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authorMichael Goddard <michael.goddard@nokia.com>2012-01-20 15:51:22 +1000
committerQt by Nokia <qt-info@nokia.com>2012-01-27 07:35:06 +0100
commitbad94a532996339da23906764521447803f24b16 (patch)
tree414f02bb075b3ab54b310e1027100639f6a9570d /src
parent3b00730ecaeb4f780b897c3f0683c1d449e7c6c7 (diff)
Add a rendered and content rectangle properties to VideoOutput QML.
So you can align controls with an edge of the rendered area. There's also some convenience functions for mapping source to and from destination coordinates. Also tweaked the updateGeometry function to bail out if no input parameters have changed, rather than doing some more boring maths. Added a unit test for a lot of the class, too. Change-Id: I943bb45e4e56356247d5d6deb5d446222edcb7ca Reviewed-by: Dmytro Poplavskiy <dmytro.poplavskiy@nokia.com>
Diffstat (limited to 'src')
-rw-r--r--src/imports/multimedia/qdeclarativevideooutput.cpp327
-rw-r--r--src/imports/multimedia/qdeclarativevideooutput_p.h26
2 files changed, 331 insertions, 22 deletions
diff --git a/src/imports/multimedia/qdeclarativevideooutput.cpp b/src/imports/multimedia/qdeclarativevideooutput.cpp
index a851f3878..feb7bbbf3 100644
--- a/src/imports/multimedia/qdeclarativevideooutput.cpp
+++ b/src/imports/multimedia/qdeclarativevideooutput.cpp
@@ -164,6 +164,7 @@ QDeclarativeVideoOutput::QDeclarativeVideoOutput(QQuickItem *parent) :
QQuickItem(parent),
m_sourceType(NoSource),
m_fillMode(PreserveAspectFit),
+ m_geometryDirty(true),
m_orientation(0)
{
setFlag(ItemHasContents, true);
@@ -306,6 +307,18 @@ static inline bool qIsDefaultAspect(int o)
return (o % 180) == 0;
}
+/*
+ * Return the orientation normailized to 0-359
+ */
+static inline int qNormalizedOrientation(int o)
+{
+ // Negative orientations give negative results
+ int o2 = o % 360;
+ if (o2 < 0)
+ o2 += 360;
+ return o2;
+}
+
/*!
\qmlproperty enumeration VideoOutput::fillMode
@@ -331,6 +344,7 @@ void QDeclarativeVideoOutput::setFillMode(FillMode mode)
return;
m_fillMode = mode;
+ m_geometryDirty = true;
update();
emit fillModeChanged(mode);
@@ -346,52 +360,87 @@ void QDeclarativeVideoOutput::_q_updateNativeSize(const QVideoSurfaceFormat &for
if (m_nativeSize != size) {
m_nativeSize = size;
+ m_geometryDirty = true;
+
setImplicitWidth(size.width());
setImplicitHeight(size.height());
+
+ emit sourceRectChanged();
}
}
+/* Based on fill mode and our size, figure out the source/dest rects */
void QDeclarativeVideoOutput::_q_updateGeometry()
{
QRectF rect(0, 0, width(), height());
+ if (!m_geometryDirty && m_lastSize == rect)
+ return;
+
+ QRectF oldContentRect(m_contentRect);
+
+ m_geometryDirty = false;
+ m_lastSize = rect;
+
if (m_nativeSize.isEmpty()) {
//this is necessary for item to receive the
//first paint event and configure video surface.
- m_boundingRect = rect;
- m_sourceRect = QRectF(0, 0, 1, 1);
+ m_renderedRect = rect;
+ m_contentRect = rect;
+ m_sourceTextureRect = QRectF(0, 0, 1, 1);
} else if (m_fillMode == Stretch) {
- m_boundingRect = rect;
- m_sourceRect = QRectF(0, 0, 1, 1);
+ m_renderedRect = rect;
+ m_contentRect = rect;
+ m_sourceTextureRect = QRectF(0, 0, 1, 1);
} else if (m_fillMode == PreserveAspectFit) {
QSizeF size = m_nativeSize;
size.scale(rect.size(), Qt::KeepAspectRatio);
- m_boundingRect = QRectF(0, 0, size.width(), size.height());
- m_boundingRect.moveCenter(rect.center());
+ m_renderedRect = QRectF(0, 0, size.width(), size.height());
+ m_renderedRect.moveCenter(rect.center());
+ m_contentRect = m_renderedRect;
- m_sourceRect = QRectF(0, 0, 1, 1);
+ m_sourceTextureRect = QRectF(0, 0, 1, 1);
} else if (m_fillMode == PreserveAspectCrop) {
- m_boundingRect = rect;
+ m_renderedRect = rect;
- QSizeF size = rect.size();
- size.scale(m_nativeSize, Qt::KeepAspectRatio);
+ QSizeF scaled = m_nativeSize;
+ scaled.scale(rect.size(), Qt::KeepAspectRatioByExpanding);
- m_sourceRect = QRectF(
- 0, 0, size.width() / m_nativeSize.width(), size.height() / m_nativeSize.height());
- m_sourceRect.moveCenter(QPointF(0.5, 0.5));
+ m_contentRect = QRectF(QPointF(), scaled);
+ m_contentRect.moveCenter(rect.center());
+
+ if (qIsDefaultAspect(m_orientation)) {
+ m_sourceTextureRect = QRectF((-m_contentRect.left()) / m_contentRect.width(),
+ (-m_contentRect.top()) / m_contentRect.height(),
+ rect.width() / m_contentRect.width(),
+ rect.height() / m_contentRect.height());
+ } else {
+ m_sourceTextureRect = QRectF((-m_contentRect.top()) / m_contentRect.height(),
+ (-m_contentRect.left()) / m_contentRect.width(),
+ rect.height() / m_contentRect.height(),
+ rect.width() / m_contentRect.width());
+ }
}
+
+ if (m_contentRect != oldContentRect)
+ emit contentRectChanged();
}
/*!
\qmlproperty int VideoOutput::orientation
- Some sources of video frames have a strict orientation associated with them (for example,
- the camera viewfinder), so that rotating the video output (for example via a portrait or
- landscape user interface change) should leave the rendered video the same.
+ In some cases the source video stream requires a certain
+ orientation to be correct. This includes
+ sources like a camera viewfinder, where the displayed
+ viewfinder should match reality, no matter what rotation
+ the rest of the user interface has.
+
+ This property allows you to apply a rotation (in steps
+ of 90 degrees) to compensate for any user interface
+ rotation, with positive values in the anti-clockwise direction.
- If you transform this element you may need to apply an adjustment to the
- orientation via this property. This value uses degrees as the units, and must be
- a multiple of 90 degrees.
+ The orientation change will also affect the mapping
+ of coordinates from source to viewport.
*/
int QDeclarativeVideoOutput::orientation() const
{
@@ -404,6 +453,10 @@ void QDeclarativeVideoOutput::setOrientation(int orientation)
if (orientation % 90)
return;
+ // If there's no actual change, return
+ if (m_orientation == orientation)
+ return;
+
// If the new orientation is the same effect
// as the old one, don't update the video node stuff
if ((m_orientation % 360) == (orientation % 360)) {
@@ -412,6 +465,8 @@ void QDeclarativeVideoOutput::setOrientation(int orientation)
return;
}
+ m_geometryDirty = true;
+
// Otherwise, a new orientation
// See if we need to change aspect ratio orientation too
bool oldAspect = qIsDefaultAspect(m_orientation);
@@ -424,12 +479,244 @@ void QDeclarativeVideoOutput::setOrientation(int orientation)
setImplicitWidth(m_nativeSize.width());
setImplicitHeight(m_nativeSize.height());
+
+ // Source rectangle does not change for orientation
}
update();
emit orientationChanged();
}
+/*!
+ \qmlproperty rectangle VideoOutput::contentRect
+
+ This property holds the item coordinates of the area that
+ would contain video to render. With certain fill modes,
+ this rectangle will be larger than the visible area of this
+ element.
+
+ This property is useful when other coordinates are specified
+ in terms of the source dimensions - this applied for relative
+ (normalized) frame coordinates in the range of 0 to 1.0.
+
+ \sa mapRectToItem(), mapPointToItem()
+
+ Areas outside this will be transparent.
+*/
+QRectF QDeclarativeVideoOutput::contentRect() const
+{
+ return m_contentRect;
+}
+
+/*!
+ \qmlproperty rectangle VideoOutput::sourceRect
+
+ This property holds the area of the source video
+ content that is considered for rendering. The
+ values are in source pixel coordinates.
+
+ Note that typically the top left corner of this rectangle
+ will be \c {0,0} while the width and height will be the
+ width and height of the input content.
+
+ The orientation setting does not affect this rectangle.
+*/
+QRectF QDeclarativeVideoOutput::sourceRect() const
+{
+ // We might have to transpose back
+ QSizeF size = m_nativeSize;
+ if (!qIsDefaultAspect(m_orientation)) {
+ size.transpose();
+ }
+ return QRectF(QPointF(), size); // XXX ignores viewport
+}
+
+/*!
+ \qmlmethod mapNormalizedPointToItem
+
+ Given normalized coordinates \a point (that is, each
+ component in the range of 0 to 1.0), return the mapped point
+ that it corresponds to (in item coordinates).
+ This mapping is affected by the orientation.
+
+ Depending on the fill mode, this point may lie outside the rendered
+ rectangle.
+ */
+QPointF QDeclarativeVideoOutput::mapNormalizedPointToItem(const QPointF &point) const
+{
+ qreal dx = point.x();
+ qreal dy = point.y();
+
+ if (qIsDefaultAspect(m_orientation)) {
+ dx *= m_contentRect.width();
+ dy *= m_contentRect.height();
+ } else {
+ dx *= m_contentRect.height();
+ dy *= m_contentRect.width();
+ }
+
+ switch (qNormalizedOrientation(m_orientation)) {
+ case 0:
+ default:
+ return m_contentRect.topLeft() + QPointF(dx, dy);
+ case 90:
+ return m_contentRect.bottomLeft() + QPointF(dy, -dx);
+ case 180:
+ return m_contentRect.bottomRight() + QPointF(-dx, -dy);
+ case 270:
+ return m_contentRect.topRight() + QPointF(-dy, dx);
+ }
+}
+
+/*!
+ \qmlmethod mapNormalizedRectToItem
+
+ Given a rectangle \a rectangle in normalized
+ coordinates (that is, each component in the range of 0 to 1.0),
+ return the mapped rectangle that it corresponds to (in item coordinates).
+ This mapping is affected by the orientation.
+
+ Depending on the fill mode, this rectangle may extend outside the rendered
+ rectangle.
+ */
+QRectF QDeclarativeVideoOutput::mapNormalizedRectToItem(const QRectF &rectangle) const
+{
+ return QRectF(mapNormalizedPointToItem(rectangle.topLeft()),
+ mapNormalizedPointToItem(rectangle.bottomRight())).normalized();
+}
+
+/*!
+ \qmlmethod mapPointToItem
+
+ Given a point \a point in item coordinates, return the
+ corresponding point in source coordinates. This mapping is
+ affected by the orientation.
+
+ If the supplied point lies outside the rendered area, the returned
+ point will be outside the source rectangle.
+ */
+QPointF QDeclarativeVideoOutput::mapPointToSource(const QPointF &point) const
+{
+ QPointF norm = mapPointToSourceNormalized(point);
+
+ if (qIsDefaultAspect(m_orientation))
+ return QPointF(norm.x() * m_nativeSize.width(), norm.y() * m_nativeSize.height());
+ else
+ return QPointF(norm.x() * m_nativeSize.height(), norm.y() * m_nativeSize.width());
+}
+
+/*!
+ \qmlmethod mapRectToSource
+
+ Given a rectangle \a rectangle in item coordinates, return the
+ corresponding rectangle in source coordinates. This mapping is
+ affected by the orientation.
+
+ This mapping is affected by the orientation.
+
+ If the supplied point lies outside the rendered area, the returned
+ point will be outside the source rectangle.
+ */
+QRectF QDeclarativeVideoOutput::mapRectToSource(const QRectF &rectangle) const
+{
+ return QRectF(mapPointToSource(rectangle.topLeft()),
+ mapPointToSource(rectangle.bottomRight())).normalized();
+}
+
+/*!
+ \qmlmethod mapPointToItemNormalized
+
+ Given a point \a point in item coordinates, return the
+ corresponding point in normalized source coordinates. This mapping is
+ affected by the orientation.
+
+ If the supplied point lies outside the rendered area, the returned
+ point will be outside the source rectangle. No clamping is performed.
+ */
+QPointF QDeclarativeVideoOutput::mapPointToSourceNormalized(const QPointF &point) const
+{
+ if (m_contentRect.isEmpty())
+ return QPointF();
+
+ // Normalize the item source point
+ qreal nx = (point.x() - m_contentRect.left()) / m_contentRect.width();
+ qreal ny = (point.y() - m_contentRect.top()) / m_contentRect.height();
+
+ const qreal one(1.0f);
+
+ // For now, the origin of the source rectangle is 0,0
+ switch (qNormalizedOrientation(m_orientation)) {
+ case 0:
+ default:
+ return QPointF(nx, ny);
+ case 90:
+ return QPointF(one - ny, nx);
+ case 180:
+ return QPointF(one - nx, one - ny);
+ case 270:
+ return QPointF(ny, one - nx);
+ }
+}
+
+/*!
+ \qmlmethod mapRectToSourceNormalized
+
+ Given a rectangle \a rectangle in item coordinates, return the
+ corresponding rectangle in normalized source coordinates. This mapping is
+ affected by the orientation.
+
+ This mapping is affected by the orientation.
+
+ If the supplied point lies outside the rendered area, the returned
+ point will be outside the source rectangle. No clamping is performed.
+ */
+QRectF QDeclarativeVideoOutput::mapRectToSourceNormalized(const QRectF &rectangle) const
+{
+ return QRectF(mapPointToSourceNormalized(rectangle.topLeft()),
+ mapPointToSourceNormalized(rectangle.bottomRight())).normalized();
+}
+
+/*!
+ \qmlmethod mapPointToItem
+
+ Given a point \a point in source coordinates, return the
+ corresponding point in item coordinates. This mapping is
+ affected by the orientation.
+
+ Depending on the fill mode, this point may lie outside the rendered
+ rectangle.
+ */
+QPointF QDeclarativeVideoOutput::mapPointToItem(const QPointF &point) const
+{
+ if (m_nativeSize.isEmpty())
+ return QPointF();
+
+ // Just normalize and use that function
+ // m_nativeSize is transposed in some orientations
+ if (qIsDefaultAspect(m_orientation))
+ return mapNormalizedPointToItem(QPointF(point.x() / m_nativeSize.width(), point.y() / m_nativeSize.height()));
+ else
+ return mapNormalizedPointToItem(QPointF(point.x() / m_nativeSize.height(), point.y() / m_nativeSize.width()));
+}
+
+/*!
+ \qmlmethod mapRectToItem
+
+ Given a rectangle \a rectangle in source coordinates, return the
+ corresponding rectangle in item coordinates. This mapping is
+ affected by the orientation.
+
+ Depending on the fill mode, this rectangle may extend outside the rendered
+ rectangle.
+
+ */
+QRectF QDeclarativeVideoOutput::mapRectToItem(const QRectF &rectangle) const
+{
+ return QRectF(mapPointToItem(rectangle.topLeft()),
+ mapPointToItem(rectangle.bottomRight())).normalized();
+}
+
+
QSGNode *QDeclarativeVideoOutput::updatePaintNode(QSGNode *oldNode, UpdatePaintNodeData *)
{
QSGVideoNode *videoNode = static_cast<QSGVideoNode *>(oldNode);
@@ -464,7 +751,7 @@ QSGNode *QDeclarativeVideoOutput::updatePaintNode(QSGNode *oldNode, UpdatePaintN
_q_updateGeometry();
// Negative rotations need lots of %360
- videoNode->setTexturedRectGeometry(m_boundingRect, m_sourceRect, (360 + (m_orientation % 360)) % 360);
+ videoNode->setTexturedRectGeometry(m_renderedRect, m_sourceTextureRect, qNormalizedOrientation(m_orientation));
videoNode->setCurrentFrame(m_frame);
return videoNode;
}
diff --git a/src/imports/multimedia/qdeclarativevideooutput_p.h b/src/imports/multimedia/qdeclarativevideooutput_p.h
index a06319c46..66f7ca745 100644
--- a/src/imports/multimedia/qdeclarativevideooutput_p.h
+++ b/src/imports/multimedia/qdeclarativevideooutput_p.h
@@ -42,6 +42,8 @@
#ifndef QDECLARATIVEVIDEOOUTPUT_P_H
#define QDECLARATIVEVIDEOOUTPUT_P_H
+#include <QtCore/QRectF>
+
#include <QtQuick/QQuickItem>
#include <QtMultimedia/qvideoframe.h>
@@ -66,6 +68,8 @@ class QDeclarativeVideoOutput : public QQuickItem
Q_PROPERTY(QObject* source READ source WRITE setSource NOTIFY sourceChanged)
Q_PROPERTY(FillMode fillMode READ fillMode WRITE setFillMode NOTIFY fillModeChanged)
Q_PROPERTY(int orientation READ orientation WRITE setOrientation NOTIFY orientationChanged)
+ Q_PROPERTY(QRectF sourceRect READ sourceRect NOTIFY sourceRectChanged)
+ Q_PROPERTY(QRectF contentRect READ contentRect NOTIFY contentRectChanged)
Q_ENUMS(FillMode)
public:
@@ -88,10 +92,24 @@ public:
int orientation() const;
void setOrientation(int);
+ QRectF sourceRect() const;
+ QRectF contentRect() const;
+
+ Q_INVOKABLE QPointF mapPointToItem(const QPointF &point) const;
+ Q_INVOKABLE QRectF mapRectToItem(const QRectF &rectangle) const;
+ Q_INVOKABLE QPointF mapNormalizedPointToItem(const QPointF &point) const;
+ Q_INVOKABLE QRectF mapNormalizedRectToItem(const QRectF &rectangle) const;
+ Q_INVOKABLE QPointF mapPointToSource(const QPointF &point) const;
+ Q_INVOKABLE QRectF mapRectToSource(const QRectF &rectangle) const;
+ Q_INVOKABLE QPointF mapPointToSourceNormalized(const QPointF &point) const;
+ Q_INVOKABLE QRectF mapRectToSourceNormalized(const QRectF &rectangle) const;
+
Q_SIGNALS:
void sourceChanged();
void fillModeChanged(QDeclarativeVideoOutput::FillMode);
void orientationChanged();
+ void sourceRectChanged();
+ void contentRectChanged();
protected:
QSGNode *updatePaintNode(QSGNode *, UpdatePaintNodeData *);
@@ -125,8 +143,12 @@ private:
QVideoFrame m_frame;
FillMode m_fillMode;
QSize m_nativeSize;
- QRectF m_boundingRect;
- QRectF m_sourceRect;
+
+ bool m_geometryDirty;
+ QRectF m_lastSize; // Cache of last size to avoid recalculating geometry
+ QRectF m_renderedRect; // Destination pixel coordinates, clipped
+ QRectF m_contentRect; // Destination pixel coordinates, unclipped
+ QRectF m_sourceTextureRect; // Source texture coordinates
int m_orientation;
QMutex m_frameMutex;