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authorTor Arne Vestbø <tor.arne.vestbo@qt.io>2021-11-29 14:53:59 +0100
committerTor Arne Vestbø <tor.arne.vestbo@qt.io>2021-12-07 16:32:05 +0100
commitd9cdfeebd9eb6a067b97316daa149c7f58e1c7ec (patch)
tree9ad8ae07190f6e491397272114f0e7c4539e5c1d /src/qtmultimediaquicktools/qsgvideonode_texture.cpp
parent466a4f29c20b6d797af9d67029a7329b2124b276 (diff)
Use AVPlayerItemVideoOutput to generate video frames
This fixes rendering problems on M1 based Macs. It also unifies the rendering pipeline between macOS and iOS as much as possible, and avoids an intermediate copy to an FBO, Since AVPlayerItemVideoOutput produces GL_TEXTURE_RECTANGLE textures on macOS a new QAbstractVideoBuffer handle has been added that explicitly maps to GL_TEXTURE_RECTANGLE. We use this handle type internally in QSGVideoMaterial_Texture where we know how to blit GL_TEXTURE_RECTANGLE textures. To maintain compatibility for QAbstractVideoSurface consumers who expect GL_TEXTURE_2D textures we blit the rectangle texture to an FBO returned as QAbstractVideoBuffer::GLTextureHandle. Fixes: QTBUG-89803 Done-with: Lars Knoll <lars.knoll@qt.io> Change-Id: I36d22eafb63902ecc1097e138705812ef6a8cb71 Reviewed-by: Lars Knoll <lars.knoll@qt.io> Reviewed-by: Doris Verria <doris.verria@qt.io>
Diffstat (limited to 'src/qtmultimediaquicktools/qsgvideonode_texture.cpp')
-rw-r--r--src/qtmultimediaquicktools/qsgvideonode_texture.cpp147
1 files changed, 122 insertions, 25 deletions
diff --git a/src/qtmultimediaquicktools/qsgvideonode_texture.cpp b/src/qtmultimediaquicktools/qsgvideonode_texture.cpp
index 589b1359a..65c57f903 100644
--- a/src/qtmultimediaquicktools/qsgvideonode_texture.cpp
+++ b/src/qtmultimediaquicktools/qsgvideonode_texture.cpp
@@ -53,6 +53,13 @@ QList<QVideoFrame::PixelFormat> QSGVideoNodeFactory_Texture::supportedPixelForma
{
QList<QVideoFrame::PixelFormat> pixelFormats;
+#ifdef Q_OS_MACOS
+ if (handleType == QAbstractVideoBuffer::GLTextureRectangleHandle) {
+ pixelFormats.append(QVideoFrame::Format_BGR32);
+ pixelFormats.append(QVideoFrame::Format_BGRA32);
+ }
+#endif
+
if (handleType == QAbstractVideoBuffer::GLTextureHandle) {
pixelFormats.append(QVideoFrame::Format_RGB565);
pixelFormats.append(QVideoFrame::Format_RGB32);
@@ -82,8 +89,6 @@ public:
QSGVideoMaterialShader_Texture()
: QSGMaterialShader()
{
- setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/qtmultimediaquicktools/shaders/monoplanarvideo.vert"));
- setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qtmultimediaquicktools/shaders/rgbvideo.frag"));
}
void updateState(const RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override;
@@ -109,10 +114,20 @@ protected:
int m_id_opacity;
};
-class QSGVideoMaterialShader_Texture_swizzle : public QSGVideoMaterialShader_Texture
+class QSGVideoMaterialShader_Texture_2D : public QSGVideoMaterialShader_Texture
{
public:
- QSGVideoMaterialShader_Texture_swizzle(bool hasAlpha)
+ QSGVideoMaterialShader_Texture_2D()
+ {
+ setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/qtmultimediaquicktools/shaders/monoplanarvideo.vert"));
+ setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qtmultimediaquicktools/shaders/rgbvideo.frag"));
+ }
+};
+
+class QSGVideoMaterialShader_Texture_2D_swizzle : public QSGVideoMaterialShader_Texture_2D
+{
+public:
+ QSGVideoMaterialShader_Texture_2D_swizzle(bool hasAlpha)
: m_hasAlpha(hasAlpha)
{
setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qtmultimediaquicktools/shaders/rgbvideo_swizzle.frag"));
@@ -120,14 +135,13 @@ public:
protected:
void initialize() override {
- QSGVideoMaterialShader_Texture::initialize();
+ QSGVideoMaterialShader_Texture_2D::initialize();
program()->setUniformValue(program()->uniformLocation("hasAlpha"), GLboolean(m_hasAlpha));
}
int m_hasAlpha;
};
-
class QSGVideoMaterial_Texture : public QSGMaterial
{
public:
@@ -149,12 +163,6 @@ public:
return needsSwizzling() ? &swizzleType : &normalType;
}
- QSGMaterialShader *createShader() const override {
- const bool hasAlpha = m_format.pixelFormat() == QVideoFrame::Format_ARGB32;
- return needsSwizzling() ? new QSGVideoMaterialShader_Texture_swizzle(hasAlpha)
- : new QSGVideoMaterialShader_Texture;
- }
-
int compare(const QSGMaterial *other) const override {
const QSGVideoMaterial_Texture *m = static_cast<const QSGVideoMaterial_Texture *>(other);
@@ -179,9 +187,42 @@ public:
void setVideoFrame(const QVideoFrame &frame) {
QMutexLocker lock(&m_frameMutex);
m_frame = frame;
+ m_textureSize = frame.size();
+ }
+
+ virtual void bind() = 0;
+
+ QVideoFrame m_frame;
+ QMutex m_frameMutex;
+ QSize m_textureSize;
+ QVideoSurfaceFormat m_format;
+ GLuint m_textureId;
+ qreal m_opacity;
+
+protected:
+ bool needsSwizzling() const {
+ return !QMediaOpenGLHelper::isANGLE()
+ && (m_format.pixelFormat() == QVideoFrame::Format_RGB32
+ || m_format.pixelFormat() == QVideoFrame::Format_ARGB32);
+ }
+};
+
+class QSGVideoMaterial_Texture_2D : public QSGVideoMaterial_Texture
+{
+public:
+ QSGVideoMaterial_Texture_2D(const QVideoSurfaceFormat &format) :
+ QSGVideoMaterial_Texture(format)
+ {
}
- void bind()
+ QSGMaterialShader *createShader() const override
+ {
+ const bool hasAlpha = m_format.pixelFormat() == QVideoFrame::Format_ARGB32;
+ return needsSwizzling() ? new QSGVideoMaterialShader_Texture_2D_swizzle(hasAlpha)
+ : new QSGVideoMaterialShader_Texture_2D;
+ }
+
+ void bind() override
{
QMutexLocker lock(&m_frameMutex);
if (m_frame.isValid()) {
@@ -197,28 +238,84 @@ public:
m_textureId = 0;
}
}
+};
+
+#ifdef Q_OS_MACOS
+class QSGVideoMaterialShader_Texture_Rectangle : public QSGVideoMaterialShader_Texture
+{
+public:
+ QSGVideoMaterialShader_Texture_Rectangle()
+ {
+ setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/qtmultimediaquicktools/shaders/rectsampler.vert"));
+ setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qtmultimediaquicktools/shaders/rectsampler_rgb.frag"));
+ }
- QVideoFrame m_frame;
- QMutex m_frameMutex;
- QSize m_textureSize;
- QVideoSurfaceFormat m_format;
- GLuint m_textureId;
- qreal m_opacity;
+ void updateState(const RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override
+ {
+ QSGVideoMaterial_Texture *mat = static_cast<QSGVideoMaterial_Texture *>(newMaterial);
+ QVector2D size(mat->m_textureSize.width(), mat->m_textureSize.height());
+ program()->setUniformValue(m_id_videoSize, size);
-private:
- bool needsSwizzling() const {
- return !QMediaOpenGLHelper::isANGLE()
- && (m_format.pixelFormat() == QVideoFrame::Format_RGB32
- || m_format.pixelFormat() == QVideoFrame::Format_ARGB32);
+ QSGVideoMaterialShader_Texture::updateState(state, newMaterial, oldMaterial);
}
+
+protected:
+ void initialize() override
+ {
+ QSGVideoMaterialShader_Texture::initialize();
+ m_id_videoSize = program()->uniformLocation("qt_videoSize");
+ }
+
+ int m_id_videoSize;
};
+class QSGVideoMaterial_Texture_Rectangle : public QSGVideoMaterial_Texture
+{
+public:
+ QSGVideoMaterial_Texture_Rectangle(const QVideoSurfaceFormat &format) :
+ QSGVideoMaterial_Texture(format)
+ {
+ }
+
+ QSGMaterialShader *createShader() const override
+ {
+ Q_ASSERT(!needsSwizzling());
+ return new QSGVideoMaterialShader_Texture_Rectangle;
+ }
+
+ void bind() override
+ {
+ QMutexLocker lock(&m_frameMutex);
+ if (m_frame.isValid()) {
+ m_textureId = m_frame.handle().toUInt();
+ QOpenGLFunctions *functions = QOpenGLContext::currentContext()->functions();
+ functions->glActiveTexture(GL_TEXTURE0);
+ functions->glBindTexture(GL_TEXTURE_RECTANGLE, m_textureId);
+
+ functions->glTexParameteri(GL_TEXTURE_RECTANGLE, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ functions->glTexParameteri(GL_TEXTURE_RECTANGLE, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ functions->glTexParameteri(GL_TEXTURE_RECTANGLE, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ functions->glTexParameteri(GL_TEXTURE_RECTANGLE, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ } else {
+ m_textureId = 0;
+ }
+ }
+};
+#endif
QSGVideoNode_Texture::QSGVideoNode_Texture(const QVideoSurfaceFormat &format) :
m_format(format)
{
setFlag(QSGNode::OwnsMaterial);
- m_material = new QSGVideoMaterial_Texture(format);
+
+#ifdef Q_OS_MACOS
+ if (format.handleType() == QAbstractVideoBuffer::GLTextureRectangleHandle)
+ m_material = new QSGVideoMaterial_Texture_Rectangle(format);
+#endif
+
+ if (!m_material)
+ m_material = new QSGVideoMaterial_Texture_2D(format);
+
setMaterial(m_material);
}