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authorAndrew den Exter <andrew.den.exter@jollamobile.com>2014-05-14 04:18:16 +0000
committerThe Qt Project <gerrit-noreply@qt-project.org>2014-05-15 12:45:06 +0200
commitc376e13abdcce32e65512db1236cb4b41d4fa1ea (patch)
tree331fef70cfe7b643c776b53f71d7dbdf5936d4da /src/qtmultimediaquicktools
parent9cf77e3bb531320f3c982a88ee31df8a75482f13 (diff)
Fix QSGVideoNode rendering of frames with stride != width.
Adjust texture coordinates to not render padding at the end of lines, and better calculate the stride of UV planes. Task-number: QTBUG-38218 Task-number: QTBUG-30447 Change-Id: I7b7577979719c48460b838f7dcc89b9d17741f79 Reviewed-by: Yoann Lopes <yoann.lopes@digia.com>
Diffstat (limited to 'src/qtmultimediaquicktools')
-rw-r--r--src/qtmultimediaquicktools/qsgvideonode_i420.cpp56
-rw-r--r--src/qtmultimediaquicktools/qsgvideonode_rgb.cpp35
2 files changed, 73 insertions, 18 deletions
diff --git a/src/qtmultimediaquicktools/qsgvideonode_i420.cpp b/src/qtmultimediaquicktools/qsgvideonode_i420.cpp
index d7eb04863..2d84f6ed1 100644
--- a/src/qtmultimediaquicktools/qsgvideonode_i420.cpp
+++ b/src/qtmultimediaquicktools/qsgvideonode_i420.cpp
@@ -87,11 +87,15 @@ protected:
virtual const char *vertexShader() const {
const char *shader =
"uniform highp mat4 qt_Matrix; \n"
+ "uniform highp float yWidth; \n"
+ "uniform highp float uvWidth; \n"
"attribute highp vec4 qt_VertexPosition; \n"
"attribute highp vec2 qt_VertexTexCoord; \n"
- "varying highp vec2 qt_TexCoord; \n"
+ "varying highp vec2 yTexCoord; \n"
+ "varying highp vec2 uvTexCoord; \n"
"void main() { \n"
- " qt_TexCoord = qt_VertexTexCoord; \n"
+ " yTexCoord = qt_VertexTexCoord * vec2(yWidth, 1);\n"
+ " uvTexCoord = qt_VertexTexCoord * vec2(uvWidth, 1);\n"
" gl_Position = qt_Matrix * qt_VertexPosition; \n"
"}";
return shader;
@@ -105,13 +109,14 @@ protected:
"uniform mediump mat4 colorMatrix;"
"uniform lowp float opacity;"
""
- "varying highp vec2 qt_TexCoord;"
+ "varying highp vec2 yTexCoord;"
+ "varying highp vec2 uvTexCoord;"
""
"void main()"
"{"
- " mediump float Y = texture2D(yTexture, qt_TexCoord).r;"
- " mediump float U = texture2D(uTexture, qt_TexCoord).r;"
- " mediump float V = texture2D(vTexture, qt_TexCoord).r;"
+ " mediump float Y = texture2D(yTexture, yTexCoord).r;"
+ " mediump float U = texture2D(uTexture, uvTexCoord).r;"
+ " mediump float V = texture2D(vTexture, uvTexCoord).r;"
" mediump vec4 color = vec4(Y, U, V, 1.);"
" gl_FragColor = colorMatrix * color * opacity;"
"}";
@@ -120,6 +125,8 @@ protected:
virtual void initialize() {
m_id_matrix = program()->uniformLocation("qt_Matrix");
+ m_id_yWidth = program()->uniformLocation("yWidth");
+ m_id_uvWidth = program()->uniformLocation("uvWidth");
m_id_yTexture = program()->uniformLocation("yTexture");
m_id_uTexture = program()->uniformLocation("uTexture");
m_id_vTexture = program()->uniformLocation("vTexture");
@@ -128,6 +135,8 @@ protected:
}
int m_id_matrix;
+ int m_id_yWidth;
+ int m_id_uvWidth;
int m_id_yTexture;
int m_id_uTexture;
int m_id_vTexture;
@@ -181,6 +190,8 @@ public:
GLuint m_textureIds[Num_Texture_IDs];
qreal m_opacity;
+ GLfloat m_yWidth;
+ GLfloat m_uvWidth;
QMatrix4x4 m_colorMatrix;
QVideoFrame m_frame;
@@ -189,7 +200,9 @@ public:
QSGVideoMaterial_YUV420::QSGVideoMaterial_YUV420(const QVideoSurfaceFormat &format) :
m_format(format),
- m_opacity(1.0)
+ m_opacity(1.0),
+ m_yWidth(1.0),
+ m_uvWidth(1.0)
{
memset(m_textureIds, 0, sizeof(m_textureIds));
@@ -245,21 +258,34 @@ void QSGVideoMaterial_YUV420::bind()
}
const uchar *bits = m_frame.bits();
- int bpl = m_frame.bytesPerLine();
- int bpl2 = (bpl / 2 + 3) & ~3;
- int offsetU = bpl * fh;
- int offsetV = bpl * fh + bpl2 * fh / 2;
+ int yStride = m_frame.bytesPerLine();
+ // The UV stride is usually half the Y stride and is 32-bit aligned.
+ // However it's not always the case, at least on Windows where the
+ // UV planes are sometimes not aligned.
+ // We calculate the stride using the UV byte count to always
+ // have a correct stride.
+ int uvStride = (m_frame.mappedBytes() - yStride * fh) / fh;
+ int offsetU = yStride * fh;
+ int offsetV = yStride * fh + uvStride * fh / 2;
+
+ m_yWidth = qreal(fw) / yStride;
+ m_uvWidth = qreal(fw) / (2 * uvStride);
if (m_frame.pixelFormat() == QVideoFrame::Format_YV12)
qSwap(offsetU, offsetV);
+ GLint previousAlignment;
+ glGetIntegerv(GL_UNPACK_ALIGNMENT, &previousAlignment);
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
functions->glActiveTexture(GL_TEXTURE1);
- bindTexture(m_textureIds[1], fw/2, fh / 2, bits + offsetU);
+ bindTexture(m_textureIds[1], uvStride, fh / 2, bits + offsetU);
functions->glActiveTexture(GL_TEXTURE2);
- bindTexture(m_textureIds[2], fw/2, fh / 2, bits + offsetV);
+ bindTexture(m_textureIds[2], uvStride, fh / 2, bits + offsetV);
functions->glActiveTexture(GL_TEXTURE0); // Finish with 0 as default texture unit
- bindTexture(m_textureIds[0], fw, fh, bits);
+ bindTexture(m_textureIds[0], yStride, fh, bits);
+
+ glPixelStorei(GL_UNPACK_ALIGNMENT, previousAlignment);
m_frame.unmap();
}
@@ -318,6 +344,8 @@ void QSGVideoMaterialShader_YUV420::updateState(const RenderState &state,
mat->bind();
program()->setUniformValue(m_id_colorMatrix, mat->m_colorMatrix);
+ program()->setUniformValue(m_id_yWidth, mat->m_yWidth);
+ program()->setUniformValue(m_id_uvWidth, mat->m_uvWidth);
if (state.isOpacityDirty()) {
mat->m_opacity = state.opacity();
program()->setUniformValue(m_id_opacity, GLfloat(mat->m_opacity));
diff --git a/src/qtmultimediaquicktools/qsgvideonode_rgb.cpp b/src/qtmultimediaquicktools/qsgvideonode_rgb.cpp
index fbe60c9a7..ad01a08ae 100644
--- a/src/qtmultimediaquicktools/qsgvideonode_rgb.cpp
+++ b/src/qtmultimediaquicktools/qsgvideonode_rgb.cpp
@@ -79,6 +79,7 @@ public:
QSGVideoMaterialShader_RGB(QVideoFrame::PixelFormat pixelFormat)
: QSGMaterialShader(),
m_id_matrix(-1),
+ m_id_width(-1),
m_id_rgbTexture(-1),
m_id_opacity(-1),
m_pixelFormat(pixelFormat)
@@ -101,11 +102,12 @@ protected:
virtual const char *vertexShader() const {
const char *shader =
"uniform highp mat4 qt_Matrix; \n"
+ "uniform highp float width; \n"
"attribute highp vec4 qt_VertexPosition; \n"
"attribute highp vec2 qt_VertexTexCoord; \n"
"varying highp vec2 qt_TexCoord; \n"
"void main() { \n"
- " qt_TexCoord = qt_VertexTexCoord; \n"
+ " qt_TexCoord = qt_VertexTexCoord * vec2(width, 1);\n"
" gl_Position = qt_Matrix * qt_VertexPosition; \n"
"}";
return shader;
@@ -146,11 +148,13 @@ protected:
virtual void initialize() {
m_id_matrix = program()->uniformLocation("qt_Matrix");
+ m_id_width = program()->uniformLocation("width");
m_id_rgbTexture = program()->uniformLocation("rgbTexture");
m_id_opacity = program()->uniformLocation("opacity");
}
int m_id_matrix;
+ int m_id_width;
int m_id_rgbTexture;
int m_id_opacity;
QVideoFrame::PixelFormat m_pixelFormat;
@@ -163,7 +167,8 @@ public:
QSGVideoMaterial_RGB(const QVideoSurfaceFormat &format) :
m_format(format),
m_textureId(0),
- m_opacity(1.0)
+ m_opacity(1.0),
+ m_width(1.0)
{
setFlag(Blending, false);
}
@@ -204,11 +209,25 @@ public:
QMutexLocker lock(&m_frameMutex);
if (m_frame.isValid()) {
if (m_frame.map(QAbstractVideoBuffer::ReadOnly)) {
- if (m_textureSize != m_frame.size()) {
+ QSize textureSize = m_frame.size();
+
+ int stride = m_frame.bytesPerLine();
+ switch (m_frame.pixelFormat()) {
+ case QVideoFrame::Format_RGB565:
+ stride /= 2;
+ break;
+ default:
+ stride /= 4;
+ }
+
+ m_width = qreal(m_frame.width() / stride);
+ textureSize.setWidth(stride);
+
+ if (m_textureSize != textureSize) {
if (!m_textureSize.isEmpty())
glDeleteTextures(1, &m_textureId);
glGenTextures(1, &m_textureId);
- m_textureSize = m_frame.size();
+ m_textureSize = textureSize;
}
GLint dataType = GL_UNSIGNED_BYTE;
@@ -219,12 +238,18 @@ public:
dataFormat = GL_RGB;
}
+ GLint previousAlignment;
+ glGetIntegerv(GL_UNPACK_ALIGNMENT, &previousAlignment);
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+
functions->glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, m_textureId);
glTexImage2D(GL_TEXTURE_2D, 0, dataFormat,
m_textureSize.width(), m_textureSize.height(),
0, dataFormat, dataType, m_frame.bits());
+ glPixelStorei(GL_UNPACK_ALIGNMENT, previousAlignment);
+
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
@@ -245,6 +270,7 @@ public:
QVideoSurfaceFormat m_format;
GLuint m_textureId;
qreal m_opacity;
+ GLfloat m_width;
};
@@ -276,6 +302,7 @@ void QSGVideoMaterialShader_RGB::updateState(const RenderState &state,
mat->bind();
+ program()->setUniformValue(m_id_width, mat->m_width);
if (state.isOpacityDirty()) {
mat->m_opacity = state.opacity();
mat->updateBlending();