *bits)
{
- QOpenGLFunctions *functions = QOpenGLContext::currentContext()->functions();
- functions->glActiveTexture(unit);
glBindTexture(GL_TEXTURE_2D, id);
glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, w, h, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, bits);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
@@ -265,6 +285,23 @@ void QSGVideoNode_I420::bindTexture(int id, int unit, int w, int h, const uchar
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
}
+QSGVideoNode_I420::QSGVideoNode_I420(const QVideoSurfaceFormat &format) :
+ m_format(format)
+{
+ m_material = new QSGVideoMaterial_YUV420(format);
+ setMaterial(m_material);
+}
+
+QSGVideoNode_I420::~QSGVideoNode_I420()
+{
+}
+
+void QSGVideoNode_I420::setCurrentFrame(const QVideoFrame &frame)
+{
+ m_material->setCurrentFrame(frame);
+ markDirty(DirtyMaterial);
+}
+
void QSGVideoMaterialShader_YUV420::updateState(const RenderState &state,
QSGMaterial *newMaterial,
@@ -272,23 +309,17 @@ void QSGVideoMaterialShader_YUV420::updateState(const RenderState &state,
{
Q_UNUSED(oldMaterial);
- QOpenGLFunctions *functions = state.context()->functions();
QSGVideoMaterial_YUV420 *mat = static_cast<QSGVideoMaterial_YUV420 *>(newMaterial);
program()->setUniformValue(m_id_yTexture, 0);
program()->setUniformValue(m_id_uTexture, 1);
program()->setUniformValue(m_id_vTexture, 2);
- functions->glActiveTexture(GL_TEXTURE1);
- glBindTexture(GL_TEXTURE_2D, mat->idU);
- functions->glActiveTexture(GL_TEXTURE2);
- glBindTexture(GL_TEXTURE_2D, mat->idV);
- functions->glActiveTexture(GL_TEXTURE0); // Finish with 0 as default texture unit
- glBindTexture(GL_TEXTURE_2D, mat->idY);
+ mat->bind();
- program()->setUniformValue(m_id_colorMatrix, mat->colorMatrix);
+ program()->setUniformValue(m_id_colorMatrix, mat->m_colorMatrix);
if (state.isOpacityDirty()) {
- mat->opacity = state.opacity();
- program()->setUniformValue(m_id_opacity, GLfloat(mat->opacity));
+ mat->m_opacity = state.opacity();
+ program()->setUniformValue(m_id_opacity, GLfloat(mat->m_opacity));
}
if (state.isMatrixDirty())