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authorAndrew den Exter <andrew.den.exter@jollamobile.com>2013-12-05 15:38:14 +1000
committerThe Qt Project <gerrit-noreply@qt-project.org>2014-01-20 14:26:03 +0100
commit60fb11d9a2f5ff659a6ccffe01b4de16c1fb5929 (patch)
tree9b715c70d25f1b46b3a4caf46e58cb1caa0ad34f /src/qtmultimediaquicktools/qsgvideonode_i420.cpp
parenta52f552d4274eeaeb3a7362c509e77df501b1349 (diff)
Allow plugins to override the QML VideoOutput type.
Move QDeclarativeVideoOutput to the private QtMultimediaQuickTools library to make the QDeclarativeVideoOutputBackend interface implementable by a plugin. Change-Id: I763c483a1fc9ec56dc7b8be0bc71523f029a36ee Reviewed-by: Yoann Lopes <yoann.lopes@digia.com>
Diffstat (limited to 'src/qtmultimediaquicktools/qsgvideonode_i420.cpp')
-rw-r--r--src/qtmultimediaquicktools/qsgvideonode_i420.cpp330
1 files changed, 330 insertions, 0 deletions
diff --git a/src/qtmultimediaquicktools/qsgvideonode_i420.cpp b/src/qtmultimediaquicktools/qsgvideonode_i420.cpp
new file mode 100644
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+++ b/src/qtmultimediaquicktools/qsgvideonode_i420.cpp
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+/****************************************************************************
+**
+** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia. For licensing terms and
+** conditions see http://qt.digia.com/licensing. For further information
+** use the contact form at http://qt.digia.com/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Digia gives you certain additional
+** rights. These rights are described in the Digia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+#include "qsgvideonode_i420.h"
+#include <QtCore/qmutex.h>
+#include <QtQuick/qsgtexturematerial.h>
+#include <QtQuick/qsgmaterial.h>
+#include <QtGui/QOpenGLContext>
+#include <QtGui/QOpenGLFunctions>
+#include <QtGui/QOpenGLShaderProgram>
+
+QT_BEGIN_NAMESPACE
+
+QList<QVideoFrame::PixelFormat> QSGVideoNodeFactory_I420::supportedPixelFormats(
+ QAbstractVideoBuffer::HandleType handleType) const
+{
+ QList<QVideoFrame::PixelFormat> formats;
+
+ if (handleType == QAbstractVideoBuffer::NoHandle)
+ formats << QVideoFrame::Format_YUV420P << QVideoFrame::Format_YV12;
+
+ return formats;
+}
+
+QSGVideoNode *QSGVideoNodeFactory_I420::createNode(const QVideoSurfaceFormat &format)
+{
+ if (supportedPixelFormats(format.handleType()).contains(format.pixelFormat()))
+ return new QSGVideoNode_I420(format);
+
+ return 0;
+}
+
+
+class QSGVideoMaterialShader_YUV420 : public QSGMaterialShader
+{
+public:
+ void updateState(const RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial);
+
+ virtual char const *const *attributeNames() const {
+ static const char *names[] = {
+ "qt_VertexPosition",
+ "qt_VertexTexCoord",
+ 0
+ };
+ return names;
+ }
+
+protected:
+
+ virtual const char *vertexShader() const {
+ const char *shader =
+ "uniform highp mat4 qt_Matrix; \n"
+ "attribute highp vec4 qt_VertexPosition; \n"
+ "attribute highp vec2 qt_VertexTexCoord; \n"
+ "varying highp vec2 qt_TexCoord; \n"
+ "void main() { \n"
+ " qt_TexCoord = qt_VertexTexCoord; \n"
+ " gl_Position = qt_Matrix * qt_VertexPosition; \n"
+ "}";
+ return shader;
+ }
+
+ virtual const char *fragmentShader() const {
+ static const char *shader =
+ "uniform sampler2D yTexture;"
+ "uniform sampler2D uTexture;"
+ "uniform sampler2D vTexture;"
+ "uniform mediump mat4 colorMatrix;"
+ "uniform lowp float opacity;"
+ ""
+ "varying highp vec2 qt_TexCoord;"
+ ""
+ "void main()"
+ "{"
+ " mediump float Y = texture2D(yTexture, qt_TexCoord).r;"
+ " mediump float U = texture2D(uTexture, qt_TexCoord).r;"
+ " mediump float V = texture2D(vTexture, qt_TexCoord).r;"
+ " mediump vec4 color = vec4(Y, U, V, 1.);"
+ " gl_FragColor = colorMatrix * color * opacity;"
+ "}";
+ return shader;
+ }
+
+ virtual void initialize() {
+ m_id_matrix = program()->uniformLocation("qt_Matrix");
+ m_id_yTexture = program()->uniformLocation("yTexture");
+ m_id_uTexture = program()->uniformLocation("uTexture");
+ m_id_vTexture = program()->uniformLocation("vTexture");
+ m_id_colorMatrix = program()->uniformLocation("colorMatrix");
+ m_id_opacity = program()->uniformLocation("opacity");
+ }
+
+ int m_id_matrix;
+ int m_id_yTexture;
+ int m_id_uTexture;
+ int m_id_vTexture;
+ int m_id_colorMatrix;
+ int m_id_opacity;
+};
+
+
+class QSGVideoMaterial_YUV420 : public QSGMaterial
+{
+public:
+ QSGVideoMaterial_YUV420(const QVideoSurfaceFormat &format);
+ ~QSGVideoMaterial_YUV420();
+
+ virtual QSGMaterialType *type() const {
+ static QSGMaterialType theType;
+ return &theType;
+ }
+
+ virtual QSGMaterialShader *createShader() const {
+ return new QSGVideoMaterialShader_YUV420;
+ }
+
+ virtual int compare(const QSGMaterial *other) const {
+ const QSGVideoMaterial_YUV420 *m = static_cast<const QSGVideoMaterial_YUV420 *>(other);
+ int d = m_textureIds[0] - m->m_textureIds[0];
+ if (d)
+ return d;
+ else if ((d = m_textureIds[1] - m->m_textureIds[1]) != 0)
+ return d;
+ else
+ return m_textureIds[2] - m->m_textureIds[2];
+ }
+
+ void updateBlending() {
+ setFlag(Blending, qFuzzyCompare(m_opacity, qreal(1.0)) ? false : true);
+ }
+
+ void setCurrentFrame(const QVideoFrame &frame) {
+ QMutexLocker lock(&m_frameMutex);
+ m_frame = frame;
+ }
+
+ void bind();
+ void bindTexture(int id, int w, int h, const uchar *bits);
+
+ QVideoSurfaceFormat m_format;
+ QSize m_textureSize;
+
+ static const uint Num_Texture_IDs = 3;
+ GLuint m_textureIds[Num_Texture_IDs];
+
+ qreal m_opacity;
+ QMatrix4x4 m_colorMatrix;
+
+ QVideoFrame m_frame;
+ QMutex m_frameMutex;
+};
+
+QSGVideoMaterial_YUV420::QSGVideoMaterial_YUV420(const QVideoSurfaceFormat &format) :
+ m_format(format),
+ m_opacity(1.0)
+{
+ memset(m_textureIds, 0, sizeof(m_textureIds));
+
+ switch (format.yCbCrColorSpace()) {
+ case QVideoSurfaceFormat::YCbCr_JPEG:
+ m_colorMatrix = QMatrix4x4(
+ 1.0f, 0.000f, 1.402f, -0.701f,
+ 1.0f, -0.344f, -0.714f, 0.529f,
+ 1.0f, 1.772f, 0.000f, -0.886f,
+ 0.0f, 0.000f, 0.000f, 1.0000f);
+ break;
+ case QVideoSurfaceFormat::YCbCr_BT709:
+ case QVideoSurfaceFormat::YCbCr_xvYCC709:
+ m_colorMatrix = QMatrix4x4(
+ 1.164f, 0.000f, 1.793f, -0.5727f,
+ 1.164f, -0.534f, -0.213f, 0.3007f,
+ 1.164f, 2.115f, 0.000f, -1.1302f,
+ 0.0f, 0.000f, 0.000f, 1.0000f);
+ break;
+ default: //BT 601:
+ m_colorMatrix = QMatrix4x4(
+ 1.164f, 0.000f, 1.596f, -0.8708f,
+ 1.164f, -0.392f, -0.813f, 0.5296f,
+ 1.164f, 2.017f, 0.000f, -1.081f,
+ 0.0f, 0.000f, 0.000f, 1.0000f);
+ }
+
+ setFlag(Blending, false);
+}
+
+QSGVideoMaterial_YUV420::~QSGVideoMaterial_YUV420()
+{
+ if (!m_textureSize.isEmpty())
+ glDeleteTextures(Num_Texture_IDs, m_textureIds);
+}
+
+void QSGVideoMaterial_YUV420::bind()
+{
+ QOpenGLFunctions *functions = QOpenGLContext::currentContext()->functions();
+
+ QMutexLocker lock(&m_frameMutex);
+ if (m_frame.isValid()) {
+ if (m_frame.map(QAbstractVideoBuffer::ReadOnly)) {
+ int fw = m_frame.width();
+ int fh = m_frame.height();
+
+ // Frame has changed size, recreate textures...
+ if (m_textureSize != m_frame.size()) {
+ if (!m_textureSize.isEmpty())
+ glDeleteTextures(Num_Texture_IDs, m_textureIds);
+ glGenTextures(Num_Texture_IDs, m_textureIds);
+ m_textureSize = m_frame.size();
+ }
+
+ const uchar *bits = m_frame.bits();
+ int bpl = m_frame.bytesPerLine();
+ int bpl2 = (bpl / 2 + 3) & ~3;
+ int offsetU = bpl * fh;
+ int offsetV = bpl * fh + bpl2 * fh / 2;
+
+ if (m_frame.pixelFormat() == QVideoFrame::Format_YV12)
+ qSwap(offsetU, offsetV);
+
+
+ functions->glActiveTexture(GL_TEXTURE1);
+ bindTexture(m_textureIds[1], fw/2, fh / 2, bits + offsetU);
+ functions->glActiveTexture(GL_TEXTURE2);
+ bindTexture(m_textureIds[2], fw/2, fh / 2, bits + offsetV);
+ functions->glActiveTexture(GL_TEXTURE0); // Finish with 0 as default texture unit
+ bindTexture(m_textureIds[0], fw, fh, bits);
+
+ m_frame.unmap();
+ }
+
+ m_frame = QVideoFrame();
+ } else {
+ functions->glActiveTexture(GL_TEXTURE1);
+ glBindTexture(GL_TEXTURE_2D, m_textureIds[1]);
+ functions->glActiveTexture(GL_TEXTURE2);
+ glBindTexture(GL_TEXTURE_2D, m_textureIds[2]);
+ functions->glActiveTexture(GL_TEXTURE0); // Finish with 0 as default texture unit
+ glBindTexture(GL_TEXTURE_2D, m_textureIds[0]);
+ }
+}
+
+void QSGVideoMaterial_YUV420::bindTexture(int id, int w, int h, const uchar *bits)
+{
+ glBindTexture(GL_TEXTURE_2D, id);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, w, h, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, bits);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+}
+
+QSGVideoNode_I420::QSGVideoNode_I420(const QVideoSurfaceFormat &format) :
+ m_format(format)
+{
+ setFlag(QSGNode::OwnsMaterial);
+ m_material = new QSGVideoMaterial_YUV420(format);
+ setMaterial(m_material);
+}
+
+QSGVideoNode_I420::~QSGVideoNode_I420()
+{
+}
+
+void QSGVideoNode_I420::setCurrentFrame(const QVideoFrame &frame)
+{
+ m_material->setCurrentFrame(frame);
+ markDirty(DirtyMaterial);
+}
+
+
+void QSGVideoMaterialShader_YUV420::updateState(const RenderState &state,
+ QSGMaterial *newMaterial,
+ QSGMaterial *oldMaterial)
+{
+ Q_UNUSED(oldMaterial);
+
+ QSGVideoMaterial_YUV420 *mat = static_cast<QSGVideoMaterial_YUV420 *>(newMaterial);
+ program()->setUniformValue(m_id_yTexture, 0);
+ program()->setUniformValue(m_id_uTexture, 1);
+ program()->setUniformValue(m_id_vTexture, 2);
+
+ mat->bind();
+
+ program()->setUniformValue(m_id_colorMatrix, mat->m_colorMatrix);
+ if (state.isOpacityDirty()) {
+ mat->m_opacity = state.opacity();
+ program()->setUniformValue(m_id_opacity, GLfloat(mat->m_opacity));
+ }
+
+ if (state.isMatrixDirty())
+ program()->setUniformValue(m_id_matrix, state.combinedMatrix());
+}
+
+QT_END_NAMESPACE