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+/****************************************************************************
+**
+** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia. For licensing terms and
+** conditions see http://qt.digia.com/licensing. For further information
+** use the contact form at http://qt.digia.com/contact-us.
+**
+** GNU Free Documentation License Usage
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of
+** this file. Please review the following information to ensure
+** the GNU Free Documentation License version 1.3 requirements
+** will be met: http://www.gnu.org/copyleft/fdl.html.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+\example video/qmlvideo
+\title QML Video Example
+\ingroup video_examples_qml
+
+\brief The QML Video Example demonstrates the various manipulations (move;
+resize; rotate; change aspect ratio) which can be applied to QML \l{VideoOutput}
+items.
+
+\section1 Overview
+
+This example demonstrates the various manipulations (move; resize; rotate;
+change aspect ratio) which can be applied to QML \l{VideoOutput} items.
+
+It also shows how native code can be combined with QML to implement more
+advanced functionality - in this case, C++ code is used to calculate the QML
+frame rate. This value is rendered in QML in a semi-transparent item
+overlaid on the video content.
+
+The following image shows the application executing the video-overlay scene,
+which creates a dummy overlay item (just a semi-transparent \l{Rectangle}),
+which moves across the \l{VideoOutput} item.
+
+\image qmlvideo-overlay.png
+
+\section1 Application structure
+
+The \l{video/qmlvideo/qml/qmlvideo/main.qml} file creates a UI which includes
+the following items:
+
+\list
+ \li Two \l{video/qmlvideo/qml/qmlvideo/Button.qml}{Button} instances, each
+ of which displays a filename, and can be used to launch a
+ \l{video/qmlvideo/qml/qmlvideo/FileBrowser.qml}{FileBrowser}
+ \li An exit \l{video/qmlvideo/qml/qmlvideo/Button.qml}{Button}
+ \li A \l{video/qmlvideo/qml/qmlvideo/SceneSelectionPanel.qml}{SceneSelectionPanel},
+ which is a flickable list displaying the available scenes
+ \li At the lower left, an item which displays the QML repainting rate - the
+ upper number is the instantaneous frame rate and the lower number is the
+ average over the past second.
+\endlist
+
+\image qmlvideo-menu.png
+
+Each scene in the flickable list is implemented in its own QML file - for
+example the video-basic scene (which just displays a static \l{VideoOutput}
+in the center of the screen) is implemented in the
+\l{video/qmlvideo/qml/qmlvideo/VideoBasic.qml}{VideoBasic.qml} file. As you
+can see from the code, this makes use of a type of inheritance: a
+\l{video/qmlvideo/qml/qmlvideo/VideoBasic.qml}{VideoBasic} item ...
+
+\quotefromfile video/qmlvideo/qml/qmlvideo/VideoBasic.qml
+\skipto import
+\printuntil /^\}/
+
+... is-a
+\l{video/qmlvideo/qml/qmlvideo/SceneBasic.qml}{SceneBasic} ...
+
+\quotefromfile video/qmlvideo/qml/qmlvideo/SceneBasic.qml
+\skipto import
+\printuntil contentType
+\dots
+\skipto Content
+\printuntil content
+\dots
+\skipto }
+\printuntil /^\}/
+
+... which is-a
+\l{video/qmlvideo/qml/qmlvideo/Scene.qml}{Scene}:
+
+\quotefromfile video/qmlvideo/qml/qmlvideo/Scene.qml
+\skipto import
+\printuntil root
+\dots
+\skipto property QtObject content
+\printuntil content
+\dots
+\skipto Button
+\printuntil /^\}/
+
+\l{video/qmlvideo/qml/qmlvideo/SceneBasic.qml}{SceneBasic} describes the
+structure and behaviour of the scene, but is agnostic of the type of content
+which will be displayed - this is abstracted by
+\l{video/qmlvideo/qml/qmlvideo/Content.qml}{Content}.
+
+This pattern allows us to define a particular use case (in this case, simply
+display a static piece of content), and then instantiate that use case for
+both video content
+(\l{video/qmlvideo/qml/qmlvideo/VideoBasic.qml}{VideoBasic}) and cameracontent
+(\l{video/qmlvideo/qml/qmlvideo/CameraBasic.qml}{CameraBasic}). This approach
+is used to implement many of the other scenes - for example, "repeatedly slide
+the content from left to right and back again" is implemented by
+\l{video/qmlvideo/qml/qmlvideo/SceneMove.qml}{SceneMove}, on which
+\l{video/qmlvideo/qml/qmlvideo/VideoMove.qml}{VideoMove} and
+\l{video/qmlvideo/qml/qmlvideo/CameraMove.qml}{CameraMove} are based.
+
+Depending on the value of the contentType property in the top-level scene
+instance, the embedded
+\l{video/qmlvideo/qml/qmlvideo/Content.qml}{Content} item creates either a
+\l{MediaPlayer} or a \l{Camera} item.
+
+\section1 Calculating and displaying QML painting rate
+
+\input examples/video-qml-paint-rate.qdocinc
+
+All that remains is to connect the afterRendering() signal of the QQuickView
+object to a JavaScript function, which will eventually call frequencyItem.notify():
+
+\quotefromfile video/qmlvideo/main.cpp
+\skipto QmlApplicationViewer
+\printuntil ;
+\dots
+\skipto QQuickItem
+\printuntil ;
+\dots
+\skipto QObject::connect
+\printuntil SLOT(qmlFramePainted()));
+
+*/
+