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Diffstat (limited to 'doc/src/examples/qmlvideofx.qdoc')
-rw-r--r-- | doc/src/examples/qmlvideofx.qdoc | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/doc/src/examples/qmlvideofx.qdoc b/doc/src/examples/qmlvideofx.qdoc index 0eab75e28..29d4425cd 100644 --- a/doc/src/examples/qmlvideofx.qdoc +++ b/doc/src/examples/qmlvideofx.qdoc @@ -120,14 +120,14 @@ In this application, the usage of the \l{ShaderEffect} and \l{VideoOutput} elements is a bit more complicated, for the following reasons: \list - \o Each effect can be applied to either a \l{VideoOutput} or an + \li Each effect can be applied to either a \l{VideoOutput} or an \l{Image} item, so the type of the source item must be abstracted away from the effect implementation - \o For some effects (such as the edge detection and glow examples shown in + \li For some effects (such as the edge detection and glow examples shown in the screenshots above), the transformation is applied only to pixels to the left of a dividing line - this allows the effect to be easily compared with the untransformed image on the right - \o Most effects have one or more parameters which can be modified by the + \li Most effects have one or more parameters which can be modified by the user - these are controlled by sliders in the UI which are connected to uniform values passed into the GLSL code \endlist |