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author | Yoann Lopes <yoann.lopes@theqtcompany.com> | 2015-11-27 11:56:50 +0100 |
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committer | Yoann Lopes <yoann.lopes@theqtcompany.com> | 2016-01-12 15:51:32 +0000 |
commit | c7397523e77578cf8f09ba3258791f68c34e2e5f (patch) | |
tree | 9c293c768038f74564d411cd27cff5ce22ed46ac /src/imports/multimedia | |
parent | 36549dbe148055d6ecf98952b05b4ff2310fe491 (diff) |
Windows: Improve EVR presenter.
Removed hard dependency to Angle; it's now required only when rendering
to a texture. If Angle is not used, the buffers are now mappable to
system memory.
This enables HW-accelerated video decoding in QML for non-ANGLE
builds. Note that the frame data have to do a round-trip through system
memory, which is not ideal but still faster than SW decoding.
Task-number: QTBUG-45593
Change-Id: Icc3503142df4e8dbb53b4e11f409b161fd2f9bde
Reviewed-by: Christian Stromme <christian.stromme@theqtcompany.com>
Diffstat (limited to 'src/imports/multimedia')
0 files changed, 0 insertions, 0 deletions