summaryrefslogtreecommitdiffstats
path: root/src/qtmultimediaquicktools
diff options
context:
space:
mode:
authorAndrew den Exter <andrew.den.exter@jollamobile.com>2014-04-12 13:12:52 +1000
committerYoann Lopes <yoann.lopes@digia.com>2014-07-08 13:20:54 +0200
commit1a3ae99441c81849135b5788ff6c5fc7eaff0f18 (patch)
tree6dd6f4ca909803b4199de4f538412ac1f9ce203a /src/qtmultimediaquicktools
parentab379c3da2805bd93401ff747c3b0167eeb3b3c8 (diff)
Support per-plane strides and data offsets in QVideoFrame.
Since just adding a new virtual isn't binary compatible add a new derivative type with a virtual member and connect it up through a virtual in the private class. [ChangeLog] Support for per-plane strides and data offsets in QVideoFrame. Task-number: QTBUG-38345 Change-Id: I1974c2b0b454d130e17971ce549031259d61f9cd Reviewed-by: Yoann Lopes <yoann.lopes@digia.com>
Diffstat (limited to 'src/qtmultimediaquicktools')
-rw-r--r--src/qtmultimediaquicktools/qsgvideonode_i420.cpp29
1 files changed, 9 insertions, 20 deletions
diff --git a/src/qtmultimediaquicktools/qsgvideonode_i420.cpp b/src/qtmultimediaquicktools/qsgvideonode_i420.cpp
index 2d84f6ed1..2d904f8eb 100644
--- a/src/qtmultimediaquicktools/qsgvideonode_i420.cpp
+++ b/src/qtmultimediaquicktools/qsgvideonode_i420.cpp
@@ -257,33 +257,23 @@ void QSGVideoMaterial_YUV420::bind()
m_textureSize = m_frame.size();
}
- const uchar *bits = m_frame.bits();
- int yStride = m_frame.bytesPerLine();
- // The UV stride is usually half the Y stride and is 32-bit aligned.
- // However it's not always the case, at least on Windows where the
- // UV planes are sometimes not aligned.
- // We calculate the stride using the UV byte count to always
- // have a correct stride.
- int uvStride = (m_frame.mappedBytes() - yStride * fh) / fh;
- int offsetU = yStride * fh;
- int offsetV = yStride * fh + uvStride * fh / 2;
-
- m_yWidth = qreal(fw) / yStride;
- m_uvWidth = qreal(fw) / (2 * uvStride);
-
- if (m_frame.pixelFormat() == QVideoFrame::Format_YV12)
- qSwap(offsetU, offsetV);
+ const int y = 0;
+ const int u = m_frame.pixelFormat() == QVideoFrame::Format_YUV420P ? 1 : 2;
+ const int v = m_frame.pixelFormat() == QVideoFrame::Format_YUV420P ? 2 : 1;
+
+ m_yWidth = qreal(fw) / m_frame.bytesPerLine(y);
+ m_uvWidth = qreal(fw) / (2 * m_frame.bytesPerLine(u));
GLint previousAlignment;
glGetIntegerv(GL_UNPACK_ALIGNMENT, &previousAlignment);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
functions->glActiveTexture(GL_TEXTURE1);
- bindTexture(m_textureIds[1], uvStride, fh / 2, bits + offsetU);
+ bindTexture(m_textureIds[1], m_frame.bytesPerLine(u), fh / 2, m_frame.bits(u));
functions->glActiveTexture(GL_TEXTURE2);
- bindTexture(m_textureIds[2], uvStride, fh / 2, bits + offsetV);
+ bindTexture(m_textureIds[2], m_frame.bytesPerLine(v), fh / 2, m_frame.bits(v));
functions->glActiveTexture(GL_TEXTURE0); // Finish with 0 as default texture unit
- bindTexture(m_textureIds[0], yStride, fh, bits);
+ bindTexture(m_textureIds[0], m_frame.bytesPerLine(y), fh, m_frame.bits(y));
glPixelStorei(GL_UNPACK_ALIGNMENT, previousAlignment);
@@ -350,7 +340,6 @@ void QSGVideoMaterialShader_YUV420::updateState(const RenderState &state,
mat->m_opacity = state.opacity();
program()->setUniformValue(m_id_opacity, GLfloat(mat->m_opacity));
}
-
if (state.isMatrixDirty())
program()->setUniformValue(m_id_matrix, state.combinedMatrix());
}