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-rw-r--r--doc/src/examples/qmlvideofx.qdoc6
1 files changed, 3 insertions, 3 deletions
diff --git a/doc/src/examples/qmlvideofx.qdoc b/doc/src/examples/qmlvideofx.qdoc
index 0eab75e28..29d4425cd 100644
--- a/doc/src/examples/qmlvideofx.qdoc
+++ b/doc/src/examples/qmlvideofx.qdoc
@@ -120,14 +120,14 @@ In this application, the usage of the \l{ShaderEffect} and \l{VideoOutput}
elements is a bit more complicated, for the following reasons:
\list
- \o Each effect can be applied to either a \l{VideoOutput} or an
+ \li Each effect can be applied to either a \l{VideoOutput} or an
\l{Image} item, so the type of the source item must be abstracted away
from the effect implementation
- \o For some effects (such as the edge detection and glow examples shown in
+ \li For some effects (such as the edge detection and glow examples shown in
the screenshots above), the transformation is applied only to pixels to
the left of a dividing line - this allows the effect to be easily
compared with the untransformed image on the right
- \o Most effects have one or more parameters which can be modified by the
+ \li Most effects have one or more parameters which can be modified by the
user - these are controlled by sliders in the UI which are connected
to uniform values passed into the GLSL code
\endlist