diff options
author | Andrew den Exter <andrew.den.exter@jollamobile.com> | 2013-12-05 15:38:14 +1000 |
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committer | The Qt Project <gerrit-noreply@qt-project.org> | 2014-01-20 14:26:03 +0100 |
commit | 60fb11d9a2f5ff659a6ccffe01b4de16c1fb5929 (patch) | |
tree | 9b715c70d25f1b46b3a4caf46e58cb1caa0ad34f /src/qtmultimediaquicktools/qsgvideonode_texture.cpp | |
parent | a52f552d4274eeaeb3a7362c509e77df501b1349 (diff) |
Allow plugins to override the QML VideoOutput type.
Move QDeclarativeVideoOutput to the private QtMultimediaQuickTools
library to make the QDeclarativeVideoOutputBackend interface
implementable by a plugin.
Change-Id: I763c483a1fc9ec56dc7b8be0bc71523f029a36ee
Reviewed-by: Yoann Lopes <yoann.lopes@digia.com>
Diffstat (limited to 'src/qtmultimediaquicktools/qsgvideonode_texture.cpp')
-rw-r--r-- | src/qtmultimediaquicktools/qsgvideonode_texture.cpp | 271 |
1 files changed, 271 insertions, 0 deletions
diff --git a/src/qtmultimediaquicktools/qsgvideonode_texture.cpp b/src/qtmultimediaquicktools/qsgvideonode_texture.cpp new file mode 100644 index 000000000..2320387b1 --- /dev/null +++ b/src/qtmultimediaquicktools/qsgvideonode_texture.cpp @@ -0,0 +1,271 @@ +/**************************************************************************** +** +** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies). +** Contact: http://www.qt-project.org/legal +** +** This file is part of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and Digia. For licensing terms and +** conditions see http://qt.digia.com/licensing. For further information +** use the contact form at http://qt.digia.com/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Digia gives you certain additional +** rights. These rights are described in the Digia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3.0 as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU General Public License version 3.0 requirements will be +** met: http://www.gnu.org/copyleft/gpl.html. +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ +#include "qsgvideonode_texture.h" +#include <QtQuick/qsgtexturematerial.h> +#include <QtQuick/qsgmaterial.h> +#include <QtCore/qmutex.h> +#include <QtGui/QOpenGLContext> +#include <QtGui/QOpenGLFunctions> +#include <QtGui/QOpenGLShaderProgram> + +QT_BEGIN_NAMESPACE + +QList<QVideoFrame::PixelFormat> QSGVideoNodeFactory_Texture::supportedPixelFormats( + QAbstractVideoBuffer::HandleType handleType) const +{ + QList<QVideoFrame::PixelFormat> pixelFormats; + + if (handleType == QAbstractVideoBuffer::GLTextureHandle) { + pixelFormats.append(QVideoFrame::Format_RGB565); + pixelFormats.append(QVideoFrame::Format_RGB32); + pixelFormats.append(QVideoFrame::Format_ARGB32); + pixelFormats.append(QVideoFrame::Format_BGR32); + pixelFormats.append(QVideoFrame::Format_BGRA32); + } + + return pixelFormats; +} + +QSGVideoNode *QSGVideoNodeFactory_Texture::createNode(const QVideoSurfaceFormat &format) +{ + if (supportedPixelFormats(format.handleType()).contains(format.pixelFormat())) + return new QSGVideoNode_Texture(format); + + return 0; +} + + +class QSGVideoMaterialShader_Texture : public QSGMaterialShader +{ +public: + QSGVideoMaterialShader_Texture(QVideoFrame::PixelFormat pixelFormat) + : QSGMaterialShader(), + m_pixelFormat(pixelFormat) + { + } + + void updateState(const RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial); + + virtual char const *const *attributeNames() const { + static const char *names[] = { + "qt_VertexPosition", + "qt_VertexTexCoord", + 0 + }; + return names; + } + +protected: + + virtual const char *vertexShader() const { + const char *shader = + "uniform highp mat4 qt_Matrix; \n" + "attribute highp vec4 qt_VertexPosition; \n" + "attribute highp vec2 qt_VertexTexCoord; \n" + "varying highp vec2 qt_TexCoord; \n" + "void main() { \n" + " qt_TexCoord = qt_VertexTexCoord; \n" + " gl_Position = qt_Matrix * qt_VertexPosition; \n" + "}"; + return shader; + } + + virtual const char *fragmentShader() const { + static const char *shader = + "uniform sampler2D rgbTexture;" + "uniform lowp float opacity;" + "" + "varying highp vec2 qt_TexCoord;" + "" + "void main()" + "{" + " gl_FragColor = texture2D(rgbTexture, qt_TexCoord) * opacity;" + "}"; + +#ifndef QT_OPENGL_ES_2_ANGLE + static const char *colorsSwapShader = + "uniform sampler2D rgbTexture;" + "uniform lowp float opacity;" + "" + "varying highp vec2 qt_TexCoord;" + "" + "void main()" + "{" + " gl_FragColor = vec4(texture2D(rgbTexture, qt_TexCoord).bgr, 1.0) * opacity;" + "}"; + + + switch (m_pixelFormat) { + case QVideoFrame::Format_RGB32: + case QVideoFrame::Format_ARGB32: + return colorsSwapShader; + default: + return shader; + } +#else + return shader; +#endif + } + + virtual void initialize() { + m_id_matrix = program()->uniformLocation("qt_Matrix"); + m_id_Texture = program()->uniformLocation("rgbTexture"); + m_id_opacity = program()->uniformLocation("opacity"); + } + + int m_id_matrix; + int m_id_Texture; + int m_id_opacity; + QVideoFrame::PixelFormat m_pixelFormat; +}; + + +class QSGVideoMaterial_Texture : public QSGMaterial +{ +public: + QSGVideoMaterial_Texture(const QVideoSurfaceFormat &format) : + m_format(format), + m_textureId(0), + m_opacity(1.0) + { + setFlag(Blending, false); + } + + ~QSGVideoMaterial_Texture() + { + m_frame = QVideoFrame(); + } + + virtual QSGMaterialType *type() const { + static QSGMaterialType theType; + return &theType; + } + + virtual QSGMaterialShader *createShader() const { + return new QSGVideoMaterialShader_Texture(m_format.pixelFormat()); + } + + virtual int compare(const QSGMaterial *other) const { + const QSGVideoMaterial_Texture *m = static_cast<const QSGVideoMaterial_Texture *>(other); + int diff = m_textureId - m->m_textureId; + if (diff) + return diff; + + diff = m_format.pixelFormat() - m->m_format.pixelFormat(); + if (diff) + return diff; + + return (m_opacity > m->m_opacity) ? 1 : -1; + } + + void updateBlending() { + setFlag(Blending, qFuzzyCompare(m_opacity, qreal(1.0)) ? false : true); + } + + void setVideoFrame(const QVideoFrame &frame) { + QMutexLocker lock(&m_frameMutex); + m_frame = frame; + } + + void bind() + { + QMutexLocker lock(&m_frameMutex); + if (m_frame.isValid()) { + m_textureId = m_frame.handle().toUInt(); + glBindTexture(GL_TEXTURE_2D, m_textureId); + + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + } else { + m_textureId = 0; + } + } + + QVideoFrame m_frame; + QMutex m_frameMutex; + QSize m_textureSize; + QVideoSurfaceFormat m_format; + GLuint m_textureId; + qreal m_opacity; +}; + + +QSGVideoNode_Texture::QSGVideoNode_Texture(const QVideoSurfaceFormat &format) : + m_format(format) +{ + setFlag(QSGNode::OwnsMaterial); + m_material = new QSGVideoMaterial_Texture(format); + setMaterial(m_material); +} + +QSGVideoNode_Texture::~QSGVideoNode_Texture() +{ +} + +void QSGVideoNode_Texture::setCurrentFrame(const QVideoFrame &frame) +{ + m_material->setVideoFrame(frame); + markDirty(DirtyMaterial); +} + +void QSGVideoMaterialShader_Texture::updateState(const RenderState &state, + QSGMaterial *newMaterial, + QSGMaterial *oldMaterial) +{ + Q_UNUSED(oldMaterial); + QSGVideoMaterial_Texture *mat = static_cast<QSGVideoMaterial_Texture *>(newMaterial); + program()->setUniformValue(m_id_Texture, 0); + + mat->bind(); + + if (state.isOpacityDirty()) { + mat->m_opacity = state.opacity(); + mat->updateBlending(); + program()->setUniformValue(m_id_opacity, GLfloat(mat->m_opacity)); + } + + if (state.isMatrixDirty()) + program()->setUniformValue(m_id_matrix, state.combinedMatrix()); +} + +QT_END_NAMESPACE |