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authorTor Arne Vestbø <tor.arne.vestbo@qt.io>2021-11-29 14:53:59 +0100
committerTor Arne Vestbø <tor.arne.vestbo@qt.io>2021-12-07 16:32:05 +0100
commitd9cdfeebd9eb6a067b97316daa149c7f58e1c7ec (patch)
tree9ad8ae07190f6e491397272114f0e7c4539e5c1d /src/plugins/avfoundation/mediaplayer/avfvideoframerenderer.h
parent466a4f29c20b6d797af9d67029a7329b2124b276 (diff)
Use AVPlayerItemVideoOutput to generate video frames
This fixes rendering problems on M1 based Macs. It also unifies the rendering pipeline between macOS and iOS as much as possible, and avoids an intermediate copy to an FBO, Since AVPlayerItemVideoOutput produces GL_TEXTURE_RECTANGLE textures on macOS a new QAbstractVideoBuffer handle has been added that explicitly maps to GL_TEXTURE_RECTANGLE. We use this handle type internally in QSGVideoMaterial_Texture where we know how to blit GL_TEXTURE_RECTANGLE textures. To maintain compatibility for QAbstractVideoSurface consumers who expect GL_TEXTURE_2D textures we blit the rectangle texture to an FBO returned as QAbstractVideoBuffer::GLTextureHandle. Fixes: QTBUG-89803 Done-with: Lars Knoll <lars.knoll@qt.io> Change-Id: I36d22eafb63902ecc1097e138705812ef6a8cb71 Reviewed-by: Lars Knoll <lars.knoll@qt.io> Reviewed-by: Doris Verria <doris.verria@qt.io>
Diffstat (limited to 'src/plugins/avfoundation/mediaplayer/avfvideoframerenderer.h')
-rw-r--r--src/plugins/avfoundation/mediaplayer/avfvideoframerenderer.h102
1 files changed, 51 insertions, 51 deletions
diff --git a/src/plugins/avfoundation/mediaplayer/avfvideoframerenderer.h b/src/plugins/avfoundation/mediaplayer/avfvideoframerenderer.h
index 28b47ac57..886722744 100644
--- a/src/plugins/avfoundation/mediaplayer/avfvideoframerenderer.h
+++ b/src/plugins/avfoundation/mediaplayer/avfvideoframerenderer.h
@@ -43,22 +43,48 @@
#include <QtCore/QObject>
#include <QtGui/QImage>
#include <QtGui/QOpenGLContext>
+#include <QtGui/QOpenGLTextureBlitter>
#include <QtCore/QSize>
-#import "Metal/Metal.h"
-#import "MetalKit/MetalKit.h"
-
-@class CARenderer;
@class AVPlayerLayer;
+@class AVPlayerItemVideoOutput;
QT_BEGIN_NAMESPACE
+class QOpenGLContext;
class QOpenGLFramebufferObject;
class QOpenGLShaderProgram;
-class QWindow;
-class QOpenGLContext;
+class QOffscreenSurface;
class QAbstractVideoSurface;
+typedef struct __CVBuffer *CVBufferRef;
+typedef CVBufferRef CVImageBufferRef;
+typedef CVImageBufferRef CVPixelBufferRef;
+
+#if defined(Q_OS_IOS) || defined(Q_OS_TVOS)
+ typedef struct __CVOpenGLESTextureCache *CVOpenGLESTextureCacheRef;
+ typedef CVImageBufferRef CVOpenGLESTextureRef;
+ // helpers to avoid boring if def
+ typedef CVOpenGLESTextureCacheRef CVOGLTextureCacheRef;
+ typedef CVOpenGLESTextureRef CVOGLTextureRef;
+ #define CVOGLTextureGetTarget CVOpenGLESTextureGetTarget
+ #define CVOGLTextureGetName CVOpenGLESTextureGetName
+ #define CVOGLTextureCacheCreate CVOpenGLESTextureCacheCreate
+ #define CVOGLTextureCacheCreateTextureFromImage CVOpenGLESTextureCacheCreateTextureFromImage
+ #define CVOGLTextureCacheFlush CVOpenGLESTextureCacheFlush
+#else
+ typedef struct __CVOpenGLTextureCache *CVOpenGLTextureCacheRef;
+ typedef CVImageBufferRef CVOpenGLTextureRef;
+ // helpers to avoid boring if def
+ typedef CVOpenGLTextureCacheRef CVOGLTextureCacheRef;
+ typedef CVOpenGLTextureRef CVOGLTextureRef;
+ #define CVOGLTextureGetTarget CVOpenGLTextureGetTarget
+ #define CVOGLTextureGetName CVOpenGLTextureGetName
+ #define CVOGLTextureCacheCreate CVOpenGLTextureCacheCreate
+ #define CVOGLTextureCacheCreateTextureFromImage CVOpenGLTextureCacheCreateTextureFromImage
+ #define CVOGLTextureCacheFlush CVOpenGLTextureCacheFlush
+#endif
+
class AVFVideoFrameRenderer : public QObject
{
public:
@@ -66,57 +92,31 @@ public:
virtual ~AVFVideoFrameRenderer();
- GLuint renderLayerToTexture(AVPlayerLayer *layer);
- QImage renderLayerToImage(AVPlayerLayer *layer);
-
- static GLuint createGLTexture(CGLContextObj cglContextObj, CGLPixelFormatObj cglPixelFormtObj,
- CVOpenGLTextureCacheRef cvglTextureCache,
- CVPixelBufferRef cvPixelBufferRef,
- CVOpenGLTextureRef cvOpenGLTextureRef);
+ void setPlayerLayer(AVPlayerLayer *layer);
- static id<MTLTexture> createMetalTexture(id<MTLDevice> mtlDevice,
- CVMetalTextureCacheRef cvMetalTextureCacheRef,
- CVPixelBufferRef cvPixelBufferRef,
- MTLPixelFormat pixelFormat, size_t width, size_t height,
- CVMetalTextureRef cvMetalTextureRef);
+ CVOGLTextureRef renderLayerToTexture(AVPlayerLayer *layer, QSize *size);
+#ifdef Q_OS_MACOS
+ GLuint renderLayerToFBO(AVPlayerLayer *layer, QSize *size);
+#endif
+ QImage renderLayerToImage(AVPlayerLayer *layer, QSize *size);
private:
- QOpenGLFramebufferObject* initRenderer(AVPlayerLayer *layer);
- void renderLayerToFBO(AVPlayerLayer *layer, QOpenGLFramebufferObject *fbo);
- void renderLayerToFBOCoreOpenGL(AVPlayerLayer *layer, QOpenGLFramebufferObject *fbo);
+ void initRenderer();
+ CVPixelBufferRef copyPixelBufferFromLayer(AVPlayerLayer *layer, size_t& width, size_t& height);
+ CVOGLTextureRef createCacheTextureFromLayer(AVPlayerLayer *layer, size_t& width, size_t& height);
- CARenderer *m_videoLayerRenderer;
- QAbstractVideoSurface *m_surface;
- QOpenGLFramebufferObject *m_fbo[2];
- QOpenGLShaderProgram *m_shader = nullptr;
- QWindow *m_offscreenSurface;
QOpenGLContext *m_glContext;
- QSize m_targetSize;
-
- bool m_useCoreProfile = false;
-
- // Shared pixel buffer
- CVPixelBufferRef m_CVPixelBuffer;
-
- // OpenGL Texture
- CVOpenGLTextureCacheRef m_CVGLTextureCache;
- CVOpenGLTextureRef m_CVGLTexture;
- CGLPixelFormatObj m_CGLPixelFormat;
- GLuint m_textureName = 0;
-
- // Metal Texture
- CVMetalTextureRef m_CVMTLTexture;
- CVMetalTextureCacheRef m_CVMTLTextureCache;
- id<MTLDevice> m_metalDevice = nil;
- id<MTLTexture> m_metalTexture = nil;
-
- NSOpenGLContext *m_NSGLContext = nullptr;
-
- GLuint m_quadVao = 0;
- GLuint m_quadVbos[2];
-
- uint m_currentBuffer;
+ QOffscreenSurface *m_offscreenSurface;
+ QAbstractVideoSurface *m_surface;
+ CVOGLTextureCacheRef m_textureCache;
+ AVPlayerItemVideoOutput* m_videoOutput;
bool m_isContextShared;
+
+#ifdef Q_OS_MACOS
+ QOpenGLFramebufferObject *m_fbo[2];
+ uint m_currentFBO;
+ QOpenGLTextureBlitter m_blitter;
+#endif
};
QT_END_NAMESPACE