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authorSze Howe Koh <szehowe.koh@gmail.com>2014-03-15 07:11:32 +0800
committerThe Qt Project <gerrit-noreply@qt-project.org>2014-03-17 14:46:53 +0100
commitd204391cc1cf75601a8fb4a5037060508af40585 (patch)
tree992216402bb93830561126cae596ac037d3f2ede /src
parenteec1381606506f80576dc621a7d83328ca18468b (diff)
Doc: Qt Audio Engine: Restore lost docs
When QDoc stopped accepting the version number of QML modules, some parts of QML documentation disappeared silently. Change-Id: I528a2d77587e5803ed971dfe8849d0b37d9c555a Reviewed-by: Jerome Pasion <jerome.pasion@digia.com>
Diffstat (limited to 'src')
-rw-r--r--src/imports/audioengine/qdeclarative_attenuationmodel_p.cpp14
-rw-r--r--src/imports/audioengine/qdeclarative_audiocategory_p.cpp14
-rw-r--r--src/imports/audioengine/qdeclarative_audioengine_p.cpp24
-rw-r--r--src/imports/audioengine/qdeclarative_audiolistener_p.cpp12
-rw-r--r--src/imports/audioengine/qdeclarative_audiosample_p.cpp12
-rw-r--r--src/imports/audioengine/qdeclarative_playvariation_p.cpp12
-rw-r--r--src/imports/audioengine/qdeclarative_sound_p.cpp36
-rw-r--r--src/imports/audioengine/qdeclarative_soundinstance_p.cpp36
8 files changed, 80 insertions, 80 deletions
diff --git a/src/imports/audioengine/qdeclarative_attenuationmodel_p.cpp b/src/imports/audioengine/qdeclarative_attenuationmodel_p.cpp
index 4456f175b..3e8cecefa 100644
--- a/src/imports/audioengine/qdeclarative_attenuationmodel_p.cpp
+++ b/src/imports/audioengine/qdeclarative_attenuationmodel_p.cpp
@@ -140,7 +140,7 @@ void QDeclarativeAttenuationModel::setName(const QString& name)
*/
/*!
- \qmlproperty string QtAudioEngine1::AttenuationModelLinear::name
+ \qmlproperty string QtAudioEngine::AttenuationModelLinear::name
This property holds the name of AttenuationModelLinear, must be unique among all attenuation
models and only defined once.
@@ -162,7 +162,7 @@ void QDeclarativeAttenuationModelLinear::componentComplete()
}
/*!
- \qmlproperty real QtAudioEngine1::AttenuationModelLinear::start
+ \qmlproperty real QtAudioEngine::AttenuationModelLinear::start
This property holds the start distance. There will be no attenuation if the distance from sound
to listener is within this range.
@@ -187,7 +187,7 @@ void QDeclarativeAttenuationModelLinear::setStartDistance(qreal startDist)
}
/*!
- \qmlproperty real QtAudioEngine1::AttenuationModelLinear::end
+ \qmlproperty real QtAudioEngine::AttenuationModelLinear::end
This property holds the end distance. There will be no sound hearable if the distance from sound
to listener is larger than this.
@@ -280,14 +280,14 @@ qreal QDeclarativeAttenuationModelLinear::calculateGain(const QVector3D &listene
*/
/*!
- \qmlproperty string QtAudioEngine1::AttenuationModelInverse::name
+ \qmlproperty string QtAudioEngine::AttenuationModelInverse::name
This property holds the name of AttenuationModelInverse, must be unique among all attenuation
models and only defined once.
*/
/*!
- \qmlproperty real QtAudioEngine1::AttenuationModelInverse::start
+ \qmlproperty real QtAudioEngine::AttenuationModelInverse::start
This property holds the start distance. There will be no attenuation if the distance from sound
to listener is within this range.
@@ -295,7 +295,7 @@ qreal QDeclarativeAttenuationModelLinear::calculateGain(const QVector3D &listene
*/
/*!
- \qmlproperty real QtAudioEngine1::AttenuationModelInverse::end
+ \qmlproperty real QtAudioEngine::AttenuationModelInverse::end
This property holds the end distance. There will be no further attenuation if the distance from
sound to listener is larger than this.
@@ -303,7 +303,7 @@ qreal QDeclarativeAttenuationModelLinear::calculateGain(const QVector3D &listene
*/
/*!
- \qmlproperty real QtAudioEngine1::AttenuationModelInverse::rolloff
+ \qmlproperty real QtAudioEngine::AttenuationModelInverse::rolloff
This property holds the rolloff factor. The bigger the value is, the faster the sound attenuates.
The default value is 1.
diff --git a/src/imports/audioengine/qdeclarative_audiocategory_p.cpp b/src/imports/audioengine/qdeclarative_audiocategory_p.cpp
index a115c0f12..c3e5e4ed0 100644
--- a/src/imports/audioengine/qdeclarative_audiocategory_p.cpp
+++ b/src/imports/audioengine/qdeclarative_audiocategory_p.cpp
@@ -58,8 +58,8 @@ QT_USE_NAMESPACE
This type is part of the \b{QtAudioEngine 1.0} module.
- An instance of AudioCategory can be accessed through QtAudioEngine1::AudioEngine::categories with its
- unique name and must be defined inside AudioEngine.
+ An instance of AudioCategory can be accessed through \l {QtAudioEngine::AudioEngine::categories}
+ {AudioEngine.categories} with its unique name and must be defined inside AudioEngine.
\qml
import QtQuick 2.0
@@ -138,7 +138,7 @@ void QDeclarativeAudioCategory::componentComplete()
}
/*!
- \qmlproperty real QtAudioEngine1::AudioCategory::volume
+ \qmlproperty real QtAudioEngine::AudioCategory::volume
This property holds the volume of the category and will modulate all audio output from the
instances which belong to this category.
@@ -160,7 +160,7 @@ void QDeclarativeAudioCategory::setVolume(qreal volume)
}
/*!
- \qmlproperty string QtAudioEngine1::AudioCategory::name
+ \qmlproperty string QtAudioEngine::AudioCategory::name
This property holds the name of AudioCategory. The name must be unique among all categories and only
defined once. The name cannot be changed after the instance has been initialized.
@@ -180,7 +180,7 @@ QString QDeclarativeAudioCategory::name() const
}
/*!
- \qmlmethod QtAudioEngine1::AudioCategory::stop()
+ \qmlmethod QtAudioEngine::AudioCategory::stop()
Stops all active sound instances which belong to this category.
*/
@@ -190,7 +190,7 @@ void QDeclarativeAudioCategory::stop()
}
/*!
- \qmlmethod QtAudioEngine1::AudioCategory::pause()
+ \qmlmethod QtAudioEngine::AudioCategory::pause()
Pauses all active sound instances which belong to this category.
*/
@@ -200,7 +200,7 @@ void QDeclarativeAudioCategory::pause()
}
/*!
- \qmlmethod QtAudioEngine1::AudioCategory::pause()
+ \qmlmethod QtAudioEngine::AudioCategory::pause()
Resumes all active sound instances from paused state which belong to this category.
*/
diff --git a/src/imports/audioengine/qdeclarative_audioengine_p.cpp b/src/imports/audioengine/qdeclarative_audioengine_p.cpp
index 7f0a8e747..e0c1ea082 100644
--- a/src/imports/audioengine/qdeclarative_audioengine_p.cpp
+++ b/src/imports/audioengine/qdeclarative_audioengine_p.cpp
@@ -195,7 +195,7 @@ void QDeclarativeAudioEngine::releaseManagedDeclarativeSoundInstance(QDeclarativ
}
/*!
- \qmlproperty int QtAudioEngine1::AudioEngine::liveInstances
+ \qmlproperty int QtAudioEngine::AudioEngine::liveInstances
This property indicates how many live sound instances there are at the moment.
*/
@@ -408,7 +408,7 @@ QQmlListProperty<QObject> QDeclarativeAudioEngine::bank()
}
/*!
- \qmlproperty map QtAudioEngine1::AudioEngine::categories
+ \qmlproperty map QtAudioEngine::AudioEngine::categories
Container of all AudioCategory instances.
*/
@@ -418,7 +418,7 @@ QObject* QDeclarativeAudioEngine::categories()
}
/*!
- \qmlproperty map QtAudioEngine1::AudioEngine::samples
+ \qmlproperty map QtAudioEngine::AudioEngine::samples
Container of all AudioSample instances.
*/
@@ -428,7 +428,7 @@ QObject* QDeclarativeAudioEngine::samples()
}
/*!
- \qmlproperty map QtAudioEngine1::AudioEngine::sounds
+ \qmlproperty map QtAudioEngine::AudioEngine::sounds
Container of all Sound instances.
*/
@@ -438,7 +438,7 @@ QObject* QDeclarativeAudioEngine::sounds()
}
/*!
- \qmlproperty QtAudioEngine1::AudioListener QtAudioEngine1::AudioEngine::listener
+ \qmlproperty QtAudioEngine::AudioListener QtAudioEngine::AudioEngine::listener
This property holds the listener object. You can change various
properties to affect the 3D positioning of sounds.
@@ -451,7 +451,7 @@ QDeclarativeAudioListener* QDeclarativeAudioEngine::listener() const
}
/*!
- \qmlproperty real QtAudioEngine1::AudioEngine::dopplerFactor
+ \qmlproperty real QtAudioEngine::AudioEngine::dopplerFactor
This property holds a simple scaling for the effect of doppler shift.
*/
@@ -466,7 +466,7 @@ void QDeclarativeAudioEngine::setDopplerFactor(qreal dopplerFactor)
}
/*!
- \qmlproperty real QtAudioEngine1::AudioEngine::speedOfSound
+ \qmlproperty real QtAudioEngine::AudioEngine::speedOfSound
This property holds the reference value of the sound speed (in meters per second)
which will be used in doppler shift calculation. The doppler shift calculation is
@@ -485,7 +485,7 @@ void QDeclarativeAudioEngine::setSpeedOfSound(qreal speedOfSound)
}
/*!
- \qmlproperty bool QtAudioEngine1::AudioEngine::loading
+ \qmlproperty bool QtAudioEngine::AudioEngine::loading
This property indicates if the audio engine is loading any audio sample at the moment. This may
be useful if you specified the preloaded property in AudioSample and would like to show a loading screen
@@ -505,7 +505,7 @@ void QDeclarativeAudioEngine::handleLoadingChanged()
}
/*!
- \qmlsignal QtAudioEngine1::AudioEngine::finishedLoading()
+ \qmlsignal QtAudioEngine::AudioEngine::finishedLoading()
This signal is emitted when \l loading has completed.
@@ -513,7 +513,7 @@ void QDeclarativeAudioEngine::handleLoadingChanged()
*/
/*!
- \qmlsignal QtAudioEngine1::AudioEngine::ready()
+ \qmlsignal QtAudioEngine::AudioEngine::ready()
This signal is emitted when the AudioEngine is ready to use.
@@ -521,7 +521,7 @@ void QDeclarativeAudioEngine::handleLoadingChanged()
*/
/*!
- \qmlsignal QtAudioEngine1::AudioEngine::liveInstanceCountChanged()
+ \qmlsignal QtAudioEngine::AudioEngine::liveInstanceCountChanged()
This signal is emitted when the number of live instances managed by the
AudioEngine is changed.
@@ -530,7 +530,7 @@ void QDeclarativeAudioEngine::handleLoadingChanged()
*/
/*!
- \qmlsignal QtAudioEngine1::AudioEngine::isLoadingChanged()
+ \qmlsignal QtAudioEngine::AudioEngine::isLoadingChanged()
This signal is emitted when the \l loading property changes.
diff --git a/src/imports/audioengine/qdeclarative_audiolistener_p.cpp b/src/imports/audioengine/qdeclarative_audiolistener_p.cpp
index 9e0be0d2b..c14811139 100644
--- a/src/imports/audioengine/qdeclarative_audiolistener_p.cpp
+++ b/src/imports/audioengine/qdeclarative_audiolistener_p.cpp
@@ -155,7 +155,7 @@ QDeclarativeAudioListener::~QDeclarativeAudioListener()
}
/*!
- \qmlproperty QtAudioEngine1::AudioEngine QtAudioEngine1::AudioListener::engine
+ \qmlproperty QtAudioEngine::AudioEngine QtAudioEngine::AudioListener::engine
This property holds the reference to AudioEngine, must be set only once.
*/
@@ -171,7 +171,7 @@ void QDeclarativeAudioListener::setEngine(QDeclarativeAudioEngine *engine)
}
/*!
- \qmlproperty vector3d QtAudioEngine1::AudioListener::position
+ \qmlproperty vector3d QtAudioEngine::AudioListener::position
This property holds the 3d position of the listener.
*/
@@ -190,7 +190,7 @@ void QDeclarativeAudioListener::setPosition(const QVector3D &position)
}
/*!
- \qmlproperty vector3d QtAudioEngine1::AudioListener::direction
+ \qmlproperty vector3d QtAudioEngine::AudioListener::direction
This property holds the normalized 3d direction vector of the listener.
*/
@@ -209,7 +209,7 @@ void QDeclarativeAudioListener::setDirection(const QVector3D &direction)
}
/*!
- \qmlproperty vector3d QtAudioEngine1::AudioListener::velocity
+ \qmlproperty vector3d QtAudioEngine::AudioListener::velocity
This property holds the 3d velocity vector of the listener.
*/
@@ -228,7 +228,7 @@ void QDeclarativeAudioListener::setVelocity(const QVector3D &velocity)
}
/*!
- \qmlproperty vector3d QtAudioEngine1::AudioListener::up
+ \qmlproperty vector3d QtAudioEngine::AudioListener::up
This property holds the normalized 3d up vector of the listener.
*/
@@ -247,7 +247,7 @@ void QDeclarativeAudioListener::setUp(const QVector3D &up)
}
/*!
- \qmlproperty real QtAudioEngine1::AudioListener::gain
+ \qmlproperty real QtAudioEngine::AudioListener::gain
This property will modulate all audio output from audio engine instances.
*/
diff --git a/src/imports/audioengine/qdeclarative_audiosample_p.cpp b/src/imports/audioengine/qdeclarative_audiosample_p.cpp
index 0a6acb2f8..7d1ca0926 100644
--- a/src/imports/audioengine/qdeclarative_audiosample_p.cpp
+++ b/src/imports/audioengine/qdeclarative_audiosample_p.cpp
@@ -61,7 +61,7 @@ QT_USE_NAMESPACE
\c AudioSample is part of the \b{QtAudioEngine 1.0} module.
- It can be accessed through QtAudioEngine1::AudioEngine::samples with its unique
+ It can be accessed through QtAudioEngine::AudioEngine::samples with its unique
name and must be defined inside AudioEngine.
\qml
@@ -134,7 +134,7 @@ bool QDeclarativeAudioSample::isStreaming() const
}
/*!
- \qmlproperty bool QtAudioEngine1::AudioSample::preloaded
+ \qmlproperty bool QtAudioEngine::AudioSample::preloaded
This property indicates whether this sample needs to be preloaded or not.
If true, the audio engine will start loading the sample file immediately when the app started,
@@ -147,7 +147,7 @@ bool QDeclarativeAudioSample::isPreloaded() const
}
/*!
- \qmlproperty bool QtAudioEngine1::AudioSample::loaded
+ \qmlproperty bool QtAudioEngine::AudioSample::loaded
This property indicates whether this sample has been loaded into memory or not.
*/
@@ -159,7 +159,7 @@ bool QDeclarativeAudioSample::isLoaded() const
}
/*!
- \qmlmethod void QtAudioEngine1::AudioSample::load()
+ \qmlmethod void QtAudioEngine::AudioSample::load()
Starts loading the sample into memory if not loaded.
*/
@@ -193,7 +193,7 @@ void QDeclarativeAudioSample::setStreaming(bool streaming)
}
/*!
- \qmlproperty string QtAudioEngine1::AudioSample::name
+ \qmlproperty string QtAudioEngine::AudioSample::name
This property holds the name of AudioSample, must be unique among all samples and only
defined once.
@@ -237,7 +237,7 @@ QSoundBuffer* QDeclarativeAudioSample::soundBuffer() const
}
/*!
- \qmlsignal QtAudioEngine1::AudioSample::onLoadedChanged()
+ \qmlsignal QtAudioEngine::AudioSample::onLoadedChanged()
This handler is called when \l loaded is changed
*/
diff --git a/src/imports/audioengine/qdeclarative_playvariation_p.cpp b/src/imports/audioengine/qdeclarative_playvariation_p.cpp
index 204ffb23a..b9a0a3ab8 100644
--- a/src/imports/audioengine/qdeclarative_playvariation_p.cpp
+++ b/src/imports/audioengine/qdeclarative_playvariation_p.cpp
@@ -143,7 +143,7 @@ void QDeclarativePlayVariation::componentComplete()
}
/*!
- \qmlproperty string QtAudioEngine1::PlayVariation::sample
+ \qmlproperty string QtAudioEngine::PlayVariation::sample
This property specifies which \l AudioSample this variation will use.
*/
@@ -162,7 +162,7 @@ void QDeclarativePlayVariation::setSample(const QString& sample)
}
/*!
- \qmlproperty bool QtAudioEngine1::PlayVariation::looping
+ \qmlproperty bool QtAudioEngine::PlayVariation::looping
This property indicates whether the playback will be looped or not.
*/
@@ -181,7 +181,7 @@ void QDeclarativePlayVariation::setLooping(bool looping)
}
/*!
- \qmlproperty real QtAudioEngine1::PlayVariation::maxGain
+ \qmlproperty real QtAudioEngine::PlayVariation::maxGain
This property specifies the maximum gain adjustment that can be applied in any playback.
*/
@@ -204,7 +204,7 @@ void QDeclarativePlayVariation::setMaxGain(qreal maxGain)
}
/*!
- \qmlproperty real QtAudioEngine1::PlayVariation::minGain
+ \qmlproperty real QtAudioEngine::PlayVariation::minGain
This property specifies the minimum gain adjustment that can be applied in any playback.
*/
@@ -227,7 +227,7 @@ void QDeclarativePlayVariation::setMinGain(qreal minGain)
}
/*!
- \qmlproperty real QtAudioEngine1::PlayVariation::maxPitch
+ \qmlproperty real QtAudioEngine::PlayVariation::maxPitch
This property specifies the maximum pitch adjustment that can be applied in any playback.
*/
@@ -250,7 +250,7 @@ void QDeclarativePlayVariation::setMaxPitch(qreal maxPitch)
}
/*!
- \qmlproperty real QtAudioEngine1::PlayVariation::minPitch
+ \qmlproperty real QtAudioEngine::PlayVariation::minPitch
This property specifies the minimum pitch adjustment that can be applied in any playback.
*/
diff --git a/src/imports/audioengine/qdeclarative_sound_p.cpp b/src/imports/audioengine/qdeclarative_sound_p.cpp
index 5b22d43ba..e6c690cec 100644
--- a/src/imports/audioengine/qdeclarative_sound_p.cpp
+++ b/src/imports/audioengine/qdeclarative_sound_p.cpp
@@ -150,7 +150,7 @@ void QDeclarativeSoundCone::componentComplete()
This type is part of the \b{QtAudioEngine 1.0} module.
- Sound can be accessed through QtAudioEngine1::AudioEngine::sounds with its unique name
+ Sound can be accessed through QtAudioEngine::AudioEngine::sounds with its unique name
and must be defined inside AudioEngine.
\qml
@@ -228,7 +228,7 @@ void QDeclarativeSound::componentComplete()
}
/*!
- \qmlproperty enumeration QtAudioEngine1::Sound::playType
+ \qmlproperty enumeration QtAudioEngine::Sound::playType
This property holds the playType. It can be one of:
@@ -254,7 +254,7 @@ void QDeclarativeSound::setPlayType(PlayType playType)
}
/*!
- \qmlproperty string QtAudioEngine1::Sound::category
+ \qmlproperty string QtAudioEngine::Sound::category
This property specifies which AudioCategory this sound belongs to.
*/
@@ -273,7 +273,7 @@ void QDeclarativeSound::setCategory(const QString& category)
}
/*!
- \qmlproperty string QtAudioEngine1::Sound::name
+ \qmlproperty string QtAudioEngine::Sound::name
This property holds the name of Sound, must be unique among all sounds and only
defined once.
@@ -293,7 +293,7 @@ void QDeclarativeSound::setName(const QString& name)
}
/*!
- \qmlproperty string QtAudioEngine1::Sound::attenuationModel
+ \qmlproperty string QtAudioEngine::Sound::attenuationModel
This property specifies which attenuation model this sound will apply.
*/
@@ -382,7 +382,7 @@ void QDeclarativeSound::appendFunction(QQmlListProperty<QDeclarativePlayVariatio
}
/*!
- \qmlmethod QtAudioEngine1::Sound::play()
+ \qmlmethod QtAudioEngine::Sound::play()
Creates a new \l SoundInstance and starts playing.
Position, direction and velocity are all set to \c "0,0,0".
@@ -393,7 +393,7 @@ void QDeclarativeSound::play()
}
/*!
- \qmlmethod QtAudioEngine1::Sound::play(gain)
+ \qmlmethod QtAudioEngine::Sound::play(gain)
Creates a new SoundInstance and starts playing with the adjusted \a gain.
Position, direction and velocity are all set to \c "0,0,0".
@@ -404,7 +404,7 @@ void QDeclarativeSound::play(qreal gain)
}
/*!
- \qmlmethod QtAudioEngine1::Sound::play(gain, pitch)
+ \qmlmethod QtAudioEngine::Sound::play(gain, pitch)
Creates a new SoundInstance and starts playing with the adjusted \a gain and \a pitch.
Position, direction and velocity are all set to \c "0,0,0".
@@ -415,7 +415,7 @@ void QDeclarativeSound::play(qreal gain, qreal pitch)
}
/*!
- \qmlmethod QtAudioEngine1::Sound::play(position)
+ \qmlmethod QtAudioEngine::Sound::play(position)
Creates a new SoundInstance and starts playing with specified \a position.
Direction and velocity are all set to \c "0,0,0".
@@ -426,7 +426,7 @@ void QDeclarativeSound::play(const QVector3D& position)
}
/*!
- \qmlmethod QtAudioEngine1::Sound::play(position, velocity)
+ \qmlmethod QtAudioEngine::Sound::play(position, velocity)
Creates a new SoundInstance and starts playing with specified \a position and \a velocity.
Direction is set to \c "0,0,0".
@@ -437,7 +437,7 @@ void QDeclarativeSound::play(const QVector3D& position, const QVector3D& velocit
}
/*!
- \qmlmethod QtAudioEngine1::Sound::play(position, velocity, direction)
+ \qmlmethod QtAudioEngine::Sound::play(position, velocity, direction)
Creates a new SoundInstance and starts playing with specified \a position, \a velocity and
\a direction.
@@ -449,7 +449,7 @@ void QDeclarativeSound::play(const QVector3D& position, const QVector3D& velocit
}
/*!
- \qmlmethod QtAudioEngine1::Sound::play(position, gain)
+ \qmlmethod QtAudioEngine::Sound::play(position, gain)
Creates a new SoundInstance and starts playing with specified \a position and adjusted \a gain.
Direction and velocity are all set to \c "0,0,0".
@@ -460,7 +460,7 @@ void QDeclarativeSound::play(const QVector3D& position, qreal gain)
}
/*!
- \qmlmethod QtAudioEngine1::Sound::play(position, velocity, gain)
+ \qmlmethod QtAudioEngine::Sound::play(position, velocity, gain)
Creates a new SoundInstance and starts playing with specified \a position, \a velocity and
adjusted \a gain.
@@ -472,7 +472,7 @@ void QDeclarativeSound::play(const QVector3D& position, const QVector3D& velocit
}
/*!
- \qmlmethod QtAudioEngine1::Sound::play(position, velocity, direction, gain)
+ \qmlmethod QtAudioEngine::Sound::play(position, velocity, direction, gain)
Creates a new SoundInstance and starts playing with specified \a position, \a velocity,
\a direction and adjusted \a gain.
@@ -483,7 +483,7 @@ void QDeclarativeSound::play(const QVector3D& position, const QVector3D& velocit
}
/*!
- \qmlmethod QtAudioEngine1::Sound::play(position, gain, pitch)
+ \qmlmethod QtAudioEngine::Sound::play(position, gain, pitch)
Creates a new SoundInstance and starts playing with specified \a position, adjusted \a gain and
\a pitch.
@@ -495,7 +495,7 @@ void QDeclarativeSound::play(const QVector3D& position, qreal gain, qreal pitch)
}
/*!
- \qmlmethod QtAudioEngine1::Sound::play(position, velocity, gain, pitch)
+ \qmlmethod QtAudioEngine::Sound::play(position, velocity, gain, pitch)
Creates a new SoundInstance and starts playing with specified \a position, \a velocity,
adjusted \a gain and \a pitch.
@@ -507,7 +507,7 @@ void QDeclarativeSound::play(const QVector3D& position, const QVector3D& velocit
}
/*!
- \qmlmethod QtAudioEngine1::Sound::play(position, velocity, direction, gain, pitch)
+ \qmlmethod QtAudioEngine::Sound::play(position, velocity, direction, gain, pitch)
Creates a new SoundInstance and starts playing with specified \a position, \a velocity,
\a direction, adjusted \a gain and \a pitch.
@@ -542,7 +542,7 @@ void QDeclarativeSound::play(const QVector3D& position, const QVector3D& velocit
}
/*!
- \qmlmethod QtAudioEngine1::SoundInstance QtAudioEngine1::Sound::newInstance()
+ \qmlmethod QtAudioEngine::SoundInstance QtAudioEngine::Sound::newInstance()
Returns a new \l SoundInstance.
*/
diff --git a/src/imports/audioengine/qdeclarative_soundinstance_p.cpp b/src/imports/audioengine/qdeclarative_soundinstance_p.cpp
index f2576a7fa..9aa5554bf 100644
--- a/src/imports/audioengine/qdeclarative_soundinstance_p.cpp
+++ b/src/imports/audioengine/qdeclarative_soundinstance_p.cpp
@@ -185,7 +185,7 @@ QDeclarativeSoundInstance::QDeclarativeSoundInstance(QObject *parent)
}
/*!
- \qmlproperty QtAudioEngine1::AudioEngine QtAudioEngine1::SoundInstance::engine
+ \qmlproperty QtAudioEngine::AudioEngine QtAudioEngine::SoundInstance::engine
This property holds the reference to AudioEngine, must be set only once.
*/
@@ -234,7 +234,7 @@ QDeclarativeSoundInstance::~QDeclarativeSoundInstance()
}
/*!
- \qmlproperty string QtAudioEngine1::SoundInstance::sound
+ \qmlproperty string QtAudioEngine::SoundInstance::sound
This property specifies which Sound this SoundInstance will use. Unlike some properties in
other types, this property can be changed dynamically.
@@ -294,7 +294,7 @@ void QDeclarativeSoundInstance::dropInstance()
}
/*!
- \qmlproperty enumeration QtAudioEngine1::SoundInstance::state
+ \qmlproperty enumeration QtAudioEngine::SoundInstance::state
This property holds the current playback state. It can be one of:
@@ -318,7 +318,7 @@ QDeclarativeSoundInstance::State QDeclarativeSoundInstance::state() const
}
/*!
- \qmlmethod QtAudioEngine1::SoundInstance::play()
+ \qmlmethod QtAudioEngine::SoundInstance::play()
Starts playback.
*/
@@ -335,7 +335,7 @@ void QDeclarativeSoundInstance::play()
}
/*!
- \qmlmethod QtAudioEngine1::SoundInstance::play()
+ \qmlmethod QtAudioEngine::SoundInstance::play()
Stops current playback.
*/
@@ -351,7 +351,7 @@ void QDeclarativeSoundInstance::stop()
}
/*!
- \qmlmethod QtAudioEngine1::SoundInstance::play()
+ \qmlmethod QtAudioEngine::SoundInstance::play()
Pauses current playback.
*/
@@ -375,7 +375,7 @@ void QDeclarativeSoundInstance::updatePosition(qreal deltaTime)
}
/*!
- \qmlproperty vector3d QtAudioEngine1::SoundInstance::position
+ \qmlproperty vector3d QtAudioEngine::SoundInstance::position
This property holds the current 3d position.
*/
@@ -397,7 +397,7 @@ void QDeclarativeSoundInstance::setPosition(const QVector3D& position)
}
/*!
- \qmlproperty vector3d QtAudioEngine1::SoundInstance::direction
+ \qmlproperty vector3d QtAudioEngine::SoundInstance::direction
This property holds the current 3d direction.
*/
@@ -419,7 +419,7 @@ void QDeclarativeSoundInstance::setDirection(const QVector3D& direction)
}
/*!
- \qmlproperty vector3d QtAudioEngine1::SoundInstance::velocity
+ \qmlproperty vector3d QtAudioEngine::SoundInstance::velocity
This property holds the current 3d velocity.
*/
@@ -440,7 +440,7 @@ void QDeclarativeSoundInstance::setVelocity(const QVector3D& velocity)
}
/*!
- \qmlproperty vector3d QtAudioEngine1::SoundInstance::gain
+ \qmlproperty vector3d QtAudioEngine::SoundInstance::gain
This property holds the gain adjustment which will be used to modulate the audio output level
from this SoundInstance.
@@ -466,7 +466,7 @@ void QDeclarativeSoundInstance::setGain(qreal gain)
}
/*!
- \qmlproperty vector3d QtAudioEngine1::SoundInstance::pitch
+ \qmlproperty vector3d QtAudioEngine::SoundInstance::pitch
This property holds the pitch adjustment which will be used to modulate the audio pitch
from this SoundInstance.
@@ -527,43 +527,43 @@ void QDeclarativeSoundInstance::handleStateChanged()
}
/*!
- \qmlsignal QtAudioEngine1::SoundInstance::onStateChanged(state)
+ \qmlsignal QtAudioEngine::SoundInstance::onStateChanged(state)
This handler is called when \l state is changed
*/
/*!
- \qmlsignal QtAudioEngine1::SoundInstance::onPositionChanged()
+ \qmlsignal QtAudioEngine::SoundInstance::onPositionChanged()
This handler is called when \l position is changed
*/
/*!
- \qmlsignal QtAudioEngine1::SoundInstance::onDirectionChanged()
+ \qmlsignal QtAudioEngine::SoundInstance::onDirectionChanged()
This handler is called when \l direction is changed
*/
/*!
- \qmlsignal QtAudioEngine1::SoundInstance::onVelocityChanged()
+ \qmlsignal QtAudioEngine::SoundInstance::onVelocityChanged()
This handler is called when \l velocity is changed
*/
/*!
- \qmlsignal QtAudioEngine1::SoundInstance::onGainChanged()
+ \qmlsignal QtAudioEngine::SoundInstance::onGainChanged()
This handler is called when \l gain is changed
*/
/*!
- \qmlsignal QtAudioEngine1::SoundInstance::onPitchChanged()
+ \qmlsignal QtAudioEngine::SoundInstance::onPitchChanged()
This handler is called when \l pitch is changed
*/
/*!
- \qmlsignal QtAudioEngine1::SoundInstance::onSoundChanged()
+ \qmlsignal QtAudioEngine::SoundInstance::onSoundChanged()
This handler is called when \l sound is changed
*/