summaryrefslogtreecommitdiffstats
path: root/src/multimedia/video/qvideosurfaceformat.h
diff options
context:
space:
mode:
authorLars Knoll <lars.knoll@qt.io>2021-03-25 18:04:03 +0100
committerLars Knoll <lars.knoll@qt.io>2021-04-07 14:51:17 +0000
commitf66c18bc51989ae5388b333c2b2804dd7b6e3f1a (patch)
tree537f8ed94945053648f44160c4cbcdd0c7963eac /src/multimedia/video/qvideosurfaceformat.h
parent0ce875a4e302afc5b67ec63d35051d90e486db79 (diff)
Use the infra in QVideoSurfaceFormat to get shaders and uniforms
frame mapping is still done in qtmultimediaquicktools, but once that's moved as well, we can radically simplify the rendering code there. Change-Id: Ia56c8b62c5726f1bfea0b0c4c46a81e103141e9e Reviewed-by: Doris Verria <doris.verria@qt.io> Reviewed-by: Lars Knoll <lars.knoll@qt.io>
Diffstat (limited to 'src/multimedia/video/qvideosurfaceformat.h')
-rw-r--r--src/multimedia/video/qvideosurfaceformat.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/multimedia/video/qvideosurfaceformat.h b/src/multimedia/video/qvideosurfaceformat.h
index c81416945..41b5c8292 100644
--- a/src/multimedia/video/qvideosurfaceformat.h
+++ b/src/multimedia/video/qvideosurfaceformat.h
@@ -165,7 +165,7 @@ public:
QSize sizeHint() const;
QString vertexShaderFileName() const;
- QString pixelShaderFileName() const;
+ QString fragmentShaderFileName() const;
QByteArray uniformData(const QMatrix4x4 &transform, float opacity) const;
static PixelFormat pixelFormatFromImageFormat(QImage::Format format);