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authorPasi Petäjäjärvi <pasi.petajajarvi@theqtcompany.com>2016-01-11 17:20:29 +0200
committerYoann Lopes <yoann.lopes@theqtcompany.com>2016-01-13 12:49:29 +0000
commitba847185e2b0dfaa39fddb9845ad7208b0d1018d (patch)
tree6e13e170a1ba2d1c98c465089ca94204b9a0b40d /tests
parent0521766417eef7f92eb8078b3b83e5473e00484e (diff)
Remove checking exact remaining loop amount right after calling play()
Depending on platform it is unknown how many times it has already been actually playing the audio. Change-Id: I27b65cee8de5f9f75ceda277ee22d86f7897ce7b Reviewed-by: Yoann Lopes <yoann.lopes@theqtcompany.com>
Diffstat (limited to 'tests')
-rw-r--r--tests/auto/integration/qsoundeffect/tst_qsoundeffect.cpp6
1 files changed, 2 insertions, 4 deletions
diff --git a/tests/auto/integration/qsoundeffect/tst_qsoundeffect.cpp b/tests/auto/integration/qsoundeffect/tst_qsoundeffect.cpp
index 642c00ceb..e8ea3a487 100644
--- a/tests/auto/integration/qsoundeffect/tst_qsoundeffect.cpp
+++ b/tests/auto/integration/qsoundeffect/tst_qsoundeffect.cpp
@@ -150,8 +150,7 @@ void tst_QSoundEffect::testLooping()
QCOMPARE(readSignal_Remaining.count(), 0);
sound->play();
- QCOMPARE(sound->loopsRemaining(), 5);
- QCOMPARE(readSignal_Remaining.count(), 1);
+ QVERIFY(readSignal_Remaining.count() > 0);
// test.wav is about 200ms, wait until it has finished playing 5 times
QTestEventLoop::instance().enterLoop(3);
@@ -172,8 +171,7 @@ void tst_QSoundEffect::testLooping()
QCOMPARE(readSignal_Remaining.count(), 0);
sound->play();
- QCOMPARE(sound->loopsRemaining(), 30);
- QCOMPARE(readSignal_Remaining.count(), 1);
+ QVERIFY(readSignal_Remaining.count() > 0);
// wait for the sound to be played several times
QTRY_COMPARE(sound->loopsRemaining(), 20);