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authorLaszlo Agocs <laszlo.agocs@digia.com>2014-02-05 15:54:36 +0100
committerLaszlo Agocs <laszlo.agocs@digia.com>2014-07-29 12:18:37 +0200
commit66ba21971b24942c7481eeb4a4ff156f54ea658a (patch)
tree15cd4c61a7c9966e9a2f2ce7732bf5dcf736daf9 /tests/auto/unit
parent49cde1b2c4cdc44d1efd5f2d34b58d6a4fda56c8 (diff)
Support dynamic opengl32 - ANGLE switching on Windows
Change-Id: I38532db3ab0ad4fcb8dbabd0cbb528f7d8e4ba06 Reviewed-by: Andrew Knight <andrew.knight@digia.com> Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Diffstat (limited to 'tests/auto/unit')
-rw-r--r--tests/auto/unit/qpaintervideosurface/tst_qpaintervideosurface.cpp18
1 files changed, 10 insertions, 8 deletions
diff --git a/tests/auto/unit/qpaintervideosurface/tst_qpaintervideosurface.cpp b/tests/auto/unit/qpaintervideosurface/tst_qpaintervideosurface.cpp
index 183714567..1588ba245 100644
--- a/tests/auto/unit/qpaintervideosurface/tst_qpaintervideosurface.cpp
+++ b/tests/auto/unit/qpaintervideosurface/tst_qpaintervideosurface.cpp
@@ -50,6 +50,7 @@
#if !defined(QT_NO_OPENGL) && !defined(QT_OPENGL_ES_1_CL) && !defined(QT_OPENGL_ES_1)
#include <QtOpenGL/qgl.h>
#include <QtOpenGL/qglframebufferobject.h>
+#include <QtGui/qopenglfunctions.h>
#endif
QT_USE_NAMESPACE
@@ -100,12 +101,12 @@ public:
: QAbstractVideoBuffer(GLTextureHandle)
, m_textureId(0)
{
- glGenTextures(1, &m_textureId);
+ QOpenGLContext::currentContext()->functions()->glGenTextures(1, &m_textureId);
}
~QtTestGLVideoBuffer()
{
- glDeleteTextures(1, &m_textureId);
+ QOpenGLContext::currentContext()->functions()->glDeleteTextures(1, &m_textureId);
}
GLuint textureId() const { return m_textureId; }
@@ -1226,12 +1227,13 @@ void tst_QPainterVideoSurface::shaderPresentGLFrame()
QtTestGLVideoBuffer *buffer = new QtTestGLVideoBuffer;
- glBindTexture(GL_TEXTURE_2D, buffer->textureId());
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 2, 2, 0, GL_RGB, GL_UNSIGNED_BYTE, rgb32ImageData);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
+ QOpenGLFunctions *f = QOpenGLContext::currentContext()->functions();
+ f->glBindTexture(GL_TEXTURE_2D, buffer->textureId());
+ f->glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 2, 2, 0, GL_RGB, GL_UNSIGNED_BYTE, rgb32ImageData);
+ f->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ f->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ f->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
+ f->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
QVideoFrame frame(buffer, QSize(2, 2), QVideoFrame::Format_RGB32);