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authorDmytro Poplavskiy <dmytro.poplavskiy@nokia.com>2012-06-20 17:57:45 +1000
committerQt by Nokia <qt-info@nokia.com>2012-06-29 08:59:53 +0200
commitf9516c4c5be9401d0bb1499a84df6aa2a5d609c3 (patch)
treed96008c5536cd086c96d905b4be3bd6badb2a13b /src/imports/multimedia/qsgvideonode_texture.cpp
parent8bdceb93573971deb7ff4327dfa580956c8d9c03 (diff)
Fixed QML video playback on Mac
Use the same CIImage based video frames as with QGraphicsVideoItem, but since CIImages can't be rendered directly in Scene Graph, the frame is rendered to FBO first. Task-number: QT-5423 Change-Id: I16f7e6351578bae21f8642a8028538c441e1f544 Reviewed-by: Lev Zelenskiy <lev.zelenskiy@nokia.com> Reviewed-by: Michael Goddard <michael.goddard@nokia.com>
Diffstat (limited to 'src/imports/multimedia/qsgvideonode_texture.cpp')
-rw-r--r--src/imports/multimedia/qsgvideonode_texture.cpp262
1 files changed, 262 insertions, 0 deletions
diff --git a/src/imports/multimedia/qsgvideonode_texture.cpp b/src/imports/multimedia/qsgvideonode_texture.cpp
new file mode 100644
index 000000000..657e49200
--- /dev/null
+++ b/src/imports/multimedia/qsgvideonode_texture.cpp
@@ -0,0 +1,262 @@
+/****************************************************************************
+**
+** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/
+**
+** This file is part of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+#include "qsgvideonode_texture.h"
+#include <QtQuick/qsgtexturematerial.h>
+#include <QtQuick/qsgmaterial.h>
+#include <QtCore/qmutex.h>
+#include <QtGui/QOpenGLContext>
+#include <QtGui/QOpenGLFunctions>
+#include <QtGui/QOpenGLShaderProgram>
+
+QList<QVideoFrame::PixelFormat> QSGVideoNodeFactory_Texture::supportedPixelFormats(
+ QAbstractVideoBuffer::HandleType handleType) const
+{
+ QList<QVideoFrame::PixelFormat> pixelFormats;
+
+ if (handleType == QAbstractVideoBuffer::GLTextureHandle) {
+ pixelFormats.append(QVideoFrame::Format_RGB565);
+ pixelFormats.append(QVideoFrame::Format_RGB32);
+ pixelFormats.append(QVideoFrame::Format_ARGB32);
+ pixelFormats.append(QVideoFrame::Format_BGR32);
+ pixelFormats.append(QVideoFrame::Format_BGRA32);
+ }
+
+ return pixelFormats;
+}
+
+QSGVideoNode *QSGVideoNodeFactory_Texture::createNode(const QVideoSurfaceFormat &format)
+{
+ if (supportedPixelFormats(format.handleType()).contains(format.pixelFormat()))
+ return new QSGVideoNode_Texture(format);
+
+ return 0;
+}
+
+
+class QSGVideoMaterialShader_Texture : public QSGMaterialShader
+{
+public:
+ QSGVideoMaterialShader_Texture(QVideoFrame::PixelFormat pixelFormat)
+ : QSGMaterialShader(),
+ m_pixelFormat(pixelFormat)
+ {
+ }
+
+ void updateState(const RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial);
+
+ virtual char const *const *attributeNames() const {
+ static const char *names[] = {
+ "qt_VertexPosition",
+ "qt_VertexTexCoord",
+ 0
+ };
+ return names;
+ }
+
+protected:
+
+ virtual const char *vertexShader() const {
+ const char *shader =
+ "uniform highp mat4 qt_Matrix; \n"
+ "attribute highp vec4 qt_VertexPosition; \n"
+ "attribute highp vec2 qt_VertexTexCoord; \n"
+ "varying highp vec2 qt_TexCoord; \n"
+ "void main() { \n"
+ " qt_TexCoord = qt_VertexTexCoord; \n"
+ " gl_Position = qt_Matrix * qt_VertexPosition; \n"
+ "}";
+ return shader;
+ }
+
+ virtual const char *fragmentShader() const {
+ static const char *shader =
+ "uniform sampler2D rgbTexture;"
+ "uniform lowp float opacity;"
+ ""
+ "varying highp vec2 qt_TexCoord;"
+ ""
+ "void main()"
+ "{"
+ " gl_FragColor = texture2D(rgbTexture, qt_TexCoord) * opacity;"
+ "}";
+
+ static const char *colorsSwapShader =
+ "uniform sampler2D rgbTexture;"
+ "uniform lowp float opacity;"
+ ""
+ "varying highp vec2 qt_TexCoord;"
+ ""
+ "void main()"
+ "{"
+ " gl_FragColor = vec4(texture2D(rgbTexture, qt_TexCoord).bgr, 1.0) * opacity;"
+ "}";
+
+
+ switch (m_pixelFormat) {
+ case QVideoFrame::Format_RGB32:
+ case QVideoFrame::Format_ARGB32:
+ return colorsSwapShader;
+ default:
+ return shader;
+ }
+ }
+
+ virtual void initialize() {
+ m_id_matrix = program()->uniformLocation("qt_Matrix");
+ m_id_Texture = program()->uniformLocation("rgbTexture");
+ m_id_opacity = program()->uniformLocation("opacity");
+ }
+
+ int m_id_matrix;
+ int m_id_Texture;
+ int m_id_opacity;
+ QVideoFrame::PixelFormat m_pixelFormat;
+};
+
+
+class QSGVideoMaterial_Texture : public QSGMaterial
+{
+public:
+ QSGVideoMaterial_Texture(const QVideoSurfaceFormat &format) :
+ m_format(format),
+ m_textureId(0),
+ m_opacity(1.0)
+ {
+ setFlag(Blending, false);
+ }
+
+ ~QSGVideoMaterial_Texture()
+ {
+ m_frame = QVideoFrame();
+ }
+
+ virtual QSGMaterialType *type() const {
+ static QSGMaterialType theType;
+ return &theType;
+ }
+
+ virtual QSGMaterialShader *createShader() const {
+ return new QSGVideoMaterialShader_Texture(m_format.pixelFormat());
+ }
+
+ virtual int compare(const QSGMaterial *other) const {
+ const QSGVideoMaterial_Texture *m = static_cast<const QSGVideoMaterial_Texture *>(other);
+ int diff = m_textureId - m->m_textureId;
+ if (diff)
+ return diff;
+
+ diff = m_format.pixelFormat() - m->m_format.pixelFormat();
+ if (diff)
+ return diff;
+
+ return (m_opacity > m->m_opacity) ? 1 : -1;
+ }
+
+ void updateBlending() {
+ setFlag(Blending, qFuzzyCompare(m_opacity, qreal(1.0)) ? false : true);
+ }
+
+ void setVideoFrame(const QVideoFrame &frame) {
+ QMutexLocker lock(&m_frameMutex);
+ m_frame = frame;
+ }
+
+ void bind()
+ {
+ QMutexLocker lock(&m_frameMutex);
+ if (m_frame.isValid()) {
+ m_textureId = m_frame.handle().toUInt();
+ glBindTexture(GL_TEXTURE_2D, m_textureId);
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ } else {
+ m_textureId = 0;
+ }
+ }
+
+ QVideoFrame m_frame;
+ QMutex m_frameMutex;
+ QSize m_textureSize;
+ QVideoSurfaceFormat m_format;
+ GLuint m_textureId;
+ qreal m_opacity;
+};
+
+
+QSGVideoNode_Texture::QSGVideoNode_Texture(const QVideoSurfaceFormat &format) :
+ m_format(format)
+{
+ m_material = new QSGVideoMaterial_Texture(format);
+ setMaterial(m_material);
+}
+
+QSGVideoNode_Texture::~QSGVideoNode_Texture()
+{
+}
+
+void QSGVideoNode_Texture::setCurrentFrame(const QVideoFrame &frame)
+{
+ m_material->setVideoFrame(frame);
+ markDirty(DirtyMaterial);
+}
+
+void QSGVideoMaterialShader_Texture::updateState(const RenderState &state,
+ QSGMaterial *newMaterial,
+ QSGMaterial *oldMaterial)
+{
+ Q_UNUSED(oldMaterial);
+ QSGVideoMaterial_Texture *mat = static_cast<QSGVideoMaterial_Texture *>(newMaterial);
+ program()->setUniformValue(m_id_Texture, 0);
+
+ mat->bind();
+
+ if (state.isOpacityDirty()) {
+ mat->m_opacity = state.opacity();
+ mat->updateBlending();
+ program()->setUniformValue(m_id_opacity, GLfloat(mat->m_opacity));
+ }
+
+ if (state.isMatrixDirty())
+ program()->setUniformValue(m_id_matrix, state.combinedMatrix());
+}