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authorJerome Pasion <jerome.pasion@digia.com>2013-10-08 11:04:38 +0200
committerThe Qt Project <gerrit-noreply@qt-project.org>2013-10-08 12:27:52 +0200
commit1598f79b17b11a70b399a277649e9a33ad03e406 (patch)
treed93ce79bc8203c4c193f45506e13482b8a75fb97 /src/multimedia
parent3793b0653f4127e8f84808419b05115a66c3bc03 (diff)
Doc: Fixed missing links to Qt Audio Engine
The title changed from Positional Audio to Qt Audio Engine. Change-Id: Ie9901c7bc6c394c1c429a16a8a1b1c18b1a87f46 Reviewed-by: Martin Smith <martin.smith@digia.com>
Diffstat (limited to 'src/multimedia')
-rw-r--r--src/multimedia/doc/src/audiooverview.qdoc2
-rw-r--r--src/multimedia/doc/src/blackberry.qdoc6
-rw-r--r--src/multimedia/doc/src/multimedia.qdoc4
3 files changed, 6 insertions, 6 deletions
diff --git a/src/multimedia/doc/src/audiooverview.qdoc b/src/multimedia/doc/src/audiooverview.qdoc
index 8d9ef19dc..54735da6c 100644
--- a/src/multimedia/doc/src/audiooverview.qdoc
+++ b/src/multimedia/doc/src/audiooverview.qdoc
@@ -34,7 +34,7 @@
Qt Multimedia offers a range of audio classes, covering both low and
high level approaches to audio input, output and processing. In
-addition to traditional audio usage, the \l {Positional Audio}{Qt AudioEngine}
+addition to traditional audio usage, the \l{Qt Audio Engine QML Types}{Qt Audio Engine}
QML types offer high level 3D positional audio for QML applications.
See that documentation for more information.
diff --git a/src/multimedia/doc/src/blackberry.qdoc b/src/multimedia/doc/src/blackberry.qdoc
index 0983aea10..4b494cb65 100644
--- a/src/multimedia/doc/src/blackberry.qdoc
+++ b/src/multimedia/doc/src/blackberry.qdoc
@@ -43,8 +43,8 @@ on BB10.
The Qt Multimedia BlackBerry backend uses mmrenderer for media playback.
-For the positional audio classes in the \l {Positional Audio} {QtAudioEngine} QML
-module, OpenAL is used as on all other platforms.
+For the positional audio classes in the \l{Qt Audio Engine QML Types}{Qt Audio Engine}
+QML module, OpenAL is used as on all other platforms.
For recording videos and taking photos, the camapi library is used.
@@ -63,7 +63,7 @@ mmrenderer creates a seperate window displaying a video and puts that on top of
As a consequence, no other widget or QML element can be put on top of the video, and QML shaders have
no effect.
-The \l {Positional Audio} {QtAudioEngine} QML module is fully supported, as it is based on OpenAL which is available
+The \l{Qt Audio Engine QML Types}{Qt Audio Engine} QML module is fully supported, as it is based on OpenAL which is available
in BB10.
The \l {camera} {QCamera} support includes recording of videos and taking photos. The viewfinder
diff --git a/src/multimedia/doc/src/multimedia.qdoc b/src/multimedia/doc/src/multimedia.qdoc
index b18236a93..adfe686fd 100644
--- a/src/multimedia/doc/src/multimedia.qdoc
+++ b/src/multimedia/doc/src/multimedia.qdoc
@@ -46,7 +46,7 @@ Here are some examples of what can be done with Qt Multimedia APIs:
\li Record audio and compress it
\li Tune and listen to radio stations
\li Use a camera, including viewfinder, image capture, and movie recording
-\li Play 3D positional audio with \l {Positional Audio} {QtAudioEngine}
+\li Play 3D positional audio with \l{Qt Audio Engine QML Types}{Qt Audio Engine}
\li Decode audio media files into memory for processing
\li Accessing video frames or audio buffers as they are played or recorded
\endlist
@@ -180,7 +180,7 @@ The QML types are accessed by using:
import QtMultimedia 5.0
\endcode
\annotatedlist multimedia_qml
-The following types are accessed by using \l {Positional Audio} {QtAudioEngine}:
+The following types are accessed by using \l{Qt Audio Engine QML Types}{Qt Audio Engine}:
\code
import QtAudioEngine 1.0
\endcode