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authorChristian Strømme <christian.stromme@theqtcompany.com>2014-10-30 18:29:38 +0100
committerChristian Stromme <christian.stromme@digia.com>2014-11-04 15:09:26 +0100
commite92bcbfa4dc8ea5e78e4c1712fffc9be0104a73e (patch)
tree60093ca4a71ca655724826db6c4a1798635760af /src/plugins/opensles/qopenslesaudiooutput.h
parentad929984e3560407cd530d4420bda97e973d5e7d (diff)
OpenSL ES: improve buffer logic
Don't use relaxed load and stores, we need to be stricter to avoid problems with high frequency re-fills of the buffer. If we don't enforce ordering we might end-up spending more time trying to acquire an open slot in the buffer. Updating processes bytes is also moved off the "OpenSL" thread. Added some comments for improved readability. Change-Id: Ie27965fc6bf4b8394081ae6419f4933522ada98e Reviewed-by: Yoann Lopes <yoann.lopes@theqtcompany.com>
Diffstat (limited to 'src/plugins/opensles/qopenslesaudiooutput.h')
-rw-r--r--src/plugins/opensles/qopenslesaudiooutput.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/plugins/opensles/qopenslesaudiooutput.h b/src/plugins/opensles/qopenslesaudiooutput.h
index 200b4a3cc..f36a5bf04 100644
--- a/src/plugins/opensles/qopenslesaudiooutput.h
+++ b/src/plugins/opensles/qopenslesaudiooutput.h
@@ -79,6 +79,7 @@ private:
friend class SLIODevicePrivate;
Q_INVOKABLE void onEOSEvent();
+ Q_INVOKABLE void onBytesProcessed(qint64 bytes);
void bufferAvailable(quint32 count, quint32 playIndex);
static void playCallback(SLPlayItf playItf, void *ctx, SLuint32 event);