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authorYoann Lopes <yoann.lopes@qt.io>2016-05-02 15:48:55 +0200
committerYoann Lopes <yoann.lopes@qt.io>2016-05-02 13:59:56 +0000
commitdb030845fc1ca9645bf4bfa281b221cb5f0d9d9e (patch)
treee7f4a43042ab51670e02e1e9e922a53343d6879a /src/qtmultimediaquicktools
parent13bc1e04baa44400835e10fbd2e79d1e4e669f0d (diff)
Fix missing precision qualifier in YUV 4:2:2 shaders.
Change-Id: I83ce28670950e0895cc746c4ca30f884aa5a35bc Reviewed-by: Maurice Kalinowski <maurice.kalinowski@qt.io>
Diffstat (limited to 'src/qtmultimediaquicktools')
-rw-r--r--src/qtmultimediaquicktools/shaders/uyvyvideo.frag2
-rw-r--r--src/qtmultimediaquicktools/shaders/yuyvvideo.frag2
2 files changed, 2 insertions, 2 deletions
diff --git a/src/qtmultimediaquicktools/shaders/uyvyvideo.frag b/src/qtmultimediaquicktools/shaders/uyvyvideo.frag
index 8e34f7d33..905035703 100644
--- a/src/qtmultimediaquicktools/shaders/uyvyvideo.frag
+++ b/src/qtmultimediaquicktools/shaders/uyvyvideo.frag
@@ -1,5 +1,5 @@
uniform sampler2D yuvTexture; // UYVY macropixel texture passed as RGBA format
-uniform float imageWidth; // The UYVY texture appears to the shader with 1/2 the image width since we use the RGBA format to pass UYVY
+uniform mediump float imageWidth; // The UYVY texture appears to the shader with 1/2 the image width since we use the RGBA format to pass UYVY
uniform mediump mat4 colorMatrix;
uniform lowp float opacity;
diff --git a/src/qtmultimediaquicktools/shaders/yuyvvideo.frag b/src/qtmultimediaquicktools/shaders/yuyvvideo.frag
index 876771008..72732cd66 100644
--- a/src/qtmultimediaquicktools/shaders/yuyvvideo.frag
+++ b/src/qtmultimediaquicktools/shaders/yuyvvideo.frag
@@ -1,5 +1,5 @@
uniform sampler2D yuvTexture; // YUYV macropixel texture passed as RGBA format
-uniform float imageWidth; // The YUYV texture appears to the shader with 1/2 the image width since we use the RGBA format to pass YUYV
+uniform mediump float imageWidth; // The YUYV texture appears to the shader with 1/2 the image width since we use the RGBA format to pass YUYV
uniform mediump mat4 colorMatrix;
uniform lowp float opacity;