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-rw-r--r--src/plugins/videonode/imx6/imx6.pro3
-rw-r--r--src/plugins/videonode/imx6/imx6.qrc6
-rw-r--r--src/plugins/videonode/imx6/qsgvivantevideomaterial.cpp3
-rw-r--r--src/plugins/videonode/imx6/qsgvivantevideomaterial.h10
-rw-r--r--src/plugins/videonode/imx6/qsgvivantevideomaterialshader.cpp93
-rw-r--r--src/plugins/videonode/imx6/qsgvivantevideomaterialshader.h16
-rwxr-xr-xsrc/plugins/videonode/imx6/shaders/compile.bat41
-rw-r--r--src/plugins/videonode/imx6/shaders/rgba.frag18
-rw-r--r--src/plugins/videonode/imx6/shaders/rgba.frag.qsbbin0 -> 1771 bytes
-rw-r--r--src/plugins/videonode/imx6/shaders/rgba.vert20
-rw-r--r--src/plugins/videonode/imx6/shaders/rgba.vert.qsbbin0 -> 1909 bytes
-rw-r--r--src/qtmultimediaquicktools/qsgvideotexture_p.h3
12 files changed, 141 insertions, 72 deletions
diff --git a/src/plugins/videonode/imx6/imx6.pro b/src/plugins/videonode/imx6/imx6.pro
index 0e9ed8b73..4b2a2e720 100644
--- a/src/plugins/videonode/imx6/imx6.pro
+++ b/src/plugins/videonode/imx6/imx6.pro
@@ -19,6 +19,9 @@ SOURCES += \
OTHER_FILES += \
imx6.json
+RESOURCES += \
+ imx6.qrc
+
PLUGIN_TYPE = video/videonode
PLUGIN_EXTENDS = quick
PLUGIN_CLASS_NAME = QSGVivanteVideoNodeFactory
diff --git a/src/plugins/videonode/imx6/imx6.qrc b/src/plugins/videonode/imx6/imx6.qrc
new file mode 100644
index 000000000..c64fa4c64
--- /dev/null
+++ b/src/plugins/videonode/imx6/imx6.qrc
@@ -0,0 +1,6 @@
+<RCC>
+ <qresource prefix="/imx6">
+ <file>shaders/rgba.vert.qsb</file>
+ <file>shaders/rgba.frag.qsb</file>
+ </qresource>
+</RCC>
diff --git a/src/plugins/videonode/imx6/qsgvivantevideomaterial.cpp b/src/plugins/videonode/imx6/qsgvivantevideomaterial.cpp
index e200e8d16..2e6c712e3 100644
--- a/src/plugins/videonode/imx6/qsgvivantevideomaterial.cpp
+++ b/src/plugins/videonode/imx6/qsgvivantevideomaterial.cpp
@@ -43,6 +43,7 @@
#include "qsgvivantevideomaterial.h"
#include "qsgvivantevideomaterialshader.h"
#include "qsgvivantevideonode.h"
+#include "private/qsgvideotexture_p.h"
#include <QOpenGLContext>
#include <QThread>
@@ -83,7 +84,7 @@ QSGMaterialType *QSGVivanteVideoMaterial::type() const {
return &theType;
}
-QSGMaterialShader *QSGVivanteVideoMaterial::createShader() const {
+QSGMaterialShader *QSGVivanteVideoMaterial::createShader(QSGRendererInterface::RenderMode) const {
return mShader;
}
diff --git a/src/plugins/videonode/imx6/qsgvivantevideomaterial.h b/src/plugins/videonode/imx6/qsgvivantevideomaterial.h
index db59e8fc7..10fd5447f 100644
--- a/src/plugins/videonode/imx6/qsgvivantevideomaterial.h
+++ b/src/plugins/videonode/imx6/qsgvivantevideomaterial.h
@@ -50,16 +50,16 @@
#include <private/qsgvideonode_p.h>
class QSGVivanteVideoMaterialShader;
-
+class QSGVideoTexture;
class QSGVivanteVideoMaterial : public QSGMaterial
{
public:
QSGVivanteVideoMaterial();
~QSGVivanteVideoMaterial();
- virtual QSGMaterialType *type() const;
- virtual QSGMaterialShader *createShader() const;
- virtual int compare(const QSGMaterial *other) const;
+ QSGMaterialType *type() const override;
+ QSGMaterialShader *createShader(QSGRendererInterface::RenderMode) const override;
+ int compare(const QSGMaterial *other) const override;
void updateBlending();
void setCurrentFrame(const QVideoFrame &frame, QSGVideoNode::FrameFlags flags);
@@ -81,6 +81,7 @@ private:
QVideoFrame mCurrentFrame;
GLuint mCurrentTexture;
bool mMappable;
+ QScopedPointer<QSGVideoTexture> mTexture;
GLenum mMapError = GL_NO_ERROR;
QMutex mFrameMutex;
@@ -89,6 +90,7 @@ private:
GLvoid *mTexDirectPlanes[3];
QSGVivanteVideoMaterialShader *mShader;
+ friend class QSGVivanteVideoMaterialShader;
};
#endif // QSGVIDEOMATERIAL_VIVMAP_H
diff --git a/src/plugins/videonode/imx6/qsgvivantevideomaterialshader.cpp b/src/plugins/videonode/imx6/qsgvivantevideomaterialshader.cpp
index 0d5467c6f..9e529c3df 100644
--- a/src/plugins/videonode/imx6/qsgvivantevideomaterialshader.cpp
+++ b/src/plugins/videonode/imx6/qsgvivantevideomaterialshader.cpp
@@ -40,42 +40,63 @@
#include "qsgvivantevideomaterialshader.h"
#include "qsgvivantevideonode.h"
#include "qsgvivantevideomaterial.h"
+#include "private/qsgvideotexture_p.h"
QSGVivanteVideoMaterialShader::QSGVivanteVideoMaterialShader() :
mUScale(1),
mVScale(1),
mNewUVScale(true)
{
+ setShaderFileName(VertexStage, QStringLiteral(":/imx6/shaders/rgba.vert.qsb"));
+ setShaderFileName(FragmentStage, QStringLiteral(":/imx6/shaders/rgba.frag.qsb"));
}
-void QSGVivanteVideoMaterialShader::updateState(const RenderState &state,
- QSGMaterial *newMaterial,
- QSGMaterial *oldMaterial)
+bool QSGVivanteVideoMaterialShader::updateUniformData(RenderState &state, QSGMaterial *newMaterial,
+ QSGMaterial *oldMaterial)
{
Q_UNUSED(oldMaterial);
- QSGVivanteVideoMaterial *mat = static_cast<QSGVivanteVideoMaterial *>(newMaterial);
- program()->setUniformValue(mIdTexture, 0);
- mat->bind();
+ bool changed = false;
+ QByteArray *buf = state.uniformData();
+
+ if (state.isMatrixDirty()) {
+ memcpy(buf->data(), state.combinedMatrix().constData(), 64);
+ changed = true;
+ }
+
if (state.isOpacityDirty()) {
- mat->setOpacity(state.opacity());
- program()->setUniformValue(mIdOpacity, state.opacity());
+ auto m = static_cast<QSGVivanteVideoMaterial *>(newMaterial);
+ m->mOpacity = state.opacity();
+ memcpy(buf->data() + 64, &m->mOpacity, 4);
+ changed = true;
}
+
if (mNewUVScale) {
- program()->setUniformValue(mIdUVScale, mUScale, mVScale);
+ memcpy(buf->data() + 64 + 4, &mUScale, 4);
+ memcpy(buf->data() + 64 + 4 + 4, &mVScale, 4);
+ changed = true;
mNewUVScale = false;
}
- if (state.isMatrixDirty())
- program()->setUniformValue(mIdMatrix, state.combinedMatrix());
+
+ return changed;
}
-const char * const *QSGVivanteVideoMaterialShader::attributeNames() const {
- static const char *names[] = {
- "qt_VertexPosition",
- "qt_VertexTexCoord",
- 0
- };
- return names;
+void QSGVivanteVideoMaterialShader::updateSampledImage(RenderState &state, int binding, QSGTexture **texture,
+ QSGMaterial *newMaterial, QSGMaterial *oldMaterial)
+{
+ Q_UNUSED(oldMaterial);
+
+ if (binding < 1)
+ return;
+
+ auto m = static_cast<QSGVivanteVideoMaterial *>(newMaterial);
+ if (!m->mTexture)
+ m->mTexture.reset(new QSGVideoTexture);
+
+ m->bind();
+ m->mTexture->setNativeObject(m->mCurrentTexture, m->mCurrentFrame.size());
+ m->mTexture->commitTextureOperations(state.rhi(), state.resourceUpdateBatch());
+ *texture = m->mTexture.data();
}
void QSGVivanteVideoMaterialShader::setUVScale(float uScale, float vScale)
@@ -84,39 +105,3 @@ void QSGVivanteVideoMaterialShader::setUVScale(float uScale, float vScale)
mVScale = vScale;
mNewUVScale = true;
}
-
-const char *QSGVivanteVideoMaterialShader::vertexShader() const {
- static const char *shader =
- "uniform highp mat4 qt_Matrix; \n"
- "attribute highp vec4 qt_VertexPosition; \n"
- "attribute highp vec2 qt_VertexTexCoord; \n"
- "varying highp vec2 qt_TexCoord; \n"
- "void main() { \n"
- " qt_TexCoord = qt_VertexTexCoord; \n"
- " gl_Position = qt_Matrix * qt_VertexPosition; \n"
- "}";
- return shader;
-}
-
-const char *QSGVivanteVideoMaterialShader::fragmentShader() const {
- static const char *shader =
- "uniform sampler2D texture;"
- "uniform lowp float opacity;"
- "uniform highp vec2 uvScale;"
- ""
- "varying highp vec2 qt_TexCoord;"
- ""
- "void main()"
- "{"
- " gl_FragColor = vec4(texture2D( texture, qt_TexCoord * uvScale ).rgb, 1.0) * opacity;\n"
- "}";
- return shader;
-}
-
-
-void QSGVivanteVideoMaterialShader::initialize() {
- mIdMatrix = program()->uniformLocation("qt_Matrix");
- mIdTexture = program()->uniformLocation("texture");
- mIdOpacity = program()->uniformLocation("opacity");
- mIdUVScale = program()->uniformLocation("uvScale");
-}
diff --git a/src/plugins/videonode/imx6/qsgvivantevideomaterialshader.h b/src/plugins/videonode/imx6/qsgvivantevideomaterialshader.h
index 2be8ec55f..b0e19d28e 100644
--- a/src/plugins/videonode/imx6/qsgvivantevideomaterialshader.h
+++ b/src/plugins/videonode/imx6/qsgvivantevideomaterialshader.h
@@ -47,22 +47,14 @@ class QSGVivanteVideoMaterialShader : public QSGMaterialShader
public:
QSGVivanteVideoMaterialShader();
- void updateState(const RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial);
- virtual char const *const *attributeNames() const;
+ bool updateUniformData(RenderState &state, QSGMaterial *newMaterial,
+ QSGMaterial *oldMaterial) override;
+ void updateSampledImage(RenderState &state, int binding, QSGTexture **texture,
+ QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override;
void setUVScale(float uScale, float vScale);
-protected:
- virtual const char *vertexShader() const;
- virtual const char *fragmentShader() const;
- virtual void initialize();
-
private:
- int mIdMatrix;
- int mIdTexture;
- int mIdOpacity;
- int mIdUVScale;
-
float mUScale;
float mVScale;
bool mNewUVScale;
diff --git a/src/plugins/videonode/imx6/shaders/compile.bat b/src/plugins/videonode/imx6/shaders/compile.bat
new file mode 100755
index 000000000..712bee6c5
--- /dev/null
+++ b/src/plugins/videonode/imx6/shaders/compile.bat
@@ -0,0 +1,41 @@
+:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
+::
+:: Copyright (C) 2020 The Qt Company Ltd.
+:: Contact: https://www.qt.io/licensing/
+::
+:: This file is part of the QtQuick module of the Qt Toolkit.
+::
+:: $QT_BEGIN_LICENSE:LGPL$
+:: Commercial License Usage
+:: Licensees holding valid commercial Qt licenses may use this file in
+:: accordance with the commercial license agreement provided with the
+:: Software or, alternatively, in accordance with the terms contained in
+:: a written agreement between you and The Qt Company. For licensing terms
+:: and conditions see https://www.qt.io/terms-conditions. For further
+:: information use the contact form at https://www.qt.io/contact-us.
+::
+:: GNU Lesser General Public License Usage
+:: Alternatively, this file may be used under the terms of the GNU Lesser
+:: General Public License version 3 as published by the Free Software
+:: Foundation and appearing in the file LICENSE.LGPL3 included in the
+:: packaging of this file. Please review the following information to
+:: ensure the GNU Lesser General Public License version 3 requirements
+:: will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+::
+:: GNU General Public License Usage
+:: Alternatively, this file may be used under the terms of the GNU
+:: General Public License version 2.0 or (at your option) the GNU General
+:: Public license version 3 or any later version approved by the KDE Free
+:: Qt Foundation. The licenses are as published by the Free Software
+:: Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+:: included in the packaging of this file. Please review the following
+:: information to ensure the GNU General Public License requirements will
+:: be met: https://www.gnu.org/licenses/gpl-2.0.html and
+:: https://www.gnu.org/licenses/gpl-3.0.html.
+::
+:: $QT_END_LICENSE$
+::
+:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
+
+qsb -b --glsl "150,120,100 es" --hlsl 50 --msl 12 -o rgba.vert.qsb rgba.vert
+qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o rgba.frag.qsb rgba.frag
diff --git a/src/plugins/videonode/imx6/shaders/rgba.frag b/src/plugins/videonode/imx6/shaders/rgba.frag
new file mode 100644
index 000000000..0368520a6
--- /dev/null
+++ b/src/plugins/videonode/imx6/shaders/rgba.frag
@@ -0,0 +1,18 @@
+#version 440
+
+layout(location = 0) in vec2 qt_TexCoord;
+layout(location = 0) out vec4 fragColor;
+
+layout(std140, binding = 0) uniform buf {
+ mat4 matrix;
+ float opacity;
+ float u_scale;
+ float v_scale;
+} ubuf;
+
+layout(binding = 1) uniform sampler2D rgbTexture;
+
+void main()
+{
+ fragColor = vec4(texture(rgbTexture, qt_TexCoord * vec2(ubuf.u_scale, ubuf.v_scale)).rgb, 1.0) * ubuf.opacity;
+}
diff --git a/src/plugins/videonode/imx6/shaders/rgba.frag.qsb b/src/plugins/videonode/imx6/shaders/rgba.frag.qsb
new file mode 100644
index 000000000..6d04ace3f
--- /dev/null
+++ b/src/plugins/videonode/imx6/shaders/rgba.frag.qsb
Binary files differ
diff --git a/src/plugins/videonode/imx6/shaders/rgba.vert b/src/plugins/videonode/imx6/shaders/rgba.vert
new file mode 100644
index 000000000..358f39e01
--- /dev/null
+++ b/src/plugins/videonode/imx6/shaders/rgba.vert
@@ -0,0 +1,20 @@
+#version 440
+
+layout(location = 0) in vec4 qt_VertexPosition;
+layout(location = 1) in vec2 qt_VertexTexCoord;
+
+layout(location = 0) out vec2 qt_TexCoord;
+
+layout(std140, binding = 0) uniform buf {
+ mat4 matrix;
+ float opacity;
+ float u_scale;
+ float v_scale;
+} ubuf;
+
+out gl_PerVertex { vec4 gl_Position; };
+
+void main() {
+ qt_TexCoord = qt_VertexTexCoord;
+ gl_Position = ubuf.matrix * qt_VertexPosition;
+}
diff --git a/src/plugins/videonode/imx6/shaders/rgba.vert.qsb b/src/plugins/videonode/imx6/shaders/rgba.vert.qsb
new file mode 100644
index 000000000..9eed9b60c
--- /dev/null
+++ b/src/plugins/videonode/imx6/shaders/rgba.vert.qsb
Binary files differ
diff --git a/src/qtmultimediaquicktools/qsgvideotexture_p.h b/src/qtmultimediaquicktools/qsgvideotexture_p.h
index 6201264b6..46203d405 100644
--- a/src/qtmultimediaquicktools/qsgvideotexture_p.h
+++ b/src/qtmultimediaquicktools/qsgvideotexture_p.h
@@ -54,11 +54,12 @@
#include <QtQuick/QSGTexture>
#include <QImage>
#include <private/qrhi_p.h>
+#include <private/qtmultimediaquickdefs_p.h>
QT_BEGIN_NAMESPACE
class QSGVideoTexturePrivate;
-class QSGVideoTexture : public QSGTexture
+class Q_MULTIMEDIAQUICK_EXPORT QSGVideoTexture : public QSGTexture
{
Q_DECLARE_PRIVATE(QSGVideoTexture)
public: