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author | Lars Knoll <lars.knoll@qt.io> | 2021-04-04 17:29:27 +0200 |
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committer | Lars Knoll <lars.knoll@qt.io> | 2021-04-08 12:19:04 +0000 |
commit | eef8a2079639e5c35dc74fafe656b0d0ef504f9a (patch) | |
tree | b0fb8cdba389cf242880c48564bbbe094ffb893b /src/multimedia/video/qvideoframeconversionhelper.cpp | |
parent | 74c7dc45ed4b79843260e4e16d808987de1aacc8 (diff) |
Remove the plane width code from the shaders
This wasn't used at all. We always assume plane texture
coords are correct. If anything else should be required,
it can be fixed in a special shader.
Change-Id: Idfdd428fc5a267f6ad68683b369fb95f5e42d918
Reviewed-by: Doris Verria <doris.verria@qt.io>
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
Diffstat (limited to 'src/multimedia/video/qvideoframeconversionhelper.cpp')
0 files changed, 0 insertions, 0 deletions